Can Quinn's Q please get the new Ryze E particle treatment?
By this I mean, the circle particle which illustrates the perimeter.
It'd be nice to get a better feel for this as her Q seems often finicky with its splash radius.
I think it may have something to do with edge v. center hit-detection coding (on initial target & splash targets).
Any chance you could please look into this fickle behavior, if not the particle?
As well, any chance we'll please see improved auto responsiveness/wind-up? It's very clunky, most especially her Harrier auto.
I'd also still very much like for IronStylus to follow-up about his internal conversation regarding her MTU/TU :) tyvm Rito!