Another variable to add for MMR/LP loss @Riot

Darth Sidiouss··2 votes·267 views

Simply put the idea is to add another variable in MMR/LP loss for players in ranked.

A lost match example:

Player 1 Aatrox KDA : 1 11 6 (TOP)

Player 2 Ekko KDA : 7 4 7 (MID)

Player 1 could of been a troll , intentionally feeding , countered badly , performed bad, whatever case the **individual performance ** of player 1 is highly more likely to lead to loss of the match.

Now player 2 just lost lets say from his MMR stand point 20LP. Can we really consider player 2 to lose that much LP if the reason for losing wasn't directly on player 2's **individual performance **??

_The solution _

Tweak the amount of LP loss for when these matches happen, Have eligibility for LP loss decreased for players when a high number of deaths in early lane phase comes from another player.

Ekko So player 2 would lose maybe 13LP? instead of 20LP? overall i think this can make ranked a whole lot less toxic with players knowing they wont be punished as much for losing when the lost isn't based directly on they're performance.

6 Comments

ValyrianBlade3 votes

The problem is that people would stop playing optimally to win, and would start playing to protect their KDA.

If I'm sitting at 7/2/1 and the total score is 10-15, that game is still winnable. Let's say it's a 33% win 67% lose situation here. Let's also say that with my current KDA in your system I'll lose 5LP, but if I keep playing hard I'll get -20LP or +20LP.

So expected values say if I stop I'm guaranteed -5LP. If I keep playing I net out at -20*.67 + 20*.33 = -6.67LP. I'm better off not trying to win, even though that game is winnable. This can be expanded endlessly, basically as soon as you think your teammates aren't good enough you'll stop caring about winning and start caring about maximizing your KDA to limit your losses.

There is ONLY ONE method of reduced LP gains/losses that I think stands ANY chance at being a reasonably fair implementation: If the losing team has destroyed an inhibitor, the game is considered a "close game" and LP rewards are smaller.

Why? Because inhibitors are a REQUIRED objective. At least one inhibitor must be destroyed in order to win the game. So fighting to get that inhibitor is completely in line with fighting to win the game. It's also often worth 2+ deaths to secure an inhibitor, as 5 minutes of increased pressure is worth more than 1min per death of lost pressure. It also is often a good indicator of a close game - I can't remember ever seeing a stomp where the losing team took an inhibitor.

Of course, we have balance issues then. Champions would need to be balanced not only around winning/losing strength, but also their ability to take inhibitors when behind. E.g. A Tryndamere with a 50% win rate would climb very steadily because he'd be able to just sacrifice himself using ultimate for turrets in a side line until he gets an inhibitor in any game he thinks he'll lose. Tryndamere's play this way anyways (so again, it's not a thing that takes away from trying to win, this strategy is still his best bet at winning) but it means this champion actually would benefit a lot more from this system than others. Likewise, a strong defensive champions that can defend inhibitors really well (e.g. Ziggs or Anivia) would likely be able to make sure all of their wins were full wins and not close ones. So I don't think this option would work either as it'd be too hard to balance, but at least it'd be consistent with the overall goal of the game.

Which is, remember, to win. Nothing else matters. If we're on the same team and at the end of the game you're 25-2-1 and I'm 2-25-1, but you didn't touch a turret all game and I single-handedly took down a full lane of outer, inner, inhibitor turret, inhibitor, nexus towers, and nexus, I JUST CARRIED YOU. Not the other way around. All that matters is the Victory screen at the end of the game. Kills may help you get there, but they aren't even necessary.

Darth Sidiouss1 votes

its just for the first 15 min or so like so someone fed so hard like (9 deaths in 10 min) there opponent snowballed so hard you really couldn't prevent the loss and your match ends in like 22 min or something. Just for those kinds of matches.

4th Chiming Lamb1 votes

How would they be able to detect that?

HEAljvLykd1 votes

Team game... Team...bronze come up with the craziest stuff i swear. This is basically another post crying about teammates when the only reason you aren't climbing is because you're not good enough.

Darth Sidiouss1 votes

Personally i'am on a streak , and this is for all elo not me so drop ur cheese doodles and stop trying to throw salt like i have some open wound V.V

BluePolarizer1 votes

Sure.

If my team is feeding and I am up in KDA, I'll just AFK at fountain to not risk dying again and lowering my KDA instead of trying to win.

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