Sooo.... Heres some zoe nerfs that would _actually_ help!

Paroe··2 votes·754 views

Passive; 5 second cooldown

Q: 50 / 75 / 100 / 125 / 150) (+ 60% AP) ---> 100/125/150/175/200+1.0AP Range scaling caps out at 1000 additional units traveled, so 1800 range required to cap it out instead of 2900 range. Cooldown reduced by 20/25/30/35/40% if it hits an enemy champion.

W: No longer drops damaging summoner spells

E: Sleepy zone removed. 4 second timer to when a champion can be drowsy again, starting after sleep ends. True damage changed to magic damage.

R: Resets cooldown on passive


Zoe is kind of an artillery mage and kind of a battle mage; these nerfs are mostly to solidify her as an artillery mage whose niche is dealing with waves and harassing enemies who are out of position.

3 Comments

Paroe1 votes

Why the downvotes without comments? Zoe needs nerfs that go further than what shes gotten - and making her more spammy over nidalee-ee is a GOOD thing. Unless everyone liked pre-rework nidalee and her oneshot spears? and likes permanent hard CC?

Veraska1 votes

I would consider zoe more of a burst mage/catcher then a artillery mage Xerath Ziggs or battle mage Swain Vladimir

I think what zoe honestly needs is just a window to play against her, champions need to wake up before she sets up her combo so they can at least do something, literally anything before they eat the zoe q

Everything listed here are just nerfs to her kit around the core interaction that no one likes

Like whats wrong with her passive? at least that makes her stay within 500~ range a few moments longer

Paroe1 votes

[{quoted}](name=The Red Skaarl,realm=NA,application-id=3ErqAdtq,discussion-id=x9uaadpn,comment-id=0001,timestamp=2018-08-15T19:32:55.213+0000)

I would consider zoe more of a burst mage/catcher then a artillery mage Xerath Ziggs or battle mage Swain Vladimir

I think what zoe honestly needs is just a window to play against her, champions need to wake up before she sets up her combo so they can at least do something, literally anything before they eat the zoe q

Everything listed here are just nerfs to her kit around the core interaction that no one likes

Like whats wrong with her passive? at least that makes her stay within 500~ range a few moments longer

One of the core problems of Zoe is that most of her actual damage output comes from sustained damage via her passive. By giving her cooldowns we give her that window of opportunity... And by getting rid of her bubble zone and chain sleep, we give her more room to be outplayed.

Making her Q her "best ability" while having it not be a nidalee spear on steroids would be very nice for long-term balance, as it still has a rather appreciable 200+1.0AP on an easy to max 1000 additional range traveled. Also, her W not being able to get ignite will be super helpful when playing against her.

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