Why did y'all nerf the towers?
You replaced the inhib/nexus turrets with the outer turrets.... wtf.... Now they can't barely kill a super minion let alone 2. Who the hell designed this?
EDIT- Still waiting on a red post...
You replaced the inhib/nexus turrets with the outer turrets.... wtf.... Now they can't barely kill a super minion let alone 2. Who the hell designed this?
EDIT- Still waiting on a red post...
I WANT THE NEXUS TURRETS FROM ARAM!
PEW PEW PEW PEW PEW PEW PEW PEW RAPID FIRE TURRETS
Those are the same on TTT right? The 2.5 attack speed ones?
THOSE are scary, not these Nexus turrets that couldn't be less effective if they were the one guy at a store telling you about this product he thinks is totally better even after you said you didn't want to buy it, because even that man harasses you more than these turrets.
This could actually make ohmwrecker a worthwhile item since it would be so much harder to turret dive at the end of the game, so it could actually be helpful in finishing. #makeohmwreckergreatforthefirsttime
Nexus Turrets are legitimately inadequate.
I think it'd be cool if they combined both outer and inner turret designs to them, so lasers and shots are going out at the same time on the same target.
rito made the change cuz they wanted us to be able to farm undertower, even when turtling, n having lasers and shots targetting the same target would destroy the whole purpose of the tower changes.
what i think rito rly should do is either make towers like 3x stronger but deal 67% reduced damage to non-super minions, or make towers shoot 3x faster
They should make them shoot faster so that they can take care of super minions with out any problems and have the same rate for regular minions.
Honestly. I do miss the melting lazer alot. It was great and punished tower divers a lot. Also it was funny on how quickly the damage ramped up.
I'd be content if they just shot faster and did True Damage to champions.
shoot faster yea. true damage to champions why?
To prevent diving?
How do you end the game then with the enemy team all right under towers? :T
By diving. True damage wouldn't make diving impossible, but it would keep the difficulty of a dive u while making farming easier(since the turrets would be hitting less anyways)
You can still dive under the Nexus Turrets. They'll deal more damage, but after a certain point it becomes a moot factor regardless because turrets stop scaling on top of champion HP being much higher at Level 18.
You can end the game in so many ways without having to dive the enemy under their Nexus Turrets. Taking 2-3 inhibitors as a team, grouped, will end most games lest your team makes really stupid decisions. Games will end even faster if you have Elder Dragon/Baron, and minions can still easily tank as your team blasts the turrets down.
For scope, we're talking about maybe a 200-300 Damage increase here. Unless your ADC/APC is face-tanking a Nexus Turret like a total baboon, the strategies used in the past will still be viable.
Towers already do a specific % damage to normal minions (always takes 3 shots to kill full health melee, always 2 for full health casters, ~7 for siege). They can just increase the damage dealt to supers.
Nexus turrets should be changed. When there are super minoins knocking on your fucking nexus doors you don't care about cs you care about not loosing. (Riot stated that the new turrets were implemented because people couldn't farm under nexus and inhib turrets)
What the actual.....
Seriously? "Who cares that we're losing? I gotta get that extra farm coming towards our nexus so I can carry."

Riot is making the game more and more snowball-y with every change. First dragon buffs. Then Rift Herald. Then the removal of resistances on Bot turrets. Then first turret gold BS. Now weaker Nexus turrets. Next, Riot is going to nerf the Nexus to 1000 HP so the game becomes "More exciting to watch".
Don't forget that minions get vastly stronger the more you are ahead.
Its a double edge sword here. Riot is trying to make the game last shorter WHICH I DON'T BLAME THEM FOR any game that lasts anywhere between 45-70 minutes is fucking boring to play and also boring to watch. So riot are trying to fix this by making the game snowbally... The problem is that they are making it WAAAYYY too snowbally like first turret blood used to have like a 77% winrate for the team that got it which is fucking retarded that 1 turret wins a game.
I joined for the 40-60 minute games and honestly played more games aday when it was 40+ minutes per game than now where its surrender@20 every game because i get tired of the people with no drive to better themselves and only playing if they get ahead easily.
They are weak as fuck i agree. A udyr can just walk up without minions and 100 to 0 your nexus towers if he isnt stopped.
can an udyr do that? becomes udyr main
He already could XD
This guy too

I have to agree, these nexus towers are complete booty. like actually ass. saw a rengar 3 hit one of them, and they actually are healing enemies who dive you under them. Riot Please fix your shit along with the match making as well, it is absolute garbage right now. Are you actually working on your game or just trying to make it worse every season?
take some people off of the art team and actually play your game to test and see how absolute booty it is this season.
just saying
Well those who draw are notorious for being bad a just about everything else. (Same goes for every department tbh.) So no, forcing artists to do game balance is likely what caused this mess.
Remember when people complained that the laser turrets felt like massive nerfs to the turrets they replaced -_-
A further nerf to a previous nerf is still a nerf. That and these turrets are not the same as the old ones.
I miss the laser turrets. They were the coolest map alterations in a long time. I preferred that to even Herald and dragons lol
Ya this change makes negative sense. Apparently someone at Riot tried to make the argument that the laser turrets were inconsistent because they weren't the same as the rest of the "normal turrets" but then again, that was the fucking point, and seeing as how inhib turrets are lasers also, it's 5 laser turrets and 6 "normal" turrets.
I saw in my game 1 freaking super minion accompanied by his 3 melee and 3 caster minions took down both towers .-. like WTF riot these turrets can barely handle 1 super minions when the others could atleast hold their ground against 2 or even 3 if they targeted them right, but these old turrets just suck, seems like they don't want the game to last long after the first inhib is downed. [zombie-brand-clap]
To be fair, losing an inhib at all should be a massive impediment to your own progress for losing it in the first place. Like how if you lose a lane of barracks, the Dota equivalent of an inhib, you never get it back and will permanently have super creeps running down that lane, and if you lose all 3 lanes, you're just straight fucked. No comeback.
Sounds more like a reason to either play smart or get fucking dunked. Maybe Rito is telling you to git gud, maybe they're just batshit insane again, no one will ever know.
Yes, an impediment indeed. I should have to prevent my turrets from losing half their health, not lose both of them to 1 1/2-2 waves.
Could you explain the part after the impediment bit? I don't quite understand what you mean.
IT should have to draw your attention, and god forbid you let the minions pile up. But if you were to miss one wave that shouldn't be all it takes to lose 1-2 nexus turrets.
To be fair, you can lose both your final towers instantly if you lose all 3 barracks in Dota, and THOSE Super Minions are a whole wave of the equivalent to League's super minion.
Because the lasers were pretty shit. By the time late game came around, the ramp up time of the lasers made them pretty much useless.
Lazers did more than 50-100 damage if you walked into them. It was better than these absolute pieces of trash.
They might've been shit in late game, but they were still infinitely stronger.
If I recall, the reason for the change was how difficult it was to farm under them. Another thing to consider is the tower doing more damage does not increase how long the tower will last under siege. Riot's objective with putting lasers on the tower was to discourage heavy split pushers from killing towers without having an allied creep wave nearby (as SEVERAL champions were capable of in the past aka Pantheon, Udyr, etc). Many champions and items have since those days been adjusted and overall the pace of the game is a lot faster than before. Due to all the recent changes, the reason for adjusting the towers were basically nullified and no longer make sense, especially considering how much it affected the ability to last hit under tower.
FYI: What most of you in this thread are crying about isn't tower damage. What you are asking for is to have TANKIER TOWERS (i.e. more health, armor, magic resist, damage reduction, etc).
I'd rather have turrets actually do damage thanks. Marksmen should not be able to tank turrets with relative ease.
#MakeTurretsGreatAgain
Calm down... The turrets are still fine
Give nexus towers AoE!