Lets talk about Diana's base stats

Moonfall Saber··4 votes·1,181 views

What is Diana? According to Riot she is a diver but we all know that she is an assassin. Recently with the new/ updated mage items how have they affected Diana? Well according to OP.GG Diana's win rate has dropped from 51.87 in the mid lane to 50.62. While this is not bad, it is clear that these items did not help Diana. None of these items really synergize well with Diana. Old item 3285 did because it had move speed however now ludens is crazy expensive and still lacks the damage it should have. I mean you would have most burst with item 3087 than item 3285. Why riot?

Secondly Diana jungle win rate has fallen to 47.66% and falling. Meanwhile Ekko has a 49.87% win rate in the jungle. Most of this is because Diana has shit base stats in comparison with others from the diver class. Is riot really afraid of AD Diana becoming a thing? Its not possible as she has no AD scaling abilities. So can we please buff Diana's base attack damage and attack speed please to help her with the jungle and in lane.

14 Comments

MysticDreams122 votes

She plays like an assassin because of her burst, but she's classified the correct way- diver. Because she has no escapes (assassins do), and she has a survive tool- her shield- (which assassin's don't have).

Just to clarify, if anyone was wondering. Anyhow, I haven't played her yet to see how the changes have affected her but with the ones I have, I'm sure they didn't hit the mark with her either.

Moonfall Saber1 votes

Well I main diana so yes I know how she functions. Either way her kit isnt working with her at the moment and it feels clunky as hell with the attack speed bullshit.

Dead flag blues1 votes

{quoted}

She plays like an assassin because of her burst, but she's classified the correct way- diver. Because she has no escapes (assassins do), and she has a survive tool- her shield- (which assassin's don't have).

Just to clarify, if anyone was wondering. Anyhow, I haven't played her yet to see how the changes have affected her but with the ones I have, I'm sure they didn't hit the mark with her either.

her shield is pure shit, has a big cd the entire game, meanwhile item 3812 is a thing Akali has both sustain and escape as an assassin XinZhao has a damage negate AoE ult Nidalee has a healing as an assassin

MysticDreams121 votes

Ahem. You misunderstood bro.

Assassins have sustain and escapes. Divers don't. Hence why Diana is classified as a diver- she has a shield and no escapes. Xin is not an assassin, and neither is Nidalee.

Only reason why people think Diana is an assassin is because of her high burst potential.

Dead flag blues1 votes

{quoted}

Ahem. You misunderstood bro.

Assassins have sustain and escapes. Divers don't. Hence why Diana is classified as a diver- she has a shield and no escapes. Xin is not an assassin, and neither is Nidalee.

Only reason why people think Diana is an assassin is because of her high burst potential.

No no this is not what I mean. I just meant that Diana is underperforming. Her shield - scaling with AP - is really weak at all stages of the game and is only used for the damage dealt. Xin, as a diver, has this AoE "Janna like" ult + the damage negation of people outside of it. Nidalee, an assassin, has a better sustain than Diana. Talon with item 3812 has a better sustain than Diana, when he's an assassin. Akali has her W, allowing her to either go leave the fight or make it last longer (since it slows people inside of it) to proc her passive, and her R is basically the same as Diana R with no requirements (3 charges, reset when someone dies).

MysticDreams121 votes

Edit: take that back, Nid is an assassin but is a hybrid artillery type. Xin is diver.

Anyway, yeah I know she's underperforming. Time will tell if Riot comes to help her or not.

PopcornBunni2 votes

item 3285 taking 600 AP to outdaamge item 3087 should be a clear indicator something is messed up with ADC itemization.

Moonfall Saber1 votes

right.

Shahamut2 votes

rework? yeah...

report yasuo1 votes

Didn't she get buffed a couple patches back don't be greedy

DauthiSlayer3 votes

they took her base flat 20% attack speed and shoved some attack speed buffs for her late game. It feels clunky as hell doing a mini game with her in the jungle, whereas before she could kill her jungle and the enemy jungle with little problem. Then, with runes reforged they essentially robbed her of the ability to take attack speed runes, essentially she could have 37% flat attack speed at level 1, pre rework or whatever you wanna call it, which would allow her with her low base damage be quite viable against other melees at level 1. Then, she also had the ability to build defensively with her runes for whatever the case maybe per game, scaling health to help give her the "bruiser" feel to her, magic resist glyphs, armor quints. Strength of Ages really helped as well before they took it away where she got an additional 300 health from farming her jungle.

With Runes reforged, they mostly took all her stuff away from her, yet, tanks before as an example typically took attack speed reds, so they let them keep it by buffing their base attack speed. They didn't do the same thing with Diana, just a slight here have 5 extra base armor, and 5-6 more to her base health scaling per level and called it a day. She also had several itemization issues crop up on the bruiser side of things, lack of items or items getting nerfed overall over several years time. As an example, against a primary ap team, she would typically build abyssal scepter, gnashor's tooth, Bond of Stone when it had 200 health and 60 ability power, then, the aegis effect for her team, like 15 magic resist to her team that is near, which would give her the effect of a bruiser. But, they took away the stats on bond of stone, changed abyssal scepter to abyssal mask, which either tanks or people like ryze or casseopeia only use, I really only do it against ap heavy teams with a gnashor's as an example. Banshee's veil is more of a mage item, where Diana needs to go with an early negatron cloak to be really effective against mages, ekko, fizz, morde, and some outliers.

While with this last patch, they gave some of her attack speed back in precision tree, a you have to work for this with legend of alacrity, her defensive options are pretty sad. She can do aftershock, but, it is tied to her e, which first rank is a 27 second cooldown, feels bad man. Basically, you have to embrace her as a split pushing assassin now, an assassin that scales very late, gnashor's, lichbane, is squishy as hell, others doing rod/protobelt and gnashors. So, the reason people are whining about her now, is they took her early game, which she can still do, just she can get bullied out more easily, and she wasn't known for having the greatest early game before, just a once I hit six, the game changes.

With the introduction of lethality to the game in season 6, ironically, most Diana's stopped building Zhonya's as it got nerfed into the ground, they really embraced the assassin aspect of her. The irony, she took off her armor as it were and went without it. Nowadays, Zhonya's is so incredibly cluttered on build paths, that it is pretty much save your 1200 gold then buy seekers armguard, or if you have to welfare it, enjoy the clutter of 3-4 items and no room for pink wards. But, then again, Diana wasn't exactly abusing the stopwatch meta.

One thing Diana did that was absolute thing of beauty, grace and precision, was her catch combo flank. She would find 1-3 guys out, she would close on them, throw her q into the backline minions, r into the backline minions to get her reset, allittle farm as well, then r over to them and pull with her e. Keep in mind her range she could hit this with without flash shenagins was around 1700 range and she does this in less than a second. With that flat 37% attack speed when she started wailing on them felt really good, as opposed to now, with her 50% attack speed buff for three autos before she goes back to her base attack speed, feels bad man.

I hope this clarifies many of the issues with Diana and the complaints from people that enjoy her, but, are really struggling with her, as she like mordekaiser and others have been hit with so many direct and indirect nerfs, see top laners complaints like Jax, irelia. issues with the jungle, supports, and the over enabling of attack damage carries.

Moonfall Saber1 votes

thats beautiful

Stacona1 votes

New Luden's is better because it gives CDR and Mana, both that Diana needs. With Nashor's Tooth she reaches 40% CDR on two items. And her AP ratios are really high so Deathcap buffs help. I just made you a build, build that and win on her.

Moonfall Saber2 votes

that doesnt solve the main problem here. Its not that you cant kill people with her or deal enough damage its that her kit and base stats are a mess right now. The E changes just ruined her.

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