Discussing Teemo's Rework
Riot has mentioned that they plan to rework Teemo someday, but why? Teemo is one of the rift's oldest (and most annoying) champions, what should change about him? What I want to do is discuss why he needs a rework and what could change. **_ #Why rework Teemo?
I think Teemo's first issue is stale gameplay. He's a very simple champion, gameplay-wise. With only an attack enhancer, targeted ability, a self-buff, and traps, he isn't much. Not to say that isn't fun or has no skill to it, Teemo is hilarious to play and takes planning for shrooms. But his kit is anything but complicated, he doesn't offer much. Look at Warwick, he was a simple champion and still is, but now with a higher skill ceiling for higher-up players. If Teemo got a skill curve similar to Warwick, he could appeal to simple players, players who like how he is, and players who want to take him further.
Next issue is visuals. If you noticed, a lot of yordles are very expressive with their faces, asides from
,
, and
. The only reason Teemo's visuals are rather overlooked is because skins like Omega Squad and Lil' Devil fix that issue, I'm sure some of you have seen Riot's blog on making Devil Teemo. Teemo's base model (and some of his older skins) just feel outdated and post-modern, and need improving. Some of his non-legendary skins could be improved as well, I'd love to see Badger Teemo get some more changes.
And last of all, let's be honest, Teemo isn't very fun to fight. A blast to play, but not someone you want to lane against. Teemo needs to be fun for both players, or at least not aggressively annoying for the other player. Teemo's job is to be a nuisance, yes, but not unfun. **_ #What's Teemo's identity?
I see Teemo as a control character, who's main job is to put the enemy team under control while being a nuisance to all. Teemo was made to be annoying, and was made to force people to buy red trinkets. He's a champion that causes you to be wary of either his shrooms or himself. Teemo is also known for his varying playstyles, he has so much variety. AD Teemo, AP Teemo, AS/On-Hit Teemo, TANKMO, and more! People have fallen in love with the psychotic little yordle for his schizophrenia, his traps, his playstyles, and that god-damn laugh! He should keep this core identity of:
- Low skill floor, but takes planning to master
- Varying playstyles
- Be a total dick to your enemies
- Map control
- Teemo's literally a ninja! Camouflage, blinds, poisons, traps, and moving fast are all ninja things. Even the blowpipe is a ninja thing! **_ #What changes/stays?
While everything Teemo has is basically his main move, I think he's best known for his poison and traps. Those should stay, but be built upon. Teemo is really easily countered by everything nowadays, with spell shields to block his blind and all the trinkets to destroy his shrooms, he has trouble working nowadays. Maybe different kinds of shrooms would be interesting? And he switches between them. And maybe Teemo's passive, Guerrilla Warfare, can be moved to an active ability, channeling for stealth similar to Twitch, and maybe even having a lowered reveal radius per rank? As for Teemo's Q, it could use improving and modernization, and his W isn't very interesting at all. There's better ways of making him piss people off than just running around fast. (He should be quick, though!) **_ #Closing
Teemo is this insane, little rat that pisses people off. That's his core, that's what he is. Teemo IS Satan, he is annoyance. Teemo has just fallen out of the game by now, and much can be done to him to make him loved by his fans, and hated by everyone else again. While it will be a long time before his rework, most likely, I'm going to stay hyped for what Riot could do for him. Y'all are going to hate me, but I actually really like Teemo top lane as on-hit. https://i.ytimg.com/vi/D_KKgi5gQh8/maxresdefault.jpg TL;DR: Teemo feels outdated and could be modernized to stay as the annoying little shit we all know and love/hate. Build off his identity of map control, poisons, and traps.
EDIT: Please don't downvote without saying anything! I'd like to have some discussion on the topic.
doesn't need much to be brought into a more modern state. My thoughts are "Keep it simple" and "ultimately annoying yet fair."
's. Make it so that it can shake off some cc upon activation, making Teemo become far more slippery yet, at the same time, due to it's cooldown duration it still would have to be used "smartly."
. Maybe not as strong but still makes them miss auto's. If it get's a bit stronger, maybe make it a skillshot... maybe. I think it just needs to absorb his E.
's Parkour and mix it with
's tunnels. Let's say there are area's in the map Teemo can find (or he can just choose a place and we can make it look like he found this place that happens to have a hidden tunnel), but he needs to prep them. When they are prepping/ prepped, enemies can find them and close them. He can prep multiple at a time, maybe utilizing stacks, and either use said stacks to escape through a tunnel or use them to make more.
where it shows the types of shrooms he can place. For me I would personally like:
, better load up a utility shroom a defense shroom and an offense shroom and place the utility in river and place the defense shroom in lane in case he jumps me then, when he does, punish him with an offense shroom." and finally: "I want to control river since I'm in a good spot, gonna use the good ol' classic to keep control and punish anyone the old fashioned way."
As a possible "oops" factor, have the classic as the default, so if you go into "CHUCK OUT ALL THE SHROOMS" mode it won't cripple you if you forget to switch from one of the specialty shrooms (i.e. you have it last set to Utility).
's. Maybe not as long... possible only long enough to get between the bushes in top/bot lane. This lingering invisibility cannot occur outside a bush, or else we would have invisible Teemo's moving slowly across the map.
, more the slower, "think-it-through" kind.) Also, with all the utility in his kit, he can potentially remain viable for any role/lane as he is still (somewhat).