[Feature Idea] Merchant's Value to offer better tradeoffs (custom tailoring)

LilxPaprika·10/26/2018, 2:23:13 PM·10 votes·5,318 views

Merchant's Value is a feature where the shop keeper can see what type of hero (what your strengths are) and he/she wants to make sure you get your money's worth. so the shop keeper might take an item and add certain stats specifically for each champion shopping.

Before I continue I want to highlight how the old league inspired me:
A fun part of league was creating original guides and different styles to play a hero: Example looking back to Siv HD's ATMOGS TwistedFate https://www.youtube.com/watch?v=_UM1M9hJr1U this made pressing tab to see what the enemy was building actually mean something.

Let's look at Ekko and how linear he is mostly now: https://i.imgur.com/uIrVX0A.png

Now this Tailoring feature aims to bring this back (at least to some extent, maybe not to the atmogs level but certainly not keep the game as it is today)

What we face with items is that it's difficult to make an item work for all the champions and so you end up having items that seem viable but end up shy of being so for a lot of champions.

When a champion and an item synergize so well, it ends up preventing other heroes from having nice things. Akali & item 3146 are a match made in heaven DrMundo & item 3083 is too

so we find ourselves creating more and more items when we could just add tailoring.

sayShen buys a item 3146 , it will also give +4 AD and +8 AP and +2% to its sustain. how it might look in shop: https://imgur.com/a/utlhs3Q sayShen buys a item 3153 , it will also give +15% AS & +3% lifesteal. item 3087 on Shen could receive +10% AS and 4% crit I do recall people building this on shen back in the day for wave clearing and because his old passive worked better with AS. (depends how far devs want to go, if they feel shen should be able to use shiv, the shop keeper would have a certain level of discretion).

mean while a Pantheon using item 3083 might receive +50 hp and +100% hp regen. (or by level; 10 hp at level 1 5 9 12 and 15) give or take enough that people might even build these items in competitive on these heroes. and definitely enough that your team mates won't call you for "trolling" if you are building these items.

In champion description section a tab could list all Items that the merchant custom fits for each hero.

Tailoring of items will follow this rule in mind:

A fighter could be more keen to go bruiser. a bruiser can go more tanky or fighter-y and a tank might not be too off put to go bruiser.

Tailor system will also help with the current TTK issue in league: "We recognize damage is too high in league and we are working to fix it" -riot games

It's difficult to make defensive items work for all the classes when the items have no give to them (give that's reflective of the hero's class). that's why on many heroes only building damage is most effective.

Now as for Assassins and ADCs: maybe for adcs and assasins they could stay mostly bursty/or in the case of adcs strong vs frontline etc. It seems to be ADCs are like fighters but scale into late game a bit more on average?

So, maybe we could keep them as they are and if certain ADC/ASS are not used on them we could just buff said item. like if an adc doesn't do as well with item 3139 win rate wise/never built on them by the pros, then go in and tailor that item.

Here are some mock concepts I made of how the shop could look: Nidalee: https://imgur.com/IWM5lVV

Notice the tabs to filter item types. Kayle: https://imgur.com/4gPuDyp

^ in this picture one shows the offensive tab selected and next to it I show the tailored selected.

Pantheon: https://i.imgur.com/GE6zI3v.png (I already tested this in practice mode and it was fun to take down turrets while tanking it with passive no need for minion wave). You might think this will be op and abused, but it won't be because it's currently not viable. all we would do is bump it up so it's enough to be viable. Allowing you to try Panth slightly differently.

AkaliAkali : https://imgur.com/HWJwVBQ (okay the rageblade build is funky and probably wouldn't work, it would have with her old passive prior to rework though).

Diana could consider item 3068 item 3075 item 3146 item 3285 item 3065

The idea is to preserve some level of identity to the champions, and also preserve the item's stats. So you wouldn't add any stats that the items do not already have in it. So the devs and community can decide on this. we can start slow with simple items that you'd think would make sense on a hero.

Because this will open up the playstyles of heroes a little, I would add this to the loading screen: https://i.imgur.com/vZ1gnn3.gif so people can get a better idea of what they are up against if they are not that familiar with a champion.

Shen item 3146 item 3091 item 3083 item 3193 item 3075 item 3047

now this is a little off tangent: because this Shen build lacks wave clear maybe this with New runes: rune: 5% cdr (+1% per level) capped at 15% cdr to a single non ultimate ability of choice also receive+8 hp per level.

wave clear rune: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EORscaGf-wave-clear-rune-please-melee-only

item 3193 could have this feature: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/YuN4jHgE-give-these-two-dual-res-items-a-slider-to-convert-some-resistances

maybe the shop could recommend builds based off the runes you took.

**COMBINATION CONCERNS: ** In the event that there are conflicts where certain item combinations are too strong, there are many ways we can solve this: The first approach is solved by doing what riot already has done with champion kits By way of wack-a-mole(unfortunately this pigeon hole the champions a lot), Even if we use this wack-a-mole method on tailoring (which is not ideal but it does keep things simple)

now this could end up limiting how much tailoring will open up builds but it will still open up builds and surely for some champions quite a bit. if a combination is too strong get rid of it, instead of have 3 new viable builds we might just get 2 with wack a mole which is still awesome.

if this isn't quite enough maybe we could put a cap to only 2 tailored items. (first two built), or even have some UNIQUE tailored items where you can only build one tailored item. of course this does add a little bit of complexity.

generally you'd want to buff stats on a tailored item, but maybe nerfing some could help too incase there are conflicts where a build is too strong from this. although I doubt many instances like this will happen.

Conclusion: End goal is to increase the fun factor, more theory crafting more community made guides too, because each build will come with recommended runes and tips on how best to use the items/play the hero.

5 Comments

DeracadaVenom10/26/2018, 2:32:35 PM1 votes

I would love to add that to the loading screen! Not so sure about the shop tho.

LilxPaprika10/26/2018, 9:30:20 PM1 votes

here is another way it could be showcased in the shop: https://imgur.com/a/9xyF3wr

The loading screen would be nice regardless, although I found it handy to emphasize the range of what to expect. I would also list the champions AA range. Like irelia having 200... as for this feature, the good part is that it we can go about it very cautiously maybe do 5 - 10 or so champions per patch and no more than two items per champion, for starters.

LilxPaprika11/2/2018, 3:54:48 PM1 votes

For ADC's and Assasins I think a focus on less frequently used boots (with low win rate) item 3009 item 3111 item 3158 . Sure swifness is situational but how come its never really used, surely there are a lot of slows in the game. I notice some already do get item 3047 like Zed and Lucian . so tabis would be untouched here.

Divine Thighs11/2/2018, 5:21:21 PM1 votes

I also miss builds being in the game but I think there is one problem with this approach. Riot will have to personally balance all of this and there balance team is struggling enough lol. It also limits creativity since riot will be deciding what alternative build is viable. I personally think that the changes to items is a big factor for why we dont see more builds but I also think that changes to champions impacts builds even more. I used to main Talon, Kat, and Shen. After there reworks the amount of builds they had dropped drastically. It also seems like many champions are made with certain builds in mind these days. I think the way Riot approaches champions has to change before we get real build diversity back.