Instead of nerfing lethality into the ground for ranged champions
Buff
and
to 30% critical strike chance.
It makes no sense that they gain 0 crit chance for completing them, while
gets double the crit chance of it's components.
Buff
and
to 30% critical strike chance.
It makes no sense that they gain 0 crit chance for completing them, while
gets double the crit chance of it's components.
Nice
Crit builds are completely balanced already. They got buffed significantly in the marksman update and we had crit binding introduced as well.
The items have no issue. It's just that games are shorter and marksmen players are impatient and want to deal more damage in the mid-game when they are playing a role dedicated to late game.
The correct solution is to revert the lethality buff and let the meta straighten itself out, and eventually people will just stop playing marksmen altogether and the game will be balanced solely around mid-game. That is healthier and more fun for everyone involved anyway.
Yes because what the game REALLY needs is more damage.
/s