Please reduce the number of devourer stacks Dragon gives to 3
So it can actually be a late game item
So it can actually be a late game item
2 + 1 for each stack of the Dragon buff your team has.
So the first dragon would grant 3 stacks, the second 4, and so on.
[{quoted}](name=Naut A Liss,realm=NA,application-id=3ErqAdtq,discussion-id=wmPlR2oJ,comment-id=0000,timestamp=2015-09-10T18:26:30.074+0000)
2 + 1 for each stack of the Dragon buff your team has.
So the first dragon would grant 3 stacks, the second 4, and so on.
Do you mean the first would give you 3 stacks, then the second would add one stack, two, etc. or like first 3 then 4 and 5, etc.?
Do you mean the first would give you 3 stacks, then the second would add one stack, two, etc. or like first 3 then 4 and 5, etc.?
The latter. 2 + (# of Dragons your team has killed so far)
Well, two dragons is the max amount of time it should take to get sated. If you really aren't sated by then what the heck were you doing the past 20 minutes
Um... No.
2 dragons would be about 10 minutes in for some champs.
20 minutes in is NOT late game, that's not even mid-game if the game's going slowly.
If the devourer's situation is that great and uninhibited that him and his team can take both drags in 10 minutes then by all means he deserves the early sate.
No he doesn't. It's a late-game item, so it should not be allowed to be had that early. Why don't we just give him a full 40% cdr while we're at it?
Also, by that time the jungler will have bought bork if they're buying sated. Getting two full items' worth of value from one item's worth of work is okay?
If i buy archangel and RoA, why am i recieving bonus ap from RoA? And what about rab? Items shouldn't synergy with other items, right?
soooo, if the enemy is getting kills, jungling 24/7 and getting dragons, they don't deserve to do stuff, right?
They can BUY OTHER ITEMS.
They shouldn't ALSO get an item that early that is impossible to buy against.
Well Devourer is a broken item right now, not much to say about it besides the fact that your jungler can get it too.
Sated
work now? Woah.
There are top picks in every patch and those champions aren't too viable right now. While I'm not saying that everyone should play meta champs, if your team has one of these, you generally know what to expect.
devourer alone can't do squat. It needs other items to be relevant (botr, or hurri/ap on kayle). A jungler CAN'T get those items early without being fed, which, in this case, it's your fault.
lol if the enemy jungler is farming instead of ganking and you're not the one taking control of dragon then you're the one who screwed up.
If you think Devourer is a farming item you're the one who screwed up
It is....
It's not the old Feral Flare, Devourer encourages you to take control of scuttle crab and rewards you heavily for taking objectives. If you just sit in your jungle and farm you're doing it wrong no matter who you play and what jungle item you have
If Yi tries to contest the scuttle crab before he gets his second damag item he dies 1v1 to enemy jungler best case scenario, his early game is just awful. As such he should be rewarded heavily for finding a way to successfully take early game objectives.
Actually, his DPS is just as good (if not better) then it would be with Warrior enchant. This is also true for other champions that have built-in on-hit effect.
And yes, I am talking about Devourer with 0 stacks.
I even did some calculations about this back in the day, gimme a sec... Oh, there it is:
Devourer Yi (numbers in brackets account for his passive) Physical DPS: 106 (119,3) Magic DPS: 36 (45) True DPS: 40 (50) Total DPS after mitigation: 141,37 (167,2) Ult active: 165,3 (195,6) Q damage (after mitigation): 81 - Rank 1
Warrior Yi (numbers in brackets account for his passive) Physical DPS: 113 (127) True DPS: 34 (42,5) - Rank 3 / 20 (25) - Rank 1 Total DPS after mitigation: 120,7 (139,25) - Rank 3 / 106,42 (121,44) - Rank 1 Ult active: 149,2 (172,16) - Rank 3 / 131,6 (150,15) - Rank 1 Q damage (after mitigation): 120 - Rank 1 / 174 - Rank 3
All calculations are for Level 6 Yi against a target with 40 armor and 42 magic resist - for Warrior Yi there are two possible skill maxing (either Q or E).
Of course, this is all situational and should be taken with a grain of salt, but the point is - Devourer isn't as bad item as most players think, especially on champions that scale very well with Attack Speed.
Yes, Devourer Yi isn't much worse than Warrior Yi, but both are way worse than pretty much any other jungler when it comes to DPS/Health at that point in the game.
Devourer Yi isn't much worse than Warrior Yi
what?!?!?!?!?!??!?! i really hope you're joking
I think you missed the point.
The whole thing was comparing Devourer with 0 stacks to Warrior (both at the moment you buy it) to show that Devourer isn't any worse than Warrior, even at that point.
why are you comparing damage between a lategame item and a midgame item
How is devourer with 0 stack a lategame item? I just wanted to show that Devourer at the point you buy it, isn't as weak as most players believe (hell, it's not weak at all if you have an On-hit effect built in your kit).
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=wmPlR2oJ,comment-id=0002,timestamp=2015-09-10T18:40:20.403+0000)
lol if the enemy jungler is farming instead of ganking and you're not the one taking control of dragon then you're the one who screwed up.
So say the enemy jungler runs in and smite steals it and dies. That's 5 stacks. 1/6 of late game for a jungler. Kind of broken don't you think?
It doesn't infinitely stack it isn't meant to be a late game item, the whole idea was to give on-hit junglers a meaningful powerspike rather than old infinite scaling.
It really is a late-game item though, since it makes every on-hit in a champion's kit so much stronger, in addition to making every on-hit item that is bought give a MUCH larger power spike that it usually would.
I'd rather see it's strength nerfed so it's a proper mid game item than have the stacks slowed for late game, that way it's still viable on people who are not incredibly fast clearers.
I just hate how getting dragon is so dependent on your bot lane not getting completely rolled.
I'd if you have been on pbe but devour got some pretty decent sized nerfs.
Nerfs: Enchantment: Devourer Damage on hit per stack lowered to .67 from 1 Enchantment: Sated Devourer Magic damage on hit lowered to 50 from 60.
That won't really make it a late game item, It also makes grouping with the team for objectives less desirable and lead to a more unhealthy item, encouraging players to afk farm in the jungle until it's fully stacked, sort of like feral flare.
Don't forget to nerf clear speeds.
, completing it at the 13 minute mark.
Are you complaining that the reward for winning a contested objective with the weakest Jungle item is too high?
devourer IS lategame item. it just happens to be a midgame item too
In general I dislike the idea of gathering SD stacks from netural monsters, you should still get 2 stacks for kills and assits on champions.
Getting sated at 14 minutes is a bit bullshit.
fucking dragon!!
i h ad this devourer vi on me team solo dragon as we were ganked and killed bot lane, mere footsteps away. she got dragon!!!!!!!!!!!!!!!!!! but they were fed now so we lost.
Also the river crab should only give 1 stack
Devourer is a mid-game item, not lategame You really should have the thing finished by the 20 minute mark with proper farming
or dumpster the current devourer and rework it. champs shouldn't be rewarded for farming the jungle, i hate all aa reliant champs, especially aa reliant junglers.
Tbh thats a maximum of 4 stacks that the jungler would be missing out on so I dont think the difference is huge. If you're really good at Jungling you can have sated at like 14 minutes.