A Simple fix for AFK/DC, ELO Hell and Bad Teams.

Space Bum··2 votes·560 views

[Explanation of kill contribution A Team has 50 kills at the end of a game 0/0/0=0% 5/5/20=50% 25/4/25=100% 0/10/50=100%]

MMR Scaling based on kill contribution.

The possible MMR (-/+) is thrown into a pool and divided based on kill contribution to include OBJECTIVES . Obviously you don't need 100% to get the max output but the player with the highest KDA will come out on top of the negative or positive MMR. You never connect and are 0/0/0? You don't deserve to play with the people in your league.

This would lead to smurfs climbing even faster also so they don't wreck too many people.

4 Comments

Ere1 votes

Could you throw objectives like towers, dragons and Nash in there, please?

Space Bum1 votes

It is already in there. "objectives"

ivegotasmallone1 votes

objectives/warding/CS. would have to be variable contributions to this.

Space Bum1 votes

Objectives are already in there. CS means little if you don't do anything with your influence. If you have good CS and ward properly you should also have a good KDA. I put objectives in ALL CAPS sense you are the second person to comment without reading my post.

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