I very much dislike the changes to Akali's Shroud and think they should be reverted. Here's why.

Akali is SO HOT··43 votes·3,554 views

This is probably going to be a lengthy post so prepare yourself. Maybe a red response or at least acknowledgment of this post would be great.

After doing a lot of testing on the PBE I've come to realize that I do not like the changes to her shroud at all. Riot stated that this rework would be geared more towards dedicated Akali mains and I think this misses the mark entirely. If there is anything Riot needs to do during this PBE patch cycle before it hits live it is definitely considering changing her shroud back.

Currently on PBE Akali's shroud has been changed so she always places it on top of herself and then instantly blinks to where her cursor is. She is no longer revealed by pink wards and the duration of the shroud now starts at 4 seconds and goes up to 8 seconds at max rank. The movement speed boost is now constant while in the shroud instead of decaying.

I like the fact that she is no longer being revealed by pink wards, but I really dislike the other changes to her shroud and I feel that Riot is really ruining this ability for Akali mains and gearing it more towards casual players which is the opposite of what they said they were going to do. Here are the reasons why I dislike it.


1) The Outplay Mechanics of the Ability have been geared more towards casuals than Akali players Adding a blink to the ability makes Akali much easier to use and takes away vision dashing. Currently, Twilight Shroud can be used in conjunction with Shadow Dance to hope over walls by revealing enemies with Twilight Shroud. This might seem like a small and simple mechanic to most people, but it is actually very difficult to do in a short window of time to get over the wall quickly or before her enemy can run away fast enough to get out of dash range (which is especially harder now after her ult range nerfs). By adding a blink to it, this completely destroys the mechanic and makes it much easier to do and less satisfying. Not to mention that good Akali players can use her shroud to catch out enemies by slowing them, using the movement speed buff to catch them, etc. but this change takes away all of that in favor of a simple mechanic that anyone can use. It makes it much easier for any player to pick her up and use this outplay mechanic and makes it less satisfying for Akali mains which is the opposite of what Riot stated their goal was with the rework.

2) This change is very counterintuitive to a change that was made in Season 3 Back in Season 3 Akali's shroud was nerfed in patch 3.5 that made it so she would be immediately revealed upon leaving the shroud (previously she had about an extra half second of stealth after she left). This was very frustrating for players because it made it really hard to catch Akali due to the fact that she could be anywhere after leavinig her shroud without them knowing until it was too late. This change to her shroud does just that. Right now, when Akali casts her shroud you know exactly where she is and can aim your skillshots accordingly to try and hit before she starts running around her shroud. Adding a blink to her shroud means that she could be anywhere which may seem fun for the Akali player, but most certainly is not for someone that's trying to hit her with a skillshot because now they have no idea where she went. This is even more important now that she won't be revealed by pink wards. This is essentially bringing her back to pre 3.5 because of the lack of information you are getting when she is in her shroud. This is not very healthy for the game.

3) Her juking mechanics have been geared towards casuals instead of Akali Mains Right now it takes a lot of game knowledge to know where and when to place your shroud. You aren't going to get anywhere with Akali if you put down your shroud wherever you like and think that everything will be okay. There are many strategic places where you can place your shroud at the moment and knowing all of them and when to use them is very important and takes knowledge of how to use the shroud. This is even more important when you are in the heat of battle and need to think very quickly about where to put down your shroud. Put it right on top of yourself so you are in the middle of it? Put it off towards the edge to give you an escape path? Put it over the enemy carry so you can stealth when you jump to them? These are things that Akali players have figured out and a casual player won't be able to do this unless they dedicate time into the champion. Using a blink to juke your opponents takes much less skill (on PBE even a monkey can juke opponents with her new shroud) and feels much less satisfying. Setting up your shroud in places that maximize the amount of potential you can get out of your shroud is much harder to do and is much more satisfying if you can pull it off. Something that Akali mains can do but casuals cannot.

4) The cooldown nerfs at early ranks are crippling to her early and mid game During the early game good Akali players know how to use her shroud to zone enemy opponents and zip around the lane to outplay them and get damage off while minimizing the amount she takes if she plays it right. She can also use it to farm if she is getting bullied hard and needs some way to farm outside of spamming Qs to kill minions. Akali's early game is bad as is and using her shroud effectively like this is important. Cutting the duration in half at rank 1 is huge to her early game. Because the ability is maxed last she'll have the 4 second duration all the way through mid game which hurts her skirmishing power as well which is something she is supposed to excel at. Having a blink doesn't fix this problem and makes the ability incredibly weak until maxed. If Riot really wants to nerf the shroud's cooldown then 6 seconds should be as far as they go because halving the duration of an ability that it maxed last is way to big.

5) The new shroud overall just feels really clunky and unsatisfying to use The point of her shroud is to use her stealth to trick her opponents and use her stealth to give her an edge over her opponent. Putting a blink on it just defeats the purpose. When Riot removed Akali's Q proc from her E Akali mains were upset that this change made her feel clunky and harder to use, but this is just a disaster compared to that. I do not enjoy this new mechanic at all. My first problem is that you cannot choose where you place the shroud and instead you have to place it on top of yourself (going back to destroying her juking mechanics). This change would be comparable to making Anivia walk towards your cursor if it's outside her Qs cast range instead of just throwing out the Q or making Zed and Leblanc walk up the cursor before using their W's. Just doesn't feel good at all and I very much dislike it. Half the time I end up accidentally walking out of the shroud because the blink puts me at the edge of it which makes me accidentally walk out of it. The blink might seem cool, but it's really not and makes Twilight Shroud feel not like Twilight Shroud.


Overall, these changes make me feel that Riot doesn't really understand what Akali mains want and are more focused on making this champion geared towards casual players rather than Akali mains like they promised. Akali won't feel like Akali anymore if these shroud changes go through and I'll be really sad if they do. Her Crescent Slash and Shadow Dance are already getting nerfed pretty heavily so ruining her shroud would be a kick in the shin at that point. Most of the threads that have been posted heavily disagree with the direction that Riot is going with her shroud so it would be great if we could get at least one red response on it or at least acknowledgement that they are planning on trying out different thing.

I think that the shroud changes are like the new plants that Riot is implementing. Riot stated that if the plants don't end up working out then they would pull them because of how major their impact would be on the game and I think they should do the same thing for Akali's shroud because of how huge the changes to it affect her. Thanks for reading.

64 Comments

LadyRenly10 votes

tbh her changes seem to be changes for the heck of it. i think pinking her shroud was perfectly fair and would rather have pinks counter her w rather than this...crap. why the hell is her shroud tied to her dash?

Linna Excel8 votes

I think Akali has been screwed the most in the assassin rework. Unfortunately, while rito might do a number tweak, her current version is set in stone. The fact that they put it on the PBE means they are mostly done with it save for balance changes and finding bugs, tester feedback is mostly ignored.

Akali is SO HOT8 votes

I guess we'll see. That's what usually happens, but if this many Akali players are so against it they might change their mind. I think back in Season 4 Riot made a QoL change to Draven and there was enough hate towards the change from Draven players that Riot reverted it next patch. I hope we at least get a response from them because Akali is just getting shafted from this rework. I feel like they just want to gut her until her VGU which I'm also scared about.

DeathTheHorseman1 votes

#I don't mind Riot gutting her until VGU if they gave us a date within 2017 for it!

All they keep saying is that she is high priority on the list but now we get this "Update" (gut) for who knows how long.

PBE boards show that all the Akali testers say she is UP and the changes feel wrong. They get completely ignored.

So what we are left with is a big Olafing of Akali for maybe an entire season.

I am gonna move to other games if this happens. Legitly an Akali OTP and she is the reason I keep playing league and putting money in Riots pocket.

Now they screw her over majorly after promising for months that the assassin update will favour her in Higher Elo (past plat).

I am not cool with being lied to. If they had intentions to destroy an already underperforming champ in high elo (48% mid win rate and 49% top win rate) they could have just stated it and moved her rework priority to ASAP (6 months and no more) instead of backstabbing us and giving us a minor "buff" in the update so they can delay rework for god knows how long....

Akali is SO HOT7 votes

her VGU won't be for a long time

SlntReaper5 votes

Urgot Evelynn need it more honestly.

EcchiOtakuTM1 votes

Tbh at this point urgot just needs an ulti and base stats rework, his P,Q,W, and E function greatly.

Also it's funny how urgot and eve both need reworks when both have a tank skill for an ulti xD

SlntReaper1 votes

Maybe they will come out with a certain release skin for him? Something like... this? http://i.imgur.com/GoF1joK.jpg

EcchiOtakuTM1 votes

Lol what they should have is a skin with urgot's 3rd nipple, now THAT would be a great on rework/relaunch skin.

Linna Excel1 votes

We can hope they revert the changes. I really don't want them to gut her either. I've seen too many bad guttings by riot and this feels pretty close to one as it is.

Akali is SO HOT1 votes

Yeah one can only hope

The Yetii Rider4 votes

You're going to need a better plan than "revert". 8 seconds is directly counter to the concept of invisibility that Riot put up, that Invisibility is a short duration combat Stealth.

Akali having all the combat power of maxing Q and E first and all the defensive power of "sit in your Shroud for 8 seconds while you wait for your team to come save you" isn't healthy.

Akali is SO HOT8 votes

That's how it's always been though. Her shroud has always lasted 8 seconds and she's always maxed Q and E first. The difference now is that you can't pink ward her. Like I said earlier the pink ward changes aren't as big as people think they are because she can still be CCed or hit by AoE in her shroud. Don't forget that in return for not being able to be revealed by pink wards Riot is nerfing both her E and R really hard which lowers her burst immensely meaning she will definitely have to take two or more rotations to kill you so having the shroud at 8 seconds is vital for her to do her job.

The "Don't fight Akali in her shroud" logic still applies even after the pink ward change. The nerf to the duration hits her teamfighting really hard which is something that she has always had trouble with. Lowering the duration of the shroud in addition to all of the other changes just makes it even worse for her.

A Basic Island1 votes

just because "this is how it's always been" doesn't mean it should stay that way

What would hte world be like if MLK (or anyone/thing that massively changed the world) had said "fuck it, it's always been this way, it will/should always be this way."

Hinagiku331 votes

A sensible game developer would address this by nerfing the duration of Akali's shroud while keeping her combat power, OR by nerfing her combat power to justify the longer duration shroud now that said shroud is actually reliable.

Riot instead chose to nerf her shroud duration AND her combat power, which seems to be leaving her with not enough power to handle to low duration shroud and not enough defensive power in her shroud to make up for her weakened combat power.

The Yetii Rider1 votes

What defensive power? Her ability to run away over walls with it? She lost her armor and MR ages ago and she still has the MS buff while inside it.

If you're referring to the jumping over walls in the jungle, Riot's probably going off the assumption that the 150 second respawn timers on monsters in the new jungle will likely impact the dash's reliability too negatively for it to be her main escape.

Hinagiku331 votes

By defensive power I just meant her ability to avoid damage by being untargetable.

Lower duration shroud means more time that Akali can't really avoid taking poke damage without missing lots of CS. I'm hoping that this won't hit her too hard, but with the damage nerfs I'm pretty concerned she's being kneecapped and left for dead until they get to her VGU in 2019 or so.

The Yetii Rider1 votes

So max Shroud first, or play her in the jungle.

Akali is SO HOT1 votes

Maxing shroud first is the dumbest thing you could ever do as Akali. You would be more useful if you afked

The Yetii Rider1 votes

Then jungle. If you can't CS without being harassed with a 4 second duration on Shroud, then go where you can CS and roam without the threat of harass. That's what Amumu Sejuani Nocturne MasterYi Nunu Ivern players do.

Akali is SO HOT1 votes

All of those champions were designed to be junglers. The only ones that can lane from that list are Nocturne and Yi and seeing that is very rare. Akali was not designed as a jungler.

The Yetii Rider1 votes

According to you, the reworked Akali isn't designed to function well in lane either. Therefore, she's a jungler.

AOE ability for clearing? Check. Sustain without needing to rank up a specific ability? Check. Move speed to get between quadrants faster? Check.

No reason she can't jungle, vulnerable to harass keeps her out of lane. Why is the reworked Akali 'not designed as a jungler', exactly?

Akali is SO HOT2 votes

The point of the rework isn't to turn her into a jungler. If changes you are making to a champion make it so they are unable to lane then there is a problem with the changes not the champion. I never said it would make laning as Akali impossible either. I'm stating that the changes to her shroud cooldown are too harsh and are going to make surviving early on really hard. That does not mean she is going to have to jungle.

Right now she is a champion you jungle when you are screwing around with your friends and she definitely won't be able to jungle after these changes lol.

The Yetii Rider1 votes

Well you can't just leave it at 8 seconds at all ranks. There's no interaction for your opponent if you do that. The interaction for your opponent with the current Shroud is "toss a skill shot, see if there's a shimmer, then aim your AOE". And if you miss all of that, she's out of her Shroud and you move on.

If it's 8 seconds you do that and miss everything and then there's just four more seconds of dead time with neither player interacting with the other.

Pierce The Veal4 votes

New Akali Changes:

Passive: Now clunky and nerfed

Q: same

W: Less skill cap, more clunky; nerfed.

E: 10-20% more damage, 200% more cooldown. Nerfed.

R: Longer cooldown, halved damage. NURFED.

Me: Hey guys, seems like she might be getting nerfe—

99% of non-Akali players: NO SHE'S NOT! SHUT UP Downvoted, reported, and triggered.

Shen is SO HOT2 votes

XD

Akali is SO HOT2 votes

lol

Håppy1 votes

what is her new passive? i don't have PBE access.

Pierce The Veal1 votes

[{quoted}](name=Happy Lolis,realm=NA,application-id=3ErqAdtq,discussion-id=vxq9B2lj,comment-id=000c0002,timestamp=2016-11-06T13:31:06.317+0000)

what is her new passive? i don't have PBE access.

Twin Disciplines (Passive) - [reworked into a two hit passive]: Now gives Akali's next two attacks bonus effects (base values scale with lvl) then goes on cooldown. First strike restores 5-60 (+30% AP)(+60% bonus AD) health. Her second strike (within 4 seconds) deals 10-100 (+50% AP) (+50% bonus AD) magic damage. Cooldown for empowered attacks is 8, 7 at level 3, 6 at level 5, 5 at level 7, 4 at level 9.

Seems good, but it's actually not. The sustain tends procs before you take damage, the damage is actually only slughtly better than the amount given by her old passive (but only at two autos, any more or less and it's worse). And a cooldown on it guarantees she's going to have to wait around long enough to use it multiple times, AKA Tankali time guys.

Vincenttnecniv2 votes

Remove her 3 dashes and you've got a deal. Pink wards don't work anymore so she should only get one gap close.

Akali is SO HOT11 votes

The pink ward change isn't actually as big of a buff as a lot of people make it out to be. It is definitely a buff, but Akali players have gotten used to being pinked all the time so this change, funnily enough, will be a bigger buff for casual players than it will for Akali players. In teamfights Akali is already dashing around a ton outside of her shroud to begin with so she's not constantly inside of her shroud meaning there will still be plenty of opportunity to catch her and CC her to death before she can go back into stealth.

If you really want to remove her triple dash then you would have to completely frontload her damage into her Q which means she could one shot you with a single rotation instead of the two or three that she needs to use right now which would allow her to do Rengar style damage and kill people in less than half a second lol.

RocketRelm3 votes

Some thing I feel people aren't considering a while lot is the fact that they're playing with flickering while invisible but damaged. I feel like 'that' counteracts the 'pink wards no longer counter her' thing almost by itself, just get a tank with a sunfire to stand in her shroud. Problem Solved.

Akali is SO HOT4 votes

That sunfire thing actually might be pretty funny lol. I might try it out in a custom game with a friend and see what happens.

TucuReborn2 votes

I feel like the changes to Akali in general are poor to be quite honest.

Her passive activation is terrible given her poor attack speed, and I liked the fact spellvamp was a part of it. Now it's a weak(from what I saw) heal and backloaded damage that is probably useless early game due to low attack speed.

And yeah, I feel like her W is what you said, and I don't even main her. The only thing I see positive is that you can jump over walls I guess, but I liked the versatility of it and the choices required.

I'm not an Akali main though, so it probably doesn't mean much.

Irelia Bot5 votes

I wouldn't have such an issue with the new passive if there was actually some way to proc both parts in a combo without remaining vulnerable for the time it takes to get 2 autos off.

She is an assassin not a damage sponge fighter. You hit her a few times and she dies and this rework has made her far more likely to take a few hits if she wants to get a combo off.

How I would fix her passive being a liability more then an advantage would be

  1. E now procs her passive when it damages an enemy champ

  2. E can now be cast freely without interrupting auto attacks or other abilities. This will make her Q R AA E combo standard and reliable.

They changed her passive but made it have requirements that are in reality making her getting a full combo off a huge self endangerment on a champ who already has to get into the face of danger to do damage.

Linna Excel1 votes

She is an assassin not a damage sponge fighter. You hit her a few times and she dies and this rework has made her far mroe likely to get take a few hits if she wants to get a combo off.

I wonder if riot did the passive expecting her to be getting quite a bit of tank.

YuGiHo4 votes

no, they said their intent was to kill off tank akali

SH Azykan1 votes

Akali summoner 11 summoner 14 item 1413 item 3001 item 3116 item 3742 item 3512 / item 3026 item 1001 shall be missed </3 Only way I played akali and I know it wont work after the changes q_q

Hinagiku331 votes

Considering Riot wanted to be rid of "Tank" assassin builds, it just baffles me that Riot would take Akali's combo - already the longest of an assassin kill combo (roughly Q > wait 3 seconds > R > AA > Q > AA > E) - and make it even longer by nerfing the cooldown on her R and E while also halving the damage of her R.

Akali had a drawn out kill pattern already. If it's as long as I've seen on the PBE then she'll kill slower than most Fighters. A champion that has to remain in combat at melee range that long will almost be required to be at least a little tanky. Given back-loaded damage into multiple auto-attacks on a cooldown and she'll have to dive into her target's face, combo them, hide in her shroud, and pray they stick around to combo them again after her cooldowns are back up.

I can easily see something like: item 3078 item 3068 item 3053 item 3065 item 3047 being an effective build on reworked Akali. Riot even put her E on a Total AD ratio so she now benefits from building Sterak's like a Juggernaut.

Akali doesn't insta-burst people on live unless she's really fed. It's not like her just deleted people in 0.5 seconds with one item, she deleted them in 2+ seconds just like Riot said was acceptable for all of the other assassins they reworked. So I just can't figure out why they are nerfing her damage and cooldowns if they don't want her building tanky.

Kwon Ri Sae1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=vxq9B2lj,comment-id=00010000,timestamp=2016-10-22T21:45:22.587+0000)

I wouldn't have such an issue with the new passive if there was actually some way to proc both parts in a combo without remaining vulnerable for the time it takes to get 2 autos off.

She is an assassin not a damage sponge fighter. You hit her a few times and she dies and this rework has made her far more likely to take a few hits if she wants to get a combo off.

How I would fix her passive being a liability more then an advantage would be

  1. E now procs her passive when it damages an enemy champ

  2. E can now be cast freely without interrupting auto attacks or other abilities. This will make her Q R AA E combo standard and reliable.

They changed her passive but made it have requirements that are in reality making her getting a full combo off a huge self endangerment on a champ who already has to get into the face of danger to do damage.

Having E being cast freely does nullify the power of the current E->R combo, as Akali's ult currently cancels the E animation. It feels like a change that would be geared towards more casual Akali players, as it doesn't really benefit Akali mains that cancel the E animation regardless.

Irelia Bot1 votes

I just can't seem to get the reworked akali to work well Is my problem. Even playing around the passive does not seem to really help and the fact that at level 6 you would have to wait at least 2 seconds if you timed it perfect for a second passive proc makes not even something to consider in laning.

But the current ult cooldown and E cooldown on PBE in turn nerfs the E->R combo form being common unless you are able to have an enemy sit there waiting for you to do it.

Dengeden1 votes

Akali has been balanced around "just pink" for so long, if Riot wants to balance her without it, they will need to make drastic changes. This juking potential of hers is nice and all but it gives her an obscene amount of options outside the laning phase that makes her arguably impossible to balance.

She shouldn't be balanced around how hard she can or will lose lane either. The idea behind giving her a dash is to give her some outplay potential in lane because, well, outplaying a ranged champion in the brushless midlane with her shroud is next to impossible. Especially pre6.

And I don't think a dash would make her too easy for new players. As an escape maybe but dodging a skillshot with any dash without dashing out of range is pretty difficult, especially for a melee.

Akali is SO HOT6 votes

Well that's what separates good Akali players from bad ones. Being able to utilize your shroud in a losing lane to help you win it or at least stay even until you get gunblade for your power spike is what separates good players from bad ones. Akali's powerspike is huge after level 6/getting gunblade so it's understandable that she has a really weak early game. I think she has enough outplay potential with her current shroud and these changes are really just changes for the sake of trying to make something new or more interesting when it really does the opposite.

YuGiHo1 votes

With the changes to her passive is gunblade even an akali item anymore? it helps you sustain wayyyy more then her new passive but ive been finding more success in the pbe with akali just buying rylai first for the hp+slow on all spells. Rylai into hourglass or abyssial has been giving me the most success with this new akali. i hate this new passive tbh, not doing extra damage to towers and having a cooldown on a passive sucks

Akali is SO HOT4 votes

Unless they delete Akali from the game gunblade will always be a good item on her :3

YuGiHo1 votes

why is that?

Akali is SO HOT1 votes

Her Q + Ult + Auto Attack + Q Proc + LichBane proc (if she has it) is a ton of single target damage which benefits greatly from the healing gunblade provides. The active adds to her combo and an item that gives her both AD and AP is really good. Unless they completely gut her numbers or outright remove her she will always be a great user of Gunblade.

YuGiHo1 votes

but why should she need to heal so much if shes an assassin, that sounds like a sustain fighter Aatrox to me. the ad is nice since she is melee and auto attack dependent got get off the bulk of her damage but i feel like she only gets it because its the only hybrid damage item available to her in the game.

Akali is SO HOT1 votes

That's how she survives in fights. She outheals the burst damage that the enemy team throws onto her. Because she has very low sustained damage she can't work as a fighter. Or at least she shouldn't work as a fighter which this rework is allowing her to do.

Dengeden1 votes

I don't see how. Akali vs any champion with range: She uses shroud, they AoE the minions to death.

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