5.1 off to a terrible start to the year

Jefftiffy··3 votes·345 views

5.1 overall didn't really solve or fix any problems if anything it created more. The only upside we got is 2 ways out of and into our base.

Not to mention there are a lot of bugs with the gates, but those aren't for here. Although one is the extremely annoying thing where people can attack through the gates if they have vision (mostly a problem on melee champs) or even if you break vision with with them mid AA (during the wind up).

The portal is so terrible thought out. There is no cap on them so I have had teams with 5 tps just so they can all tp to a lane and put down 5 portals in a bush to kill the towers insanely fast to snowball. On top of this you cannot kill the portals with any form of skill shot or AoE and they have decent hp and killing the creeps they spawn yields nothing (yet destroying a rek'sai tunnel grants gold Rito plz logic). I mean this item is being used by people with sustain more than tanks because the defense lets them sustain even longer as well as be fairly reckless during pushes (I mean seriously an Akali got it second and proceeded to start tanking 100 damage minimum ramping up to a whole 150-200 maximum under tower. And it can have a 100% uptime. (bad balancing right there)

The Naut changes were terrible for Naut (because what he needs is more tankiness to help him attempt to clear the jungle somewhat faster). It just exaggerated his already terrible early game for a slightly better late game where he was already fine.

The Evelyn changes didn't solve any of her problems (mana wasn't her problem Riot).

The laughable towers have still yet to be dealt with. I mean really give them more damage or give them true damage. Do something. They die like flies and people dive because they don't fear them in the slightest once they get to mid game where they should still be having a role in fights.

Hecarim... was that even a buff. Or did you just go heh lets troll and up the numbers slightly to look like we care.

The Janna Q nerf. Welp I guess she went from pro situational pick to troll pick in one patch (it lost 20% of its hitbox).

They said they want to go after Zed, but when you still have Fizz and Akali around. I feel like that's the wrong thing to do. When you fix the 2 people with extremely toxic kits maybe go after Zed because as it is, he is no where near as toxic as them.

Smite on a reload system just doesn't work and is actually yet another nerf to smite (I mean sure you get a choice but you sacrifice 15s of recharge for it). And you still forgot about how little the blue trinket is used because Yellow>Blue especially with the buffs.

They did fix a bunch of bugs and exploits, but as far as balance goes they butchered the game.

5 Comments

Jefftiffy2 votes

You see though. Portal was disable due to a bug meaning there was something over powered with the item unexpected. So I was right to complain about it. They were being way too effective for their gold value.

And I do understand Naut got "buffed" sure he has a higher shield that didn't solve his problems. Now he can sit there are eat damage longer. That doesn't mean anything when he can't even clear the jungle in the first place without spending a ridiculous amount of time for CDs.

Nerfing Janna of all people for consistency when you have Morgana sitting around with here huge Qs is like painting a target on Riots back saying that they acknowledge that its unfair to have a huge hitbox on a small projectile.

Figured out the portal bug explains why they had 1 person bot yet 5 portals in their comp. Just have 2 portals in a bush 1 person leave the game and then the towers cant even fight back.

Arkna1 votes

Are you really surprised?

TeemoJenkins1 votes

Hec Changes = YAY, Naut Changes = meh, still need to do more rune testing. Trinket changes? Who gives a wank about the blue one? Yellow or red all day.

You completely failed to mention boot buff switching / jg item switching - both are great changes.

I love 5.1, love for champs instead of a hard nerf bat swing.

COWmanLord1 votes

Why does everyone seem to think the change to Nuats shield nerfed his early game harder? Is this just because people don't know the difference between bonus and maximum health? I did the math in another post and you actually get slightly more health on his shield now a least at lv 1.

And apparently Hec top just became op because of that buff (I haven't tried it but go look it up. It just became a thing). It's bigger than you think in terms of sustain. His w gives him an extra 30 health at all levels which is a solid amount during the earlier parts of the game and it works with spirit visage.

Being able to attack over the gate if you have vision doesn't seem like a bug to me. You can already attack with abilities over walls if you have vision although I haven't tried it with autos as you typically start running around the wall when they leave your aa range. And the being hit by an auto that was already sent was always in the game. I have had autos fly across the map to hit me after recalling.

Also if an Akali builds the Zz'Rot Portal second item than you managing to die to her is something you did wrong. Being able to tank and extra 100-200 damage worth of tower shots is barely anything. It's also an expensive item. That means akali spent nearly 3k gold on defense items with only 1 damage item, and only gets 50 of each with some regen. Considering that only one of the defensive stats would protect akali from whatever you primary type of damage is akali effectively spent 3k gold to get 1000 gold worth of states that are useful (not counting regen). Akalis damage would also be much lower then what it would be should she be building damage. Someone dying to this in a tower dive is their own fault.

Meep Man1 votes

5.1 was a good patch. Also, the nerf to Janna hardly affects why she is picked at all. Sure it makes it harder to hit, but you choose Janna for her insane de-engage ultimate. Any initiation can be nullified with a good Janna ultimate. She also gives her carries AD with a shield, which is two of a carries favorite things. The Hecarim buff definitely helped him. It is good to let changes happen slowly than too fast. Otherwise, instead of people complaining about how it wasn;t enough, we would here people saying TOO MUCH TOO MUCH! Evelynn needs a rework. These changes actually do help her burst a good bit though with the extra on-hit effects. Nautilus was given a buff and his shield is only slightly weaker. People call it a nerf, but come late game Nautilus is a tough cookie to scratch or even make a dent. And finally, I knew there was going to be a portal complaint. Look, if the enemy rushes 5 portals they are sacrificing an item slot for an item active that doesn't help with PvP at all. They will be innately weaker than you in combat. Also, if they all 5 teleport to a lane and take down a tower down, go do other objectives if you don't have the power to stop them. Even the gold difference if you can't do it by stopping them.

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