Grievious wounds..

Sujiren··5 votes·497 views

I thought, that riots design goal was to remove items that destroy entire kits, as in the case when pink wards and red scanners stopped completely revealing stealth, or when qss stopped cleansing zed”s ultimate, and yet executioners calling and morellonomicon still exists? Dr. Mundo basically does not have an ultimate, when someone buys 900 gold item, in what way is this fair?

22 Comments

korg0233 votes

I dont understand why are you people downvoting this post,everything he said is true. No i am not Dr. Mundo player but that is just complete bullshit. To be able to counter one champions kit with one 800 gold item . Just think about it. Image if there was item that stopped dashing on every aa ,Yasuo would be destroyed.

Grievious wounds is lazy mechanic and should not exist ,i know heals can be overbearing but nerf heals or rework a champion but dont make champion useless after someone buy one 800 gold item.

This Is Your Dad2 votes

I think it'd be nice if the item executioner's only had the grievous wounds effect once you completed it as it's 2600 gold item.

Sujiren2 votes

Meanwhile there is still 0 counterplay to shield stacking comps, like lulu, orianna, shen.

This Is Your Dad1 votes

I have a great idea! What about.... an item that lets you do double damage to shielded targets! YAY!

Sujiren1 votes

They could just change mortal reminder, like remove grievious wounds, and change effect into something like. Attacking an enemy applies xxx debuff for 5s, debuffed enemies, receive 25% less heals and 25% less shields for the duration. Then we would have a way to deal with shields and heals, and it wouldnt completely destroy both kits, because % is lower.

This Is Your Dad1 votes

Yea but then that item would become too popular. We already have that issue with certain items.

Leaf on Bush1 votes

How about an item that allows a certain percentage of your damage to bypass the shield? That's way more reasonable. It would allow the shield to last longer since there is less damage to the shielded hp but at the same time it would allow you to damage shielded opponents without having to break a shield.

SO you could finish off targets at very low HP or have a chance to damage opponents when facing multiple shields that you can't break with raw damage.

There are probably cool names for this like... Shieldbreaker? Hextech...something?

This Is Your Dad1 votes

Eh, the issue is hidden damage. I can't see my hp bar clearly enough when being attacked while still having a shield up. Even morgana's spell shield confuses me when i get dealt physical damage so I think it'd be a bit of a nuisance.

Leaf on Bush1 votes

But thats an entirely diffrent issue then and not a real contra argument.

This Is Your Dad1 votes

As long as it does more damage to pantheon, braum and leona I agree.

Sujiren1 votes

Or they could give shield users season 3 riven treatment, majority of shields last way too long, like Janna shield is what 5s duration and 6/7s cooldown with enough cdr? Make them last like 2s so they get punished for mistiming them, they should be used to counter burst damage anyway, not make that kog/ vayne into unkillable tanks, because they get 65 shields.

Leaf on Bush1 votes

Idk... wasn't this thread about grievous wound btw?

Chønklord2 votes

All I read with this post was "I can't play Dr. Mundo into an AD bruiser who itemizes against me properly".

Nothing is wrong with exec calling; in fact, there should be one more item that inflicts grievous wounds.

There simply is too much DPS/Lifesteal right now due to all the itemization buffs and OP shit like DD, BoRK, etc.

Sujiren3 votes

Dont even play mundo, and wont till grievious wounds are fixed.

Chønklord2 votes

There's nothing wrong with it; it's an effect in the game made to counter the lifesteal ability.

It's never been a problem before now, because not so many champions in the game depended on lifesteal or utilize health regen to such extremes as so many do now.

And, to whomever is saying it's "broken" is simply either A. straight up exaggerating, or B. oblivious to the actual facts and statistics about grievous wounds vs hp regen/lifesteal/spell vamp.

For example, I main Swain as an OTP (2nd account), and I've never once had an issue when someone I laned or an enemy team built grievous items. It's there for a reason and its stats are completely in a balanced state when you take the amount of lifesteal/spellvamp and HEALING in League right now.

korg0234 votes

I see someone is salty versus lifesteal and healing. 800 gold item destroying entire champion kits with just one item is bullshit and should not exist ever.

Chønklord2 votes

Exaggeration.

It does not "completely destroy a champion's entire kit".

Show me the mathematical, statistical proof of your outrageous claim.

korg0233 votes

Mundo is balanced around his healing from passive and ult,if you play versus someone who has grievous wounds,he gets destroyed since he is spending too much health due to his costs on abilities and cant regain enough back in time before he dies. Its almost like he is killing himself.

Leaf on Bush1 votes

+1

Grievous wound is too heavy as a debuff and just doesn't work to "balance out" heals, instead it creates new issues. Heals can only be OP or useless as long as grievous wound in its current state exists, the balance is somewhere in between grievous wound on and off (or wether or not your opponent is "smart or skilled" enough to buy it lul), but balance will never be achieved since the debuff is way too binary.

Lowering the percentage would be a reasonable starting point.

it's the same percentage no matter the source... why are there no variations? For example ignite could have a much stronger heal reduction than executioner which is cheap as fuck. Morello should have a scaling heal reduction instead of getting switched on below a certain HP value. Grievous wound has to become much more dynamic.

Baka Red1 votes

I both agree and disagree with the OPs opinion. There needs to be some way to counter sustain tanks/life steal, but I consider current Executioner's Calling to be little too strong - at least in the parts of League I play in; namely Howling Abyss. I love playing ADCs and executioner is one of my early game tools if there is anyone who has good (or even moderate) sustain on the enemy team (Mundo, Warwick, Swain, Vladimir, Darius, Illaoi for example).

Unfortunately I don't have any real 'fix' for that perceived overpoweredness. The most promising fix suggestion I have seen was probably a cumulative grievous wounds; each hit from executioner enhanced attacked would cause cumulative -x % healing penalty for a duration, but that (like everything) has it's weaknesses. (Attack speed would matter more for those who would use that kind of Executioner and that would cause balancing difficulties between ADCs. Maybe the percent could be determined by the amount of damage done instead; that would maybe make it easier to balance than 'per hit' grievous wounds. That would look vague in item description though "This item applies grievous wounds for x seconds depending on the amount of damage done.")

Erockandroll2 votes

[{quoted}](name=Baka Red,realm=EUNE,application-id=3ErqAdtq,discussion-id=wn72V7aE,comment-id=0005,timestamp=2017-06-06T10:57:55.890+0000)

I both agree and disagree with the OPs opinion. There needs to be some way to counter sustain tanks/life steal, but I consider current Executioner's Calling to be little too strong - at least in the parts of League I play in; namely Howling Abyss. I love playing ADCs and executioner is one of my early game tools if there is anyone who has good (or even moderate) sustain on the enemy team (Mundo, Warwick, Swain, Vladimir, Darius, Illaoi for example).

I think the main issue is that for 800 gold, Executioners calling does the same work as either Mortal Reminder, or Morrello's. Sure it might have a shorter duration, but it's just as effective at blocking sustain.

What they should do, is rework Grievous wounds to be numerically dynamic, and give Executioners only half the intensity. That way, you would have to build a lot deeper into a Grievous wounds item, if you really needed to counterbuild sustain.

That in mind, Mundo is kinda special case, because the majority of his tankyness comes from his sustain. But that's were I think you could put it special exceptions, on ones kit. (Perhaps if Mundo's ult on cast removed grievous wounds, and/or, reduced it's effectiveness for the duration)

DunkinNoobs1 votes

Grievous Wounds isn't even why Mundo is bad; Mundo may heal a lot but it's not his job to heal. He did just fine in Season 6 when Grievous wounds was exactly the same as it is now. Mundo's job is to dive backlines and kill squishies while taking forever to kill and being super hard to kite, but Botrk rush + the popularity of shield supports makes diving and killing the backline in teamfights almost impossible. Between how much sustain adcs have now and shield spamming, Mundo is blatantly unable to do his job; who cares if his healing is cut by 40% when his damage is a non-factor.

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