Just as expected: The Amumu buff did nothing for him and he is still a C-D tier jungler

iTaLenTZ··20 votes·10,464 views

In my previous post prior to the buff I already mentioned that the buff wouldn't accomplish anything, in fact it would be a noobtrap because his core items/best build don't include a lot of resistences like item 1401 item 3047 item 3116 item 3151 item 3001 + 1 situational (armor) item. The moment you go full armor/resistences you are building him sub optimal thus reducing your effictiveness and thus lowering your winrate.

The buff Amumu really needs is to his base armor so he has a higher chance of surviving early game because literally every champ can invade and kill him. Second he needs a cooldown reduction to his ultimate because games are shorter nowadays with more important objectives and not bein able to use your ult makes you completely useless in any situation. His bad early game justifies him having a better mid to lategame but he needs to be able to ult more often otherwise there is no tradeoff and you just suck at all stages of the game.

28 Comments

MorgManBasher2 votes

Yeah, sadly he's still a shitty champ. Personally miss playing old hand gernade amumu before his AP ratios were nerfed into the ground.

iTaLenTZ1 votes

{quoted}

Yeah, sadly he's still a shitty champ. Personally miss playing old hand gernade amumu before his AP ratios were nerfed into the ground.

I was having some mixed success with full AP Amumu until they (justified) nerfed the entire Domination tree

Frosted Tips2 votes

Amumu is dated and will not be good unless he is broken by strong. He has no early game. He can not deal with getting invaded at all. He needs a rework and that is obvious.

BLIGHTBRINGER1 votes

I found his E buff really quite weak and meaningless. It doesn't help his early game where he struggles the most as you mentioned, where he gets invaded and etc...

It helps his late game where he becomes much stronger, once he has items.

LTK KoRo10 votes

That's good actually. Amumu weakness is being invaded and his piss poor early. I don't think removing weaknesses from a champion is a good idea to buff it. How amumu could be countered if his early would be good, while he would keep his monstrous mid to late?

BLIGHTBRINGER7 votes

I agree that champions are suppose to have weaknesses, but in that case other champions need more obvious weaknesses as well.

Graves Evelynn Jax Irelia Jhin Kaisa Khazix Lucian MasterYi Malphite MissFortune Rengar Zoe Zed

There's potentially more champions who belong on that list but these are what come to mind as of now.

Killer of Night92 votes

Lucian weakness is his short range and his bad late game potential (which with the later buff and the low duration of the game is a joke). Malphite is all about dodjing his R since it's a skillshot. Khazix stay close to your ally (at least instead of rengar he's gated by that while rengar can still burst even if the enemy is near their ally), I think that's a counterplay even to sound like "just cc him". Maybe I can find something on zoe. Other are pretty too strong with low counterplay (basically be ranged,getting shield,stay safe,buy armor ecc) or has lost/it's not clear their weakness (Kaisa is supposed to be weak early game for scaling harder,Jhin has supposed to have a small amount of ms for helping his reload but it went too high so after the 4 shot, he can just run away with no chance to get him)

BLIGHTBRINGER1 votes

I was gonna write up a huge reply about each mentioned champion, but I doubt I would convince you or anyone else.

Killer of Night91 votes

i'm think i wanted to know about that. expecially Malphite which despite his ult (that maybe it's too fast but as a ultimate i think it's ok since rakan do the same thing but with less speed), E and W require to be close and with the amount of true damage in the game now (without considering armor pen) i think his W has a counterplay. Only his Q has low counterplay since it's point and click but it's clearly ok as a skill. Kha'zix probably it's his ult the "Unfun part" (maybe as a safety net it's too strong but that's almost a issue with all the invisibility champion expecially this Akali) but otherwise he shouldn't be able to kill someone with the only use of passive and ult if he's not really ahead (and since he provide no real utility for the team, if he doesn't kill someone he's kinda useless). If he would kill someone when he's behind without even using his Q on isolated target,that mean that he need number tweaking and not more counterplay. Also mostly because of this powerful tool item 3147 and item 2055 that cannot affect his R.

BLIGHTBRINGER1 votes

To be honest i'm okay with invisibality but I find Kha'zix's Q really "unfun". It's literally unavoidable, and point to click basic attack enhancer.

DarukongSr5 votes

[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=wEcjzRi3,comment-id=0000000000000000,timestamp=2018-09-11T13:15:08.838+0000)

Lucian weakness is his short range and his bad late game potential (which with the later buff and the low duration of the game is a joke). Malphite is all about dodjing his R since it's a skillshot. Khazix stay close to your ally (at least instead of rengar he's gated by that while rengar can still burst even if the enemy is near their ally), I think that's a counterplay even to sound like "just cc him". Maybe I can find something on zoe. Other are pretty too strong with low counterplay (basically be ranged,getting shield,stay safe,buy armor ecc) or has lost/it's not clear their weakness (Kaisa is supposed to be weak early game for scaling harder,Jhin has supposed to have a small amount of ms for helping his reload but it went too high so after the 4 shot, he can just run away with no chance to get him)

I disagree about Lucian, the champ is busted half the time and easily dodges most sloll shots from champs with higher range, while easily getting withing range to oneshot most Squishies. He also gives tanks and fighters a harder time than he has a right to, due to having insane damage and mobility.

Killer of Night91 votes

I can agree about that, he's insane against fighter but against tank, he's strong only in the early phase because he fall off in later (he's require a lot of time to kill a tank while other adc can do it faster). If game are longer, he would hit his weakness phase so he would have a "counterplay" that's playing against time (he's probably the adc that fit that, even Draven Kalista fall less than him). I honest, lucian is kinda of OP champion as a bully laner (he has basically all the thing that make his laning phase both safe and bully) but his kit is not that different from (Vayne that do the lucian job but worst in the early phase) or (Kaisa which is pretty burst) at dealing vs fighter or tank (they can both kite and shread them while being a lot safe). I can fit lucian as champ that has lost counterplay (game duration) but i'm fine with his dash "against ranged". Even tho it's out of this question i would reply what i said, he isn't weak, he's fairly too strong right now but at least is counterplay should high range and time pass.

ONLY PLAY TO WIN1 votes

[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=wEcjzRi3,comment-id=0000000000000000,timestamp=2018-09-11T13:15:08.838+0000)

Lucian weakness is his short range and his bad late game potential (which with the later buff and the low duration of the game is a joke). Malphite is all about dodjing his R since it's a skillshot. Khazix stay close to your ally (at least instead of rengar he's gated by that while rengar can still burst even if the enemy is near their ally), I think that's a counterplay even to sound like "just cc him". Maybe I can find something on zoe. Other are pretty too strong with low counterplay (basically be ranged,getting shield,stay safe,buy armor ecc) or has lost/it's not clear their weakness (Kaisa is supposed to be weak early game for scaling harder,Jhin has supposed to have a small amount of ms for helping his reload but it went too high so after the 4 shot, he can just run away with no chance to get him)

dodge malph ult lol

Automated Riven1 votes

Not so much dodging malphite ult as not standing on your entire team so malphite isn't presented good ults with multiple priority targets.

SEKAI1 votes

[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=wEcjzRi3,comment-id=0000000000000000,timestamp=2018-09-11T13:15:08.838+0000)

Malphite is all about dodjing his R since it's a skillshot.

Yeah, a skillshot that comes at you at the speed of light. Not to mention it's also an AoE at the end of it.

Unless you burn flash or other blinks within a matter of instants, there is practically no way to get away from Malphite's ulti, especially when he could also easily use it from across the wall or around the corner where there may be ward from the enemy to provide vision which reduces the already slim chances of dodging it even lower.

Sleepcoma1 votes

Rengar is completely useless without his ult or a brush what. Rengar has obvious weaknesses, he isn't a good teamfighter, and he's gated by his ult.

Meanwhile Kai'sa has almost no weaknesses besides the fact that she's squishy, but not really because she has a huge shield whenever she uses her R. She has a lock on Q, you cant dodge her autos, if she gets jumped on she just goes invis and runs away.

BLIGHTBRINGER1 votes

Rengar's R could be designed better to not be a point to click, which grants him the ability to nuke someone when he can cast all of his abilities mid-air (apart from Q, which needs to be in melee range).

I didn't deny the fact that Kai'Sa didn't have weaknesses. I agreed on that part.

Sleepcoma1 votes

If Rengar's R was a skillshot he would need a lot more damage on his kit, just leaving players more unhappy when they die to him.

Tormentula1 votes

I've seen rengars literally walk up without a bush or ult and just one shot.

He's still really fucking strong without his mobility considering he has an auto reset, a heal to majority of your damage, and a slow but additionally either an attack speed steroid+another auto reset, a cleanse, and a stun.

Honestly, idk what weakness rengar even has because he has everything built into his kit that any experienced rengar player can utilize in every situation. He's another champ that has to outplay himself or you have to outperform inorder to compete with.

Sleepcoma1 votes

If Rengar is walking up to you and one shotting you then there's something wrong, I could be extremely fed and not be able to do that since he needs a leap to get the extra ferocity stack that lets him use his empowered ability. If he's able to do that much damage to you while being that fed while simultaneously walking right up to you, then your counterplay is to walk away from him. If you have any video examples of this ill gladly look at it and break it down for you.

His Q is an auto reset, yes but its base damage is only 150 with a small ad ratio. His heal is only 50% of the damage taken within the last 1.5 seconds, that's not really a long time but I see why it looks strong on paper. If you're using empowered Q on someone it means that he NEEDS the damage to kill that target, meaning he can't use his cleanse, or his root(which isn't a stun). You normally aren't making full use of the attack speed steroid on a champion, because someone is going to die within 5 seconds of engaging, either Rengar or his target. If he's using his empowered W it means that he's in a sticky situation and he cant empower Q resulting in a major loss of damage. You empower E when you're trying to lock a target down for your team to kill, since you are losing a lot of damage by not empowering Q.

Rengar has a lot of tools in his kit, but he can't use them at any given moment, which is how they are balanced. Rengar can get outplayed very easily, he can't kill any mage after they buy Zhonya's or any adc with a support to help peel. This is why most Rengar players build defensively on him after warrior and black cleaver.

Trust me when I say this Rengar's bush jumping is the most important part about his kit, as someone with probably around 300 games on him If he didn't have this he would be one of the worst champions in the game.

Sorry for the long paragraph I'm just trying to prove a point.

Terozu1 votes

Eve is susceptible to early ganks and has delayed cc, Zoe has all her damage front loaded into her Q, or at least she would but people demanded nerfs. So they had to shift power into her other abilities.

iTaLenTZ1 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=wEcjzRi3,comment-id=00000000,timestamp=2018-09-11T12:07:34.873+0000)

That's good actually. Amumu weakness is being invaded and his piss poor early. I don't think removing weaknesses from a champion is a good idea to buff it. How amumu could be countered if his early would be good, while he would keep his monstrous mid to late?

At this moment his early is so bad that before his supposed scaling kicks in the game is already decided. You will lose most of the games because:

1: Enemy jungler steamrolled the game while you were shit 2: Not being able to contest a scuttle. Really Amumu sucks at farming those even when uncontested. 2: You go even and then lose a teamfight because your team went to contest an objective but your ult wasn't up and then you get flamed for being useles that fight.

LTK KoRo1 votes

But we shouldn't remove Amumu weak early. I can agree he could get some better scuttle-taking power, but nothing else. Amumu should be invaded in early

BestPudgeNA1 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=wEcjzRi3,comment-id=00000000,timestamp=2018-09-11T12:07:34.873+0000)

amumu ... his monstrous mid to late?

Yikes

Summonah123691 votes

Amumu item 3070 item 3070 item 3070

mack91121 votes

I have seen some really good amumus in my time ( low plat ) there are definitely some matchups you should not play him into so he is not really someone you can one trick .

Somebody Love Me1 votes

To be fair if he's ever good with that kit he's straight up broken sooo

pryda0221 votes

He just needs his ult adjusted. Lower cd by 5 seconds per level and higher the base damage at slightly but mainly just for level 3. That or they need to add ratios back to w and ult and q

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