Vayne; Small Gameplay Update / Balancing
I will be going into a late game direction for Vayne (seems to be what people want for her) and make her less snowbally in the early game. Give her a tool to make it through the early to mid game, but overall she should feel better to play against while have her feeling the same as you play her.
Basic Attack Range: 500 units [from 550 units]
Night Hunter (Passive): Vayne gains 50 bonus movement speed when moving towards visible enemy champions.
Final Hour: Bonus movement speed increases by 50% to 75.
Tumble (Q): Cooldown: 6/4.75/3.5/2.25/1 second; Cost: 30 Mana; Range: 300 units Vayne quickly rolls toward the cursor's location, causing her next basic attack within 6 seconds to deal 4/4.5/5/5.5/6%(+0.1% per 10 bonus AD) of the target's maximum health as bonus physical damage.
Tumble resets Vayne's basic attack timer.
Final Hour: Vayne will stealth for 0.4 second.
(Yes, that is four-tenths of a second, hopefully a lower stealth duration will open up a more fun time against Vayne with more counter play while still having it used for a de-aggro tool and a brief re-positioning tool)
Silver Bolts (W): Vayne's basic attacks and abilities mark her target with Silver Bolts for 3 seconds, stacking up to 3 times. The third stack consumes all Silver Bolts on the target to deal 6/7.5/9/10.5/12% of the target's maximum health as true damage.
Maximum 250 true damage against monsters.
Condemn (E): Cooldown: 14/13/12/11/10 seconds; Cost: 75 Mana; Range: 900 units; Knock-back: 450 / 900 units Vayne fires a heavy bolt in the target direction, dealing 80/120/160/200/240(+70%Bonus AD) physical damage, knocking them back and applying a stack of Silver Bolts.
If an enemy champion was struck by Condemn and into a wall than they take 150% of the damage [total 120/180/240/300/360(+105%bonus AD)] and are stunned for 1.5 seconds.
If Condemn strikes a minion or non-epic monster it will knock it back a greater distance and deal 75% of the damage [total pass through damage 60/90/120/150/180(+52.5%bonus AD)] to all enemies the knocked-back unit passes through.
Final Hour (R): Cooldown: 100/80/60 seconds; Cost: 100 Mana Vayne temporarily gains 75/150/225 units bonus range to her basic attacks for the next 8/10/12 seconds. [575/650/725 units total basic attack range for the duration]