next season PLEASE increase ban cap.

lolipopevelynn··22 votes·1,147 views

1 ban per person on each team or ATLEAST 4 bans per team. champions are never going to stop being released for this game and we are 6, almost 7(SEVEN) seasons in and we are still on season 1 ban limit. we have so many champions currently in the game and a near a immeasurable amount more on the way in future years that there is literally ZERO reason to have only 6 total bans now. this is on top of reworks and class updates that also will inevitably come. like the champion pool is too large for it to even count as "restrictive"

8-10 bans total, its getting pretty close to mandatory at this point, and i guarantee you that the assassin update is only going to create more ban worthy monstrosities.

28 Comments

Avienal2 votes

{quoted}

1 ban per person on each team or ATLEAST 4 bans per team. champions are never going to stop being released for this game and we are 6, almost 7(SEVEN) seasons in and we are still on season 1 ban limit. we have so many champions currently in the game and a near a immeasurable amount more on the way in future years that there is literally ZERO reason to have only 6 total bans now. this is on top of reworks and class updates that also will inevitably come. like the champion pool is too large for it to even count as "restrictive"

8-10 bans total, its getting pretty close to mandatory at this point, and i guarantee you that the assassin update is only going to create more ban worthy monstrosities.

Gotta agree on this, very least a 8 to 10 ban count would be useful to spread out the lock outs for cheese champion combos that get pulled off because not enough bans to get rid of the 'ridiculous powerful ones' first

NGNL Asian2 votes

I actually agree with this, cause at this point, instead of focusing on BALANCING most of the new champions, riot is just making stronger and stronger ones. THe only balanced one recently is Taliyah. And with all the reworks, the old league just isn't there anymore(but nunu), I actually like yorick rn too

Papa Slothy1 votes

a little bit after release taliyah stepped out of line a bit, but she was overall pretty good

EndlessSorcerer2 votes

Honestly, I'd be happy if we swapped over to a similar banning system as DOTA2. For example,

  • Each team bans two
  • Each team picks two
  • Each team bans three
  • Each team picks three

It could help add a little more strategy to champion select.

Hyperiön2 votes

No, that is gay.

Swiftstrike42 votes

Riot hasn't increased the amount of bans largely because of strategic banning in the professional scene. They do not want one player on a team to have all of their mains banned.

Probably all the pros can play any champion really well, but if the mid-laner is really good with only 4 and just good with 3 others it is easy to ban ALL their really good champions.

I do think the ban limit should be increases, but riot is hesitant of people eliminating one persons champion pool intentionally in tournament play.

lolipopevelynn2 votes

{quoted}

Riot hasn't increased the amount of bans largely because of strategic banning in the professional seen. They do not want one player on a team to have all of their mains banned.

Probably all the pros can play any champion really well, but if the mid-laner is really good with only 4 and just good with 3 others it is easy to ban ALL their really good champions.

I do think the ban limit should be increases, but riot is hesitant of people eliminating one persons champion pool intentionally in tournament play.

then keep it at 6 bans for pro scene and 10 for everyone else. damn its not difficult. balancing 100% around the pro scene all the time is a horrible, unhealthy, and terrible idea anyway. any game dev that knows what they are doing does not do this. changes should be specific to them since pros are like 0.1% of the damn community.

Athenes Lulu2 votes

Increasing to 10 bans is a good idea not because it is proportional to the entire champion pool, but because everyone now gets a chance to ban.

If Riot is really holding on to their beloved competitive scenes regarding bans, then they can keep the 3 bans in competitive matches only, and 5 bans everywhere else.

Erockandroll1 votes

[{quoted}](name=Cancerous Lulu,realm=NA,application-id=3ErqAdtq,discussion-id=xEsTLYPY,comment-id=0007,timestamp=2016-08-16T20:19:45.466+0000)

Increasing to 10 bans is a good idea not because it is proportional to the entire champion pool, but because everyone now gets a chance to ban.

If Riot is really holding on to their beloved competitive scenes regarding bans, then they can keep the 3 bans in competitive matches only, and 5 bans everywhere else.

Bans do have more strategic value in the pro scene, since everyone knows each other. (While I can't just Lolking the enemy team to find their signature picks.) And because the pros are team focused, Meaning that they can target bans against particular team comps. (Like the jugger'maw comp) And then lastly because pros end up playing best of series. Which means after consecutive games, Bans may change based on the previous game.

While in YoloQ, bans are like shooting at a dart board wearing a blindfold. But does that actually justify giving yoloQer's more bans to work with? Well Maybe, but maybe there's a better way. Like for example, what if the enemy team was far less anonymous? What if everyone's top 3 champions were displayed (by mastery points) as a means to make banning more strategic?

Warlord Zudane1 votes

You know... I somewhat agree because the ratio of how many can be banned vs how many can be picked is pretty low. But at the same time - learn to play against other champs, and understand that sometimes is a loss because someone has a counter for you and it's just a lot more difficult to win.

But I think it would be nice to have an additional 2 bans per game. It's an odd idea but hear it out: at the end of the ban phase each team has a short time to vote on one secondary ban, the top 2 picks in total are banned in addition to earlier picks. Can make it more interesting by allowing players to pre-pick a team ban, and if most players are in collaboration they may skip the ban in the fist pick.

So it would be:

Player show their pick + secondary ban pick

Ban 6 champs

All 10 players vote for a secondary ban, top 2 picks are banned.

Champion select begins

Chess11 votes

just look at s5 and s4 worlds both teams that won (samsung white and skt1 telecom) both starved their openents of bans white had zilean ali banned everygame then the other team wanted to also ban twitch jayce and janna and rengar then teams against skt wanted to ban ryze badly but couldnt

DunkinNoobs1 votes

I can't even think of 6 champs I want to ban now.

Maximum Morde1 votes

Really? I can think of about half the roster that I'd ban if I could

DunkinNoobs1 votes

The only champs I ban every game are Irelia and Darius because they simply counter too many top laners to just leave open. Maybe the occasional Jhin ban if I can't think of anything better. Everything other than that is fair game. The games in a pretty good spot now honestly compared to a few patches ago where Kindred, Nidalee, Malzahar, and Irelia were all permaban worthy.

Maximum Morde1 votes

It's not that I'd ban them for power reasons, I'd just ban them to enforce variety.

lolipopevelynn1 votes

{quoted}

I can't even think of 6 champs I want to ban now.

i can

Yasuo Hecarim Ekko Gangplank Leblanc Annie

bonus round Darius Kindred Zyra Swain Ahri

Hyperiön1 votes

Annie Kindred Zyra Swain Ahri

Waste of ban space.

Darkslayer851 votes

Downvoted for calling my Kindred trash. ;(

IceKingChernobog1 votes

{quoted}

i can

Yasuo Hecarim Ekko Gangplank Leblanc Annie

bonus round Darius Kindred Zyra Swain Ahri

also Ashe Jhin Caitlyn Fizz Sona MissFortune Volibear

Axe2Handle1 votes

We do have 100+ champions but how many champions are in the Meta? I dont like the idea of more bans because we'll just have 10 perma banned champions every game.

Everyone is going to be playing Sub par champions until the strong champions get nerfed. After the strong champions get nerfed there will be another rotation of 10 perma banned champions and everyone is going to be playing sub par champs again.

Its not a matter of #champions to #bans ratio.

Its a number of #champions in meta to #bans ratio.

Most champions are not banworthy and increasing #bans just limits the game.

lolipopevelynn2 votes

{quoted}

We do have 100+ champions but how many champions are in the Meta? I dont like the idea of more bans because we'll just have 10 perma banned champions every game.

Everyone is going to be playing Sub par champions until the strong champions get nerfed. After the strong champions get nerfed there will be another rotation of 10 perma banned champions and everyone is going to be playing sub par champs again.

Its not a matter of #champions to #bans ratio.

Its a number of #champions in meta to #bans ratio.

Most champions are not banworthy and increasing #bans just limits the game.

check how many champions are above 49% winrate. those champs are meta. plenty.

Axe2Handle1 votes

{quoted}

check how many champions are above 49% winrate. those champs are meta. plenty.

67 champions? 10 bans = 15% of the meta banned out. Thats way too high.

lolipopevelynn2 votes

{quoted}

67 champions? 10 bans = 15% of the meta banned out. Thats way too high.

if you are a meta slave then thats exactly why we need 10 bans. get out

{quoted}

Also 50%+ winrate doesnt = Meta. Im pretty sure the number is much lower than 67 champs.

its actually higher than 67%. ALOT of champs are good if play right. infact all of them are.

Axe2Handle1 votes

Meta slave? Did you even read my original reply? 10 champ bans = banning the Meta.

You ban the Meta then there will be a sub par Meta. now there will just be a Meta permaban list and an alternate Meta. Its still a Meta just not the most efficient meta because that Meta will be banned.

News flash: All MOBAs have a meta. With new patches champions fall in and out of the Meta. There will always be a most efficient way of playing MOBAs.

Of course you are too cool for the Meta. Play for fun I have no problem with that. Games are made to be fun. But If you want to compete then theres the most efficient way to play = Meta.

or you can stay silver.

lolipopevelynn1 votes

{quoted}

Meta slave? Did you even read my original reply? 10 champ bans = banning the Meta.

You ban the Meta then there will be a sub par Meta. now there will just be a Meta permaban list and an alternate Meta. Its still a Meta just not the most efficient meta because that Meta will be banned.

News flash: All MOBAs have a meta. With new patches champions fall in and out of the Meta. There will always be a most efficient way of playing MOBAs.

Of course you are too cool for the Meta. Play for fun I have no problem with that. Games are made to be fun. But If you want to compete then theres the most efficient way to play = Meta.

or you can stay silver.

most champs that are banned arnt even banned specifically because they are meta, they are banned because they are just flat out broken. most people target ban champs they hate such as nasus/voli or annie. 2 extra bans per team is not going to ruin any kind of meta... all its going to do is give us more options to ban out ridiculous and blatantly overpowered picks and perhaps room to ban out new champs and prevent those from ruining ranked experiences. Right now we cant ban out bull shit picks like some asshat who wants to first time a new champ like kled in RANKED mode and has not a damn clue on what he is doing or what the champ even does because yas is a higher prio ban.

Axe2Handle1 votes

Higher level play is different than Silver.

Axe2Handle1 votes

Also 50%+ winrate doesnt = Meta. Im pretty sure the number is much lower than 67 champs.

lolipopevelynn1 votes

http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-gameplay-pre-worlds-updates-and-beyond

looks like we MIGHT get our 10 ban fantasies fulfilled. one can only hope they dont chicken out of it.

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