Petition to change legendary guardian.

AmetDeCrypt··23 votes·949 views

as it is it's not a very good mastery, 12 points into the resolve tree for a measley 15 armor and mr with all 5 enemies near. and the other choice is 15% tenacity. easy pick. either buff legendary guardian massively and/or make it a % value or the better option: switch it with unyielding (and still probably buff it a bit). it's almost perfect, legendary "guardian" is perfect for those who need a bit of a boost diving the enemy team but may invest heavier into the ferocity tree and unyielding is better for those stacking defensive stats. it just makes more sense that way.

20 Comments

Spoofghoul9 votes

How about unyielding gives armor/mr based on 1,5 % of bonus health

That way it would be an excellent mastery for tanks and juggernauts without being broken on Poppy Malphite Rammus Taric

this way you get 15 armor/mr per 1000 bonus health

Tychusfindlay9194 votes

{quoted}

How about unyielding gives armor/mr based on 1,5 % of bonus health

That way it would be an excellent mastery for tanks and juggernauts without being broken on Poppy Malphite Rammus Taric

this way you get 15 armor/mr per 1000 bonus health

I would suggest you make this idea into its separate thread. Such genius ought to be under more of a spotlight.

Big Lincoln1 votes

but poppy and taric both get a lot of health on top of their armor, especially taric now with the introduction of item 3109 and item 3107

i usually avg 4000 health, roughly juggernaut level. so i get an extra 30 armor/MR for building health? if anything that'd just encourage me to supplement more HP into all of my builds.

Spoofghoul4 votes

BONUS health

Big Lincoln2 votes

Wow, you mean all the bonus health I BUILD from my ITEMS? item 3109 item 3107 item 2045 item 3401

great reading comprehension my dude, keep it up

TheHappyReaperz3 votes

And with a base health of around 2000 at level 18, you probably get 30ish Armour and mr, from your bonus health items.

Big Lincoln1 votes

30 extra MR is still plenty enough for me to skip an MR item entirely

TheHappyReaperz2 votes

giving you a reason to take it over the tenacity.

Big Lincoln1 votes

i already do, tenacity is a worthless stat as it is

TheHappyReaperz3 votes

How? Tenacity is probably one of the best choices on the resolve tree. Couple it with Merc treads, and CC has a significant reduction on you.

Asayake 5150glow1 votes

{quoted}

How about unyielding gives armor/mr based on 1,5 % of bonus health

That way it would be an excellent mastery for tanks and juggernauts without being broken on Poppy Malphite Rammus Taric

this way you get 15 armor/mr per 1000 bonus health

Op op, Shyv gets 45 more armor and MR on top of her passive? I'll have 150+ resists with just health and ninja tabi/merc treads. And not just stacking health, I'm getting health and damage.

JhomasTefferson2 votes

agree completely. The tenacity bonus is almost always better unless youre playing against a team with no hard cc, and even then, the slow resists are good.

Tychusfindlay9192 votes

We here in Connecticut do vote YEA

Hear hear!

Oglaf2 votes

Lets switch it and Unyielding around:

Change Unyielding to a flat value (1 Armour / Magic Resist per level so 5 Arm/MR when you max the mastery) and make Legendary Guardian increase by 3-5% per enemy Champion around (max 15% or 25% when all enemy Champs are present).

Oglaf2 votes

{quoted}

Lets switch it and Unyielding around:

Change Unyielding to a flat value (1 Armour / Magic Resist per level so 5 Arm/MR when you max the mastery) and make Legendary Guardian increase by 3-5% per enemy Champion around (max 15% or 25% when all enemy Champs are present).

I'll just leave this here again.

AmetDeCrypt1 votes

well I don't get on often, but your statement confuses me. wouldn't flat damages be better farther up the tree for those are designed for the early game and to fall off later. unyeilding as a % works better in the lategame area of the tree.

RisenDarkKnight1 votes

I actually use the Legendary Guardian mastery a lot. It's useful on support tanks, because you are around at least 2 enemies all the time so you effectively get 6 armor and MR from level 1 (which helps laning phase a lot), and 15 in teamfights. This really helps your survivability as a support tank since you didn't get a lot of gold income.

Tenacity isn't nearly as helpful since you generally will win the fight anyway if they blow all their CC on the tank support. If they have a lot of CC I just build merc treads anyway, and they don't stack additively with the Swiftness.

Generally, swiftness is better on top laners/junglers, while Legendary Guardian is better on supports. Changing Legendary Guardian to % instead of flat would be a substantial nerf to supports, since they don't get nearly as many tank stats until late game, since they have to get sightstone and have less gold.

AmetDeCrypt1 votes

so what about my second suggestion and the one I thought would work better?

RisenDarkKnight2 votes

I think Riot would think that 15 armor/MR (potentially) would be too strong for a tier 1 mastery so they'd probably nerf it if they put it there.

That would align with their new mastery philosphies that they talked about (with % bonuses being higher up the trees and flat being lower), so they probably should do that.

GULAG 4 U1 votes

Double the stats, done

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