"Pulls" in general are unhealthy and need sufficient counterplay.
- These champions are all problematic and have ruled the support META based on how trivial they are. If any one of them lands a Q, all of their abilities are then Guarenteed to hit the enemy champion, while also screwing up the enemies positioning AND giving your team an easy pick, even if it is the first Q you have landed the entire game. Some may say "Buy a Banshees omg ez counter" but any spell cast on you will detonate banshees for 35 seconds, and it will not even begin to refresh until you leave combat.
Picture this. You have a support Blitzcrank on your team. He feeds 3 kills to the enemy ADC and misses 10 rocket grabs. Your adc is really behind in farm and lost lane. BUT WAIT! Blitzcrank somehow manages to miraculously land a rocket grab, pulling the enemy ADC and permanently CCing them with high base damages to satiate the hunger of your ADC.
Riot, this type of gameplay is extremely unhealthy. You're granting people wins based on how many times they spammed a grab and landed it. Besides banshees and high mobility, there is no form of counterplay to these tedious spells. You CAN QSS a Thresh hook, but he can still pull himself to you I believe and fling you back.
These champions should have more punishment for not landing a vital skillshot. Please Riot, I'm tired of having games turned around by a lucky grab.
thanks for the gap closer