Summoner spell balancing

Nhifu··1 votes·384 views

Heal --> should only grant user movespeed Ignite --> damage is based on target level

Ignite always gives the champion with better wave clear the advantage (clear wave, hit earlier level --> ignite) So tower last hit champs like veigar, ahri (known for weak early game), will always struggle against champs like zed, because of how strong ignite is for gaining levels.

Exhaust - perfect as it is, though I feel exhaust makes it so DPS top/junglers are unusable in higher levels of play. Maybe exhaust should only slow down a certain number of auto attacks (damage reduction still takes place after) but the attackspeed is recovered the more AS you use.

Aatrox / Fiora ; ;

Why use ghost, when heal does the same thing. That's why I wanted heal to only give movespeed to the caster.

Clarity -> should make abilities cost no mana for a certain amount of time --> then mana regen is granted

Cleanse -> should give short burst of movespeed, or regen . . possibly even reduce revive time IF you die cleanse is a weak spell because, stuns stop movement, and by the time you press cleanse the enemy team has collapsed / flashed on you already.

Clairvoyance -> if minions / monsters are hit by clairvoyance, they should grant vision (to find junglers)

Have fun tanking towers with barrier o.o

1 Comments

Marthian2 votes

Not sure what makes you think Ahri has a terrible early game. She actually can push back as well, unlike Veigar. Not to mention she can get kills out the gate with proper plays.

Ghost is a longer movement speed boost, Heal is not.

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