Coming in to Blow Everything Up [Tristana Concept]
My biggest qualms with Tristana is that she has literally everything and instead of being an unique champion she is instead the definition of a stat stick marksman.
I am on a quest to try to make marksmen feel unique and get treated like mages in terms of how to balance them by making their basic attack and passive directly correspond to each other so they can have an unique play style that only that marksman can have rather than just being about basic attacking and there is no difference between one marksman over the other.
For Tristana specifically I am going to focus on one thing, and only one thing, and remove everything else that is just unneeded fluff. Tristana I see her as this "suicidal" crazy commando where she jumps in, bombs her target(s) and jumps out so that is the theme I am going under and removing everything that is not needed.
Attack Range: 525 units Attack Speed: 0.690 +2% per level Movement: 340 units per second
Explosive Charge (Passive): Explosion Radius: 350 units, 700 units from structures Tristana's basic attacks cannot deal damage against champions, including on hit damage, and instead applies an Explosive Charge on her targets for 6 seconds. This charge does nothing if not detonated in the allotted time.
If Tristana fulfills 4 basic attacks against the Explosive Charge then it detonates to deal (+650%AD)(+300%AP) physical damage to and around the target, 50% damage against non-champions.
Tristana's critical strikes will attack twice against Explosive Charge instead of dealing bonus damage.
Rapid Fire (Q): Cooldown: 15/12/9/6/3 seconds; Cost: 90 mana; Range: 900 units Tristana fires 4 attacks in a line in the target direction, each attack stopping at the first enemy in its path. Each attack deals 80/110/140/170/200(+50%AP) bonus magic damage against minions. If an attack executes an enemy then it keeps on travelling.
(Rapid Fire attacks cannot attach an Explosive Charge.)
Rocket Jump (W): Cooldown: 16/15/14/13/12 seconds; Cost: 60 mana; Range: 900 / 400 units Tristana blasts herself through the air to the target location. Upon landing, Tristana slows struck enemies down by 99% for 0.5/0.75/1/1.25/1.5 seconds.
Passive: Champion kills or assists will refund Rocket Jump's cooldown and 30 mana.
Draw a Bead (E): Cooldown: 17/15/13/11/9 seconds; Cost: 30 mana; Range: 850 units Tristana's next basic attack gains 325 bonus range within the next 2 seconds. After firing the attack, Tristana gains 40/50/60/70/80% bonus attack speed for 4 seconds.
Buster Bomb (R): Cooldown: 120/100/80 seconds; Cost: 100 mana; Range: 700 units Tristana straps a Buster Bomb to herself granting a 100/150/200(+100/150/200%AD)(+100%AP) shield for 2.5 seconds, after 2.5 seconds the bomb will explode to deal 300/450/600(+150/225/300%AD)(+150%AP) magic damage to nearby enemies.