Draft pick strategy really needs to be improved to reduce the impact of counter-picks
The champion pool has reached a point where there are way too many hard counters, where a hard counter is a match where one side cannot win regardless of what they do, how well they play, or even if they get an early advantage.
Diamond+ games are often over before they even start, because one team counter-picks both of their solo lanes.
This really needs to be improved. Games where you're forced to pick a solo lane early, and then ending up thinking 'Wow, this match up is so bad that I'd rather just not be playing the game,' are not fun and shouldn't be the norm.
Games should be decided by which team plays better, not which team had to pick top/mid first.