Not going to lie, all this %heath damage is really pissng me off
Like every rework/new champ almost always has %health damage and it is really annoying.
What happened to just having a base and scaling? Why does everybody need to be able to destroy high health targets?
I remember when having %health damage(either max, missing, or current) made more sense and helped keep the champ be more balanced or have the damage they needed.
Garen had his to execute.
Malz had his to be a huge tank killer.
Amumu had it to be relevant late game.
But nowadays it's like "This champ needs some damage, let's slap on 20% of the enemies max health, that's balanced for sure!
Please stop with the release of all this %health damage, I just want to go until the end of the year without more champs having %health damage after Tahm Kench.