Ghostcrawler ruins WoW, now LoL?

Taliyah Rocks··4 votes·1,363 views

Okay, i am not necessarily putting the blame on him alone, but it certainly seems like LoL Devs took a 180 in their current gameplay ideology since he joined LoL. They worked really hard to reduce snowballing in LoL, by making the game fair and giving a fighting chance to those who fall behind.

But what is happening now? Since season 6 they're doing the opposite, moving away from fair play by increasing snowballing, for the sake of ''shorter games.'' And the more it goes, the worse it becomes. Dragon buffs are fun, but they increase snowballing, and now they even removed the handicap teams had vs dragon when they had stacks of dragon buffs. Their failed assassin rework sure made some assassins more manageable (Katarina, Leblanc, Zed) But made some of them even more obnoxious (Rengar, Fizz, Kha'Zix, Talon). Even their champion design moved away from late-game champions into early/mid game champs.

Snowballing happens when a player/team makes a mistake and the other player/team capitalize on it. It might not be a big issue at higher elo, but the lower the elo, the more that mistakes are common, and the worse it is. It certainly ain't fun when every games have their outcome decided in the first ten minutes.

I already thought that LoL was really snowbally this year, but with the current preseason, it's outright ridiculous. It has never been so hard to turn the tables when falling behind, even defending is hard compared to before, you can't even manage to turtle a game and hope to win lategame anymore. It's not fun to get steamrolled, it's not fun to snowball so hard that the enemy surrenders at 20. The most fun i've had in any games were those where my team was able to turn the table and win the games, and those were both teams struggle to snatch the victory from the other. Even in defeat it felt great to have played the best you could.

Please explain to me why the Devs went and took a 180 with snowballing, why it is a ''good'' idea, because i really fail to see how it could be worth to sacrifice fair gameplay for the sake of shorter games.

5 Comments

A Basic Island3 votes

i don't even know who the fuck ghostcrawler is ohter than "the guy that destroyed wow" and is now in charge of something here in rito

but there's 0 chance he's in charge of every type of decision you just named

do i have any clue what he does here? Nope. Could he be partially to blame? Sure.

But solely to blame? Na. And i like to jump on the "ghostcrawler destroys games" bandwagon as much as anyone.

Taliyah Rocks3 votes

[{quoted}](name=A Basic Island,realm=NA,application-id=3ErqAdtq,discussion-id=wLuFhKKq,comment-id=0000,timestamp=2016-11-24T08:50:58.101+0000) i don't even know who the fuck ghostcrawler is ohter than "the guy that destroyed wow" and is now in charge of something here in rito

Ghostcrawler took some really bad decisions in WoW that brought the game close to destruction with a massive drop in the playerbase. (Don't have exact numbers but there are around 70% less players now than before)

The problem is that he tries to catter to casual players, but bad execution lead to the exact opposite by ruining what attracted players to the game in the first place.

I can somewhat feel the same happening to LoL right now. They try to make game length shorter so people don't have to invest as much time in a game, and be able to play more games. Although it's not a bad decision in itself, what they did to achieve this is increase snowballing so games end faster.

Dragon buffs have more impact than before, they give team-wide buffs instead of just gold. Baron buff impacts the game even more with minion buff. First turret gives more gold. Assists give more gold. When someone snowballs, you don't just have to face one fed champion anymore, you now have to face a fed team. Fed team have a easier time securing objectives, and with objectives being worth more than before, they snowball even harder, and it becomes nigh impossible to defend against that.

Before when a game reached lategame by 'turtling'' you could potentialy nullify the gold advantage the enemy had over you, and gave you a chance for a comeback. It was a reward for defending well and surviving all this time. But now, even when lategame comes, it's hard to catch up a team with four dragon buffs and cross your fingers they don't get Baron.

Before the game was balanced around early game teams getting a lead early and securing more objectives earlier, while lategame team were rewarded by biting the pillow until lategame comes by defending properly. But now the game is more in favor of early snowball team since objectives give a lasting advantage.

Taliyah Rocks2 votes

bump again because i'm sick of these one-sided games

Niyumi1 votes

WoW was a lot better under GC, if you ask me. The game was actually fun for people other than autistic monkeys who literally can't function in society without help.

Now... the game can hardly be called a game. Any semblance of challenge is just gone.

Taliyah Rocks1 votes

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