Make Tahm less of a Guardian angel and more of what he was supposed to be

Zuil··2 votes·426 views

Tahm's brutal atm.

Lane phase he spams Devour (10 second cooldown), making it mission impossible for the enemy to poke or chunk the opposing adc.

Tahm is ment to be an initiation support, a playmaker for more mid - late game, he is supposed to eat allies with good initiation (Malphite, Amumu, etc) run at enemy bunches with that movement speed steroid, spit the ally out for him to charge in, and grey health to stay alive.

What I think Tahm needs is more complexity and to be more rewarding if he gets his passive stacked on an enemy. I think Devour should have a 30 second cooldown if he eats an ally. But, if Tahm were to get his passive stacked on an enemy and spat him out, the cooldown is 10 seconds, like it is right now. Also if Tahm were to eat an ally before, and it was on the 30 sec CD, and he were to get his passive stacked on an enemy, the cooldown would be erased and he would be able to eat the enemy.

Or is there an other way to make Tahm less of a guardian angel?

3 Comments

WookieJesuz1 votes

I think tahm was always meant to use eat enemy to well... eat them and do damage, but his eat ally was intended to save people.

Zuil1 votes

do no damage, dude it does 32% max hp as magic damage..

Lugg1 votes

One change that really needs done to TK is this. When he eats an ally, the CD is increased. I was thinking either 50% or doubled. That allows him to still top or jungle, but nerfs his supporting. I have had games where TK has LITERALLY robbed me of 11 kills in the laning phase alone.

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