Deadly Juggernaut Item Combo
So, with the release of deadman's plate, slower champions got to move a bit faster. It's a fun item and all, and I enjoyed it along with many others in BMB. But did we really stop to think of how it would change certain champions?
The juggernaut patch! Probably the most controversial patch (besides the Interface) to come out for a while. I quite enjoy the fact that riot wanted to work on a couple of champions who almost never got a solid nerf/buff, always minor tweaks if anything. I think if built as intended they serve their purpose perfectly.....
But what happens if you build them unlike how riot wants you to? Say for garen (
) due to his inherent tankyness from his W, that's plenty tanky, and you will have no problem ever keeping up with your prey. The same goes for Mordekaiser, who builds
, and
. The same goes for darius, for similar reasons. I also don't even need to go into skarner as he's plenty mobile without speed items.
From all of my experiences of either playing with or against these champs, their supposed weakness of being slow really isn't there.
Riot wants juggernauts to be tanky fighters with little mobility options. I don't think that's really happening. (Darius is really the only one to have this problem.)
I just want to put this out there, because I want people to see that riot really didn't do too well with this recent patch, and the pick ban rates alone are evidence. (Not to mention their above average win rate)
I think the main reason this problem exists is Deadman's plate. It's an excellent choice for fighters as it gives both decent armor and health, but its passive may be too much in it's current state.
(I'm not sure what I want to come from this other than the realization that "immobile" is easily cancelled by just a couple items at most.)