Soraka [Gameplay Update]
I am here to post my ideas of a Soraka rework. I will treat this as one of my champion concepts, but the overall plan here is to give some ideas for a future rework to Soraka.
Salvation (Passive): Soraka's damaging abilities on enemy units apply a mark on them for the next 5 seconds, after three marks on the same unit will cause that unit to slowly walk away from either Soraka or a nearby ally champion for the next 1/1.25/1.5/1.75 seconds (@levels 1/6/11/16).
** Starcall (Q):** Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 45 mana; Range: 900 units Soraka summons a shower of stars to fall from the sky, striking enemy units with five stars in a horizontal line to deal 80/100/120/140/160(+20%AP) magic damage. The stars reduce struck units' magic resist by 1/2/3/4/5(+5%AP) for 6 seconds. This effect stacks up to 10 times.
Astral Blessing (W): Cooldown: 10 seconds; Cost: 60/70/80/90/100 mana; Range: 650 units Soraka curses an enemy unit to deal 80/110/140/170/200(+40%AP) magic damage. While this ability is on cooldown, Soraka may reactivate this ability once more at no cost to bless an ally unit to heal the unit for 80/110/140/170/200(+40%AP) health and grant the healed unit 40/50/60/70/80(+15%AP) armour for 2 seconds.
Infuse (E): Cooldown: 10 seconds; Cost: Varies; Range: 650 units Ally Cast: Cost: 5% max mana; Soraka grants 30/60/90/120/150(+5%max mana) mana to an ally champion that uses mana. Soraka cannot use Infuse on herself.
Enemy Cast: Cost: 60 mana; Soraka silences her target for 1.5/1.75/2.0/2.25/2.5(-0.25 per 100AP to a minimum of 0.6/0.7/0.8/0.9/1 second silence) seconds and deals 50/60/70/80/90(+130%AP)(+5%max mana) magic damage.
Wish (R) (Ultimate): Cooldown: 170/150/130 seconds; Cost: 100 mana; Range: Global Soraka fills her allies with hope, restoring 300/500/700(+40%AP) health to herself and ally champions within a 1000 unit area. Wish can affect untargetable allies.
~ Stacona