Make league of legends, faster and more interactive

Nhifu··1 votes·673 views

I think there's a problem with LoL, even watching tournies that it's starting to get stale. Seeing players last hitting minions isn't appealing at all, seeing the whole outer tower trade in tournies adds another 3-5 minutes to the game is also. . STALE

Minions should reward gold per wave (After they die) This would make supporting more interesting, or completely removing support and renaming it utility fighter would be more interesting.

After playing league for a while, it's easy to understand how long you can CS for and when to leave lane. But it gets pretty stupid when we see every lane clear waves. . then just stare at each other waiting for the next one lol. Not that there's anything wrong with that, but the only reason that exists is so safer tanky top champs could earn gold under tower this way vs champs that were stronger early (Thus we change the way gold is earned)

Shouldn't Champions > Towers ? Towers being so tough to take down without towers makes the game last longer than it should. So what if split push champions become too strong if you make towers weaker? Then games would end faster and players complaining about their team being bad, can just play the split pusher role better.

Each time dragon or baron dies, towers should weaken, dealing less damage to champions

Tower hugging is healthy to the game I understand, but being under tower for more than 10-15 minutes doesn't make sense and is boring.

League of legends became much more fast paced and fun, when base movement speeds were increased back in what. . 3.0? Can't remember.

Jungle objectives such as Red Blue used to be powerful buffs, the buffs rarely last long and blues only used more for the mana regen than the cooldown reduction, what gives?

Red buff and blue buff would be more fought for if they gave more experience to the team, and actually did something. . maybe have red buff increase attack range (So ADC's can zone mid laners or take down towers in fights) Blue buff makes your spells silence enemy players

TLDR CSing is boring (balance wave clearing finally?) Towers (Too durable) Passive play isn't fun to watch (games last too long) Dragon, Baron, and Buffs don't do much (What he said)

Now when players are losing, they just outright are beaten. Not the whole "oh I'm quitting /surrender at 20" Thanks for reading, lets keep League of legends interesting.

Btw, faster games mean pro teams can do bo7 at grand finals without being boring lol

6 Comments

GinoSoldier2 votes

Whaddaya mean, towers are too durable? Moreover, they're absolutely useless as they are currently. Dying to a turret past level 6 as about any champion is something players should be ashamed of.

If anything, once you enter turret aggro range, the turret should track you and attack you for about twice that distance to prevent stupidly easy turret dives. Or, turrets should hit much harder and deal %max life true damage, say 25%. Or, Turrets could attack EVERY enemy champion attacking one of yours under turret to prevent mass dives.

Right now, all turrets are for is to stall minions and prevent stomps below lvl 6. As far as champions are concerned, we might as well have no towers apart from the outer ones for the early game, really.

Also, it's definitely not because people play passive that games last long. Most of my games i'm constantly slinging left and right and having a blast from level 1 to 18 regardless of length. Hardcore aggressive games can last just as long as passive ones.

I also disagree with your opinion over baron and dragon. Yes, second and fourth dragon buffs are less obvious, but the first and third are dead giveaways, you can really feel the power up. Also, if baron isn't feeling obvious to you, you really need to look at your minions more often, the buff is insane.

Lastly, who the EFF cares about whether those 6 first minutes in the pro-play final are boring? Seriously every single sport out there has downtimes, if you can't deal with it, just open 9Gag. The game should not and will never be balanced around pro-play because it'll make the majority of players unable to play the game properly.

Nhifu1 votes

You just said towers aren't strong, and that they should do more damage for. . what reason now?

That would make lol drag on longer than before.

I'm saying towers should be easier to take down, to make the game end faster. You're saying towers should be stronger, so players and chill under them longer.

My arguement is longer games are boring to watch and play out. I also said that wave clear is rediculously boring to watch, as both players pretty much ignore each other, get their gold and wait for the next wave.

Towers being taken down when you're AHEAD makes sense. Why should they be stronger so that someone obviously winning lane, can't progress the game further?

GinoSoldier2 votes

[{quoted}](name=Doran Nhika,realm=NA,application-id=3ErqAdtq,discussion-id=xEll6Xsw,comment-id=00000000,timestamp=2016-01-02T05:59:00.194+0000)

You just said towers aren't strong, and that they should do more damage for. . what reason now?

That would make lol drag on longer than before.

I'm saying towers should be easier to take down, to make the game end faster. You're saying towers should be stronger, so players and chill under them longer.

My arguement is longer games are boring to watch and play out. I also said that wave clear is rediculously boring to watch, as both players pretty much ignore each other, get their gold and wait for the next wave.

Towers being taken down when you're AHEAD makes sense. Why should they be stronger so that someone obviously winning lane, can't progress the game further?

Because not everyone wants games to last 15 minutes and end in a stomp. I don't feel like league games 'drag' on at all. I for one enjoy 40+ minutes/full build games where teams are even in power much more than short stompy, boring-for-one-team ones. Players should be allowed to catch up and/or be protected when odds turn against them for a while, and currently towers are utterly unable to do this in any way, shape or form. Thus the reason why towers must be stronger, so that they actually feel like they exist at all.

Fowus2 votes

Towers being so tough to take down without towers makes the game last longer than it should.

lol

FadedFreezy2 votes

Down vote city on this post. Lol

Dediguise1 votes

Play dota or play league. Don't try to make them the same game.

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