Cool idea but for god sakes we need to stop adding things to Garen XD
His passive used to be max hp per second out of combat period.
Q has stayed the same.
W used to be a passive increase to bonus resistances from addons and items with an active damage resistance buff, that was it.
E did damage over time around you, that was it.
R Did a butt load of magic damage plus some missing hp damage to a single target, nice and simple.
Now it's like...
Passive increases while below a certain hp percentage, at a certain level the healing goes up, the out of combat timer goes down, and the health threshold for increased regen goes up to 50%.
And at level 11 it won't deactivate when fighting non epic monsters.
Q is still the same.
W now you play a little mini game farming for bonus resistances, and the active's damage resistance is doubled for the first 0.75 seconds as well as giving him bonus tenacity.
E now the number of hits scales with level, damage increases by a third when attacking a single unit, can crit, and reduces armor after 4 hits.
Ult now passively gives judgement and basic attacks max hp true damage vs the villain and turns into a true damage execute vs them as well. (granting courge to nearby allied champions if he hills the villain, if the change was added)
Like what happened to him? His abilities were so simple and they just kept adding mechanics to him. Didn't even really make him harder to play too, his kit's just harder to explain fully. I don't really like how he just keeps getting more text in his tool tips.