a lulu main's two cents now that the star guardian lulu is out. [proper category now guhhh...]

AmetDeCrypt··1 votes·976 views

Hello, I am a lulu main. I've been playing lulu ever since my old account that I lost somewhere, and I'd like to share what I think about some design changes that could really work wonders.

so getting the selfish requests out of the way, including a proper visual cleanup and some new voice lines/animations so she doesn't stare off into dead space half the game. really would love that.

First up, her passive. It's the main reason she's not only a good poking support, but a scary top/midlaner. the problem is, it also doubles as one of the best farming aids in the game. seriously it's SO easy to farm with lulu you'd have to be daft to mess it up. The problem with this free power is it hinders her ability to be truly exceptional at any one form of poke, and you really don't want to be harassing down bot lane with this because you are squishy and do no damage without 4 or 5 autos because your base ad is awful, and one pix auto on its own is awful, so unless they're stupid they will pretty much demolish you if you're just autoing them. the easiest fix to this could be to just make it not target minions, except it's also an effective tool to helping those clumsy carries farm up. I was inspired by the recent introductions of a charge system to autos a la Graves Jhin Bard and think a limited use of these of around 3-5 would make lulus a lot more careful about how they poke, especially with minions blocking it. with a build up that gets better lategame so those hypercarries can still have that on hit machinegun. with the introduction of limits her poke in short doses could now be given some true power. Things like a bigger base/scaling, some ability to actually trade with the enemy adc while they're weak (hell, janna's ad shield makes her scarier than a lulu level 2) and maybe let it proc spell effects like bard can to pop those pesky spellshields

her q? it's fine. I wish the ratio was higher even if it meant reducing damage after going through multiple minions in a similar way to an ezreal ult for little waveclear if it meant I could put on some proper hurt if I catch out champs alone to dissuade them from trying to cheese farm the support. other than that it's a nice skillshot with some pretty neat effects.

her w is the biggest offender most of the time and honestly? I don't care for the polymorph. it's the thing keeping lulu from having what most other ap supports have: an aoe speed boost. while I'll admit the disable is really nice for certain situations. I feel the same way about it as any other point and click "stop playing league right now please." I hate them with a burning passion, and my love for lulu does not blind me to the fact that this shutdown, coupled with her two aoe slows, speed boost, shield, knockup, and heal that doesn't give two figs about grievous wounds or max hp make her a highly obnoxious champion to play against, whether you are a volibear or other such juggernaut attempting to get near and dear god please let me move I just want to flip ONE PERSON, or a katarina/zed who just ulted and nope, she has entirely shut down your engage and potential escape with a single button. We've all been there. engaging on a lulu is a massive uphill struggle for just about everyone unless you're uberdash yasuo. What I propose is an entirely NEW NEVER USED BEFORE MECHANIC: an aoe speed that casts around pix. I'd like to say to keep its dual nature it is also an aoe slow for enemies, but she's already pretty loaded on those as it is. I think what could be even cooler is that new mechanic grounded like on poopy's w casts around pix as well so her e really feels like that sanctuary for the one person you have decreed to live. this would make it an even bigger counter to the assassins that it was designed to shut down and remove the ones it's often used to lock down, the adcs. It'd obviously be a pretty decent radius on her speed boost so she could hit all her allies, but a smaller stationary zone for the grounded portion. I think stationary is good for multiple reasons. It leaves behind a zone of control where aggressive bot laners like lucian or braum can't dash through freely giving it a good use in lane, and really what adc would dash right on top of you even if they didn't see it around you. Second it gives smart assassins the ability to play around it as you need to stay still to receive its protections and it's not a get out of jumpscare cat free card.

her e is pretty great, I'd like once again more base/scaling on the shield as it's pretty weak early on and later, and really only used to move her pix around to line up her q or as a bit of extra tank for who needs it. I'd also love it to follow the allies I attach it to closer, as I cannot begin to explain the amount of times I've w e'd an ally while we're chasing someone to increase my q range to catch them and pix is just lagging behind nonchalantly giving me maybe 200 extra range before travel time tops and making chasing and making picks a chore.

her ult is her ult, the one change I request is for people to not instalock yasuo whenever they see me pick lulu. I didn't pick this ult for you I picked it to peel for my carry or give our initiator some extra oomph to their dive.

I hope to get some feedback on what you all think could be done, I spent a good chunk of time thinking about these changes and the health of lulu's kit really means a lot to me. the big things here on her w and passive change were how I think she could trim her supreme solo lane dueling power off by making her skills more reliant on having an ally nearby to support. I also think if we want to keep those animals currently on her polymorph (and who wouldn't, they're pretty darn cute) the w zone could begin with the animation of pix plonking down said animal in the centre and having it do a little dance for the skill's duration. it would also be circular for hitbox simplicity, but some cool flower design to make it prettier and more visible would also be a nice touch.

now I sleep. I hope this gets half the views the memazoid front page posts these days get. maybe a rioter comment or two? I can dream!

5 Comments

Jack Jack Attack1 votes

2 things: 1: Do you want it to be grounding or stop just dashes? because they are different. you can flash out of a poppy w, but not dash out of it. you cannot dash, flash, etc. out of miasma (grounding). 2: If I had a nickel for every lulu main that complained about her......

If you want my opinion, which you don't because I'm just someone on the internet, she is too versatile. She needs a rework that focuses her onto either solo-lane or support. Because being able to do both well is ridiculous. You can't have your cake and eat it too. The other AP supports who can flex to a solo lane don't have as big of a problem (except Karma. seriously rito shit or get off the pot with her). Morg is a niche pick in top and in mid should only be used as a counter to some APs, like Leblanc. Zyra just doesn't have the range/mobility/reliable burst to keep up midlaners played now. Lux and Brand are useless as a support unless you snowball. There are way more but I won't name them all. I'm down for versatility, but a champ should have a role they are best at, not 3 roles they can all do well in.

Yrzen1 votes

I think it's bad design philosophy to say "this champ should have only one role they are best at, not three roles they can do well in." Being able to perform in multiple roles isn't ridiculous at all, and you don't seem to give any reason why you think it is. You start your paragraph with "she is too versatile" and end it with "I'm down for versatility." Which is it?

AmetDeCrypt1 votes

I wanted the one that just stops dashes into the zone. I'm not sure what it's called but I hear people comparing poppy/cassi as if they're pretty much the same skill. and I wasn't really complaining, just putting forward some Ideas that I'd love to see. my biggest thought was the w change but the passive becoming more limited in its uptime would definitely make a lot of champions lives easier in top lane as well, as well as making her less of a nuisance pick and more of a semi viable one with proper trading power should she use it correctly. with that and the q change she could duel better but have a lot of her damage severely hampered by minions.

I Like Teemo1 votes

are lulu mains even a thing? lemme guess you play her because your not a toxic a-hole who plays teemo support but still wanna be hated the entire lane phase right?

AmetDeCrypt1 votes

I enjoy her fun personality and playstyle that allows me to be useful at pretty much all stages of the game if my team isn't a bunch of level 0 retardbots leveling their accounts. though I do admit that it's not a fun experience vs, especially top, I also know it's not the worst you could have. just stick behind minions and wait until you're ready to put a combo on her because she has 0 base stats until mid game and you can squish her with almost no trouble or at least force a back with a single trade.

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