Soraka [Gameplay Update]

Stacona··1 votes·571 views

I am here to post my ideas of a Soraka rework. I will treat this as one of my champion concepts, but the overall plan here is to give some ideas for a future rework to Soraka.

Salvation (Passive): Soraka's damaging abilities on enemy units apply a mark on them for the next 5 seconds, after three marks on the same unit will cause that unit to slowly walk away from either Soraka or a nearby ally champion for the next 1/1.25/1.5/1.75 seconds (@levels 1/6/11/16).

** Starcall (Q):** Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 45 mana; Range: 900 units Soraka summons a shower of stars to fall from the sky, striking enemy units with five stars in a horizontal line to deal 80/100/120/140/160(+20%AP) magic damage. The stars reduce struck units' magic resist by 1/2/3/4/5(+5%AP) for 6 seconds. This effect stacks up to 10 times.

Astral Blessing (W): Cooldown: 10 seconds; Cost: 60/70/80/90/100 mana; Range: 650 units Soraka curses an enemy unit to deal 80/110/140/170/200(+40%AP) magic damage. While this ability is on cooldown, Soraka may reactivate this ability once more at no cost to bless an ally unit to heal the unit for 80/110/140/170/200(+40%AP) health and grant the healed unit 40/50/60/70/80(+15%AP) armour for 2 seconds.

Infuse (E): Cooldown: 10 seconds; Cost: Varies; Range: 650 units Ally Cast: Cost: 5% max mana; Soraka grants 30/60/90/120/150(+5%max mana) mana to an ally champion that uses mana. Soraka cannot use Infuse on herself.

Enemy Cast: Cost: 60 mana; Soraka silences her target for 1.5/1.75/2.0/2.25/2.5(-0.25 per 100AP to a minimum of 0.6/0.7/0.8/0.9/1 second silence) seconds and deals 50/60/70/80/90(+130%AP)(+5%max mana) magic damage.

Wish (R) (Ultimate): Cooldown: 170/150/130 seconds; Cost: 100 mana; Range: Global Soraka fills her allies with hope, restoring 300/500/700(+40%AP) health to herself and ally champions within a 1000 unit area. Wish can affect untargetable allies.

~ Stacona

5 Comments

Linna Excel1 votes

Her rework is almost done. Vesh is going to post it soon. Also he's really changing how she works. Starcall is a skill shot. Your heal costs you your health. I'm not sure about the infuse because I don't care anymore. Something more "impactful" or whatever.

I blame morello for getting too hung up on an idea from another game that won't work in LOL.

Stacona1 votes

My idea is making starcall a skill shot- just being horizontal like malzahar's Q instead of a standard vertical line skill shot its not like they still cannot make changes on feedback since the rework isnt even in PBE yet and even then PBE can have changes in the PBE change drastically before hitting LIVE

Inachi Mach III1 votes

I must have misinterpreted, I thought Starcall was just flat out gone in the rework and being replaced with something specifically for keeping Soraka herself alive, since all the rest of her moves will be dedicated to helping the team survive, and they'll all cost her health now, or at least her W and Ult will. I hadn't heard about anything with her E. I hope she doesn't get too mangled, she's one of my favorite champs, both in gameplay and lore.

Linna Excel1 votes

No, it's still there, but it'll have that stay alive feature built into it, with a skill shot component. Best we can tell is it'll mitigate the damage she takes from her W.

Inachi Mach III1 votes

Apparently what they did with Starcall is now it's one star, if it hits a champ dead on, its 150% damage and a 20% slow for 1.5 seconds or something, and people on the outer edge of the blast take damage too. The passive on Soraka's W now heals her if the Starcall lands, but only if it hits a champ it sounds like.

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