Game is Broke; Please Fix

Stacona··2 votes·375 views

ONE Kill, ONE Dragon, ONE Baron; Achieve the first of these and you win the game! This is the sole definition of snowball and it is not a very fun environment to be in, and worse to watch whenever the pro leagues start up for season 5 like LCS.

Solutions to fix these issues are as followed: 1. Game begins with Kills/Assists being worth 50% of their normal gold value slowly increasing back to the 100% value over the first 4 or 5 minutes of the game. This will solve the ONE Kill snowball since the game needs to be established first and not having one team auto win when the minions didn't even get to lane yet!

2. The Four Dragon perma-buffs should be changed so that the first Dragon is not snowball central as long as the team with the first dragon plays "deny the dragon" and afterwards if the Dragons do get equalized Dragon is a worthless objective to contend to since 5 stacks of Dragon is slim to NEVER GOING TO HAPPEN (which is fine this being rare, but having the stacks 2-4 being worthless isn't). I would honestly like it for the +8% Attack Damage and Ability Power was spread across the 4 dragons and the 5th dragon doubles the perma buffs for a duration and grants on-hit true damage burn. EXAMPLE: First Dragon grants +3%, second grants +3%, third grants +4%, fourth grants +5%; for increasing attack damage and ability power. These numbers will grant +15% AD and AP after 4 dragons killed and of course the god-tier dragon at 5th dragon and more for 3 minutes; this is of course an extremely powerful effect investing into dragons and not that strong after just the first; this change will make it so that a team needs constant dragon control and invest into dragon to become the super team and not be super strong after just one dragon.

3. Baron Buff is a tad too strong right now I understand that it is meant to be a game ender, but right now it is too good at its job. Baron Buff may be great in ending games, but it needs to be balanced and not blatantly overpowered like it currently is. The Baron up'd minions need to be toned down specifically; for the non-baron team can still have a chance of defending instead of every inhibitor auto dying.

3 Comments

xJLx MCHammer5 votes

Well, the idea is centered around competitive play, not our level, hence the complaints. The idea is that in competitive play, if you get dragon, you gain damage and other buffs but likely lost map control. Baron rarely gets taken and it wasn't good enough tool to end games, hence you saw those baron dances.

Last season, you lost dragon, you got turret, evening it up in gold for both teams. When it came to baron, it was either one side control or baron dancing because you were even in gold from exchangeing they with dragon. Even when teams got it, champs like zigs made it too easy to stall, hence longer dances.

These changes are geared towards high end play

Stacona1 votes

I am actually a high elo player - and these changes are to address competitive play before the competitive play for season 5 happens to have more exciting games - because right now if the issues are not addressed the LCS will be really boring to watch right now - as far as solo queue goes anything can happen so solo queue is not really the issue here but reducing the snowball effect makes solo queue more enjoyable gameplay wise (as far as player personalities and 'bad days' go that is still in the air)

Baron'd minions need to be toned down in power, at least the damage reduction, to not have auto win as soon as someone gets baron and having baron buff still involves strategy---

Dragon first stack is too snowbally as long as you DENY dragons, 1-1 dragons = dragon will become a useless objective to contend to so smaller same dragon perma-buffs will keep thing interesting and less snowball here

it boring seeing a team get first blood and auto-win before minions even spawn or reach lane- 50% gold for kills/assists is much needed for games arent decided before the game even begins and then back to 100% gold value after the first 4-5 minutes of game time

tl:dr - i want games to be interested from beginning to end and NOT be like season 3 where you turn off games after one team has a lead because you know that team auto-wins once ahead

Zakennayo1 votes

I really wouldn't mind if Barron and Dragon were removed and replaced with global gold/xp..

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