Can Quinn's Q please get the new Ryze E particle treatment?

Eyrgos·4/10/2015, 5:14:05 PM·1 votes·424 views

By this I mean, the circle particle which illustrates the perimeter.

It'd be nice to get a better feel for this as her Q seems often finicky with its splash radius.

I think it may have something to do with edge v. center hit-detection coding (on initial target & splash targets).

Any chance you could please look into this fickle behavior, if not the particle?

As well, any chance we'll please see improved auto responsiveness/wind-up? It's very clunky, most especially her Harrier auto.

I'd also still very much like for IronStylus to follow-up about his internal conversation regarding her MTU/TU :) tyvm Rito!

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