BotRK and Guinsoo's Rework Suggestion, New Masteries and Runes - Making On-Hit Great Again
Considering how much Kog'Maw is struggling atm and the fact that Fervor won't be an on-hit anymore in the near future, I thought I might aswell share my ideas on how I would rework Guinsoo's and BotRK, since both are pretty mediocre atm. Also some ideas for new runes and masteries that can make up for the loss of Fervor.
Let's get right into it.
New Mastery - Swift Strikes: Would be a tier 5 mastery. For this to work, Piercing Thoughts and Battering Blows, the masteries which give 7% armor and magic penetration, would have to be united into one mastery which gives you both to free up the slot for Swift Strikes. The same way Piercing Thoughts gives you both lethality and flat magic penetration.
Basically the mastery for those champions who can't get enough of attack speed and want to stack the shit out of it, same way Intelligence is the mastery for those who do the same with CDR.
Intelligence: Grants 0.06/0.12/0.18/0.24/0.3 flat attack speed as well as increasing the cap for attack speed by the same amount.
New Runes - Magical/Physical On-Hit: You can already get it as a stat by buying a Recurve Bow but it could be a rune aswell. It's main runes would be marks and Quints. I'm not going to bother to do the math for their values but you get the basic idea.
Item Rework: Blade of the Ruined King: Thought long and hard about this and on how to make it good without either killing it for all non on-hit champions or killing it for all on-hit champions. Basically came down to what could be done with the lifesteal. You can see below what I came up with - now it's basically the go-to item for on-hit sustain. Can already see how Kog and Yi would love this.
Blade of the Ruined King: Bilgewater Cutlass + Recurve Bow + 1150 gold = 3650 gold 25 AD 40% attack speed 40 physical damage on-hit Unique Passive: 15% of all damage dealt by basic attacks and on-hit effects is returned to you as health. Unique Avtive: Deal (100% AD) as physical damage to target champion and trigger on-hit effects, heal for 100% of the damage dealt and steal 25% of the target's movement speed for 3 seconds ( 550 range and 90 second cooldown ).
Item Rework: Guinsoo's Rageblade: By now everyone knows this item sucks.
It has so many flaws. It's supposed to be the central scaling item for attack speed and on-hit champions, yet it has much more of it's gold value put into AP and AD, either one or both of which tend to be a huge gold dump because you simply just can't make use of all of the item's stats at the same time. Also, the central attack speed and on-hit scaling item having no base attack speed and as much on-hit as a Recurve Bow.
The item below is basically what I think it should look like. It's aiming to be the Rabadon's or the Infinity Edge of on-hit builds. An item that is not really that strong on its own but scales really well once you have enough other items and the gold to afford it.
Some may say that it's supposed to be more of a hybrid item but I think that most hybrids don't seem to struggle right now, just take a look at Kayle or Jax's winrate, so they really don't need this extra item to be specifically designed for them.
For this to item to work, Recurve's passive on-hit would also have to not be a unique feature anymore so that you can stack several Recurve Bows.
Guinsoo's Rageblade: Recurve Bow + Recurve Bow + Dagger +1300 gold = 3600 gold 60% attack speed 60 magic damage on-hit Unique Passive: Basic attacks grant 10% attack speed for 5 seconds stacking up to 6 times. At 6 stacks gain Guinsoo's Rage: Every other basic attack will trigger on-hit effects an additional time. Unique Passive: Attack speed granted by this item ignores the cap for attack speed.
Would love to see your opinion on these.
Yup
totally
just
two
champs
