Make league of legends, faster and more interactive
I think there's a problem with LoL, even watching tournies that it's starting to get stale. Seeing players last hitting minions isn't appealing at all, seeing the whole outer tower trade in tournies adds another 3-5 minutes to the game is also. . STALE
Minions should reward gold per wave (After they die) This would make supporting more interesting, or completely removing support and renaming it utility fighter would be more interesting.
After playing league for a while, it's easy to understand how long you can CS for and when to leave lane. But it gets pretty stupid when we see every lane clear waves. . then just stare at each other waiting for the next one lol. Not that there's anything wrong with that, but the only reason that exists is so safer tanky top champs could earn gold under tower this way vs champs that were stronger early (Thus we change the way gold is earned)
Shouldn't Champions > Towers ? Towers being so tough to take down without towers makes the game last longer than it should. So what if split push champions become too strong if you make towers weaker? Then games would end faster and players complaining about their team being bad, can just play the split pusher role better.
Each time dragon or baron dies, towers should weaken, dealing less damage to champions
Tower hugging is healthy to the game I understand, but being under tower for more than 10-15 minutes doesn't make sense and is boring.
League of legends became much more fast paced and fun, when base movement speeds were increased back in what. . 3.0? Can't remember.
Jungle objectives such as Red Blue used to be powerful buffs, the buffs rarely last long and blues only used more for the mana regen than the cooldown reduction, what gives?
Red buff and blue buff would be more fought for if they gave more experience to the team, and actually did something. . maybe have red buff increase attack range (So ADC's can zone mid laners or take down towers in fights) Blue buff makes your spells silence enemy players
TLDR CSing is boring (balance wave clearing finally?) Towers (Too durable) Passive play isn't fun to watch (games last too long) Dragon, Baron, and Buffs don't do much (What he said)
Now when players are losing, they just outright are beaten. Not the whole "oh I'm quitting /surrender at 20" Thanks for reading, lets keep League of legends interesting.
Btw, faster games mean pro teams can do bo7 at grand finals without being boring lol