Nidalee also has nerf up, so Lee has more of the spotlight.
And then you notice that they have Nautilus buffs, and Skarner buffs, and Xin Zhao buffs, and Volibear buffs, and Gragas buffs, and Zac buffs, and buffs to the tank jungle item, and... hey, wait a minute, DID RIOT ACTUALLY JUST BUFF THE WEAK JUNGLERS THIS TIME?!?!?
TL;DR: Lee Sin felt Philanthropic and donated some of his strength to weak junglers by robbing it from the strong, he is a true robin hood and should be venerated forever onwar— oh wait, he already is LOL.
Okay, I feel kind of stupid; I don't actually play Nautilus, and from what I understand, you max your W first (which seems to have gotten nerfed). I realize his E is now spammable, but I'm not really seeing how this is much of a buff overall; again, maybe I'm just being stupid, but would you mind explaining to me?
EDIT: So been reading around, apparently being reliant on your W is a bad thing for Nautilus but something he was sort of forced into because his E was inefficient, which it now is spammable? So overall buff, I suppose
Basically, the way that they changed his shield's scalings a few patches back, it is generally really weak to max it first (better as second right now) because it scales with max health and ramps up fine by buying items, but a lot weaker than it used to be when maxed early. E is about twice as spammable now and has more consistent damage output than his W (which doesn't give any damage once the shield breaks). So basically, yes, they made it so Nautilus has damage even once his shield breaks, just not as directly as everyone thought they would, and ultimately this will help out his early-mid game immensely by boosting his clear speed and DPS early while his shield is weak, where late game his shield scales hard enough to make him look to be a real powerhouse in team fights. He almost looks more like an AP bruiser in terms of damage than a pure tank except for his ridiculous CC output.
Aha, tank you for the explanation. Phreak senpai notice me :3
(that pun was legitimately initially an unintentional typo)
In all seriousness though, that's pretty cool, maybe I should start playing Naut, lol
well, i played him on pbe, and while his clear and damage(which were quite underestimated already) is damn good, he just needs tons of mana now. Even with
+
i went oom nearly every bigger fight unless i had blue.
Naut inc? lol
would probably leave you to vulnerable early/mid.
Rather get a
later on, but not a great option either. We simply have to face the truth: most taks would be alot more viable if it wasn't for their manaproblems, and the itemization for mana-sustain on tanks simply does not exist...
Would it be good of the tank upgrade to the machetes gave something like 0.5% missing mana region per 5 and got reduced by 50 hp or something like that?
nope, as sololane Tanks also have huge manaproblems(or aololane tanks would have manaproblems if saif problems wouldn't kinda preven them from sololaneing)
I'd prefer mana-sustain on a general tankitem.
I think
all could use a small buff anyway, so why not add a mana-sustain effeckt on them? Something like aborb 5 physical damage dealt to you and gain as much mana, so you not only recive less damage but also gain mana for tanking.
You also need to recognize the importance of the new tank jungle item. While the nerf does impact his early game (you might just use E at level 1 and get a good leash), the jungle item per second is doing AoE damage around you all the time. This damage will match and eventually succeed what your shield would have been doing, it's always up where your shield isn't. So early game aside, it's a good buff. It more or less weakens his laning, but you weren't doing lane Naut that much (sorry lane Nauts), but hey, you can use your E a ton (mana costs could get crazy though).
They will probably buff the level 1 damage but keep the level 5 down.
Level 1 that E costs a measly 50 mana. Lane Naut may yet live.
I play a lot of Naut, even when he was weak. He still has a fairly healthy clear, but he's weak to invades from stronger Junglers. His W was always the priority, and them adding scaling helps a lot late. I haven't seen the new buffs, but his E was still incredibly important. It generally lands multiple hits as someone tries to escape. Any Naut buff has me excited, personally.
I'm a little sad that Lee is left alone constantly. I don't want to see him made useless, because he's a lot of fun, but his power level is certainly a bit out of hand and the public outcry is, what you'd think to be, hard to ignore, but somehow he's left alone.
{quoted} Nautilus buffs
Naut's W is his bread and butter. The rest of his kit is fine, all that needs updating is his W.
They tuned back the damage on his W (down to 15/30/45/60/75 from 40/55/70/85/100) and made E's (Riptide) cooldown only 6/5.5/5/4.5/4 seconds from 10, meaning that he doesn't need his shield to deal consistent damage anymore, which is in fact a MASSIVE buff. They also reduced the E's mana cost to 40/50/60/70/80 from 60/70/80/90/100, which is also a massive early game buff, all for trading away some of the AP ratio (like nautilus ever builds AP anyway).
all for trading away some of the AP ratio (like nautilus ever builds AP anyway).
AP ratio down from 0.5 to 0.3. As you will be able to spam E every 4 seconds instead of 10, you will be doing 0.75 AP ratio over 10 seconds (mathematically speaking), so it's a flat buff to his AP ratio.
BTW, Nautilus often builds Abyssal and sometimes Rod of Ages, so yep, he gets ~150 AP from items.
Wow, I forgot that, and in that case, this is EVEN MORE OF A BUFF THAN I THOUGHT!
it's a rather huge nerf to his man though, the manacosts over 10 sec went from 100 to 200, and you really notice. And it isn't even a buff to his early mana, as you now NEED to use you E for camps(or trades in lane) and can't rely on only your W.
and Zac buffs
WHAT?!?!
It's a pretty small one, but it's there. They increased the knock back duration on his E to 1 second from half a second. That and he will really love the new jungle enchantment that is replacing juggernaut,which boosts tank clear as well as bringing back % health multipliers.
that's not small it's over 100% increase in CC
huehue
Doesn't matter. The biggest thing holding Tank junglers back is their complete inability to duel Lee Sin or succeed when he counterganks. When they meet in the jungle, they'll die, even with buffs. When Lee counterganks, it might as well be 2v1 in Lee's favor.
Do you realize how much Lee sin absolutely sucks right now? I have not seen a Lee do anything useful in a match in MONTHS. They always try to invade and start feeding me kills. As full tank Sion jungle.
Do you realize how retarded that argument is? Or, to put it another way, are you dumb enough to commit logical fallacies without recognizing them?
Let's ignore the fact that nobody who is WAY BETTER THAN YOU, SCRUB, is picking Sion jungle over Lee Sin jungle. Let's even ignore the statistics. You would still be arguing based on your level 21 experience that Sion is stronger than Lee Sin. That's completely idiotic. GTFO.
I'm sorry, you are absolutely correct that I made a faulty argument, however your Ad Hominem counter logic is far more flawed in that you assume several very important things about me. You assume I have little experience, when I have been playing this game for well over a year and a half. You take the fact that I made a hyperbole about Lee's current balance as grounds to assault me personally. You also default to insulting me instead of backing up your argument in any sound way. You have to realize that Lee sin is in fact much weaker than you claim he is, from a statistical and experiential perspective. You also assume that because Sion jungle is not a popular pick, that I am a n00b because of my personal preference.
Don't try to use the words logic and fallacy when you cannot support your claims either, you have only succeeded in making us both look foolish.
It isn't an ad hominem. For it to be an ad hominem, I'd have to substitute you being a moron in place of your argument, but a logical fallacy is not an argument at all. I have no need to offer a rebuttal; my original argument still stands, and is supported by players far more skilled and knowledgeable than you or I. Tanky junglers cannot duel Lee Sin in the jungle. Lee Sin, played intelligently, should be able to consistently three buff any of them without reprisal. If he can counterjungle them, he can ward their jungle, and if he can ward their jungle, he can countergank, where he will offer far more impact than the tank jungler. Yes, those junglers bring CC to the table, but that, on ganks, largely helps keep the enemy from running away. If the enemy has no desire to run away, what do you do when the CC ends and they have more damage than you?
I like tanky junglers, and would even argue they bring more to the table late game than Lee Sin does. Lee can only ult, as good as that is. Nautilus can grab, slow, ult, and generally be annoying throughout the whole fight. Amumu played properly is game-changing late. The problem is that they cannot make it to late game while still having any semblance of parity with the opposing jungler.
It isn't an ad hominem. For it to be an ad hominem, I'd have to substitute you being a moron in place of your argument
It's not ad hominem, maybe. It's still extremely rude and unnecessary to tell someone they're idiotic, and a scrub, and then with the GTFO. That's not very nice. I know it's the internet but we're all still people here and this is a community.
Go have your pillow fight somewhere else. I didn't say I was a nice person, and this community isn't any better as a whole.
Go have your pillow fight somewhere else. I didn't say I was a nice person, and this community isn't any better as a whole.
you're talking to people with no intention of being nice or at the very least, civil?
https://33.media.tumblr.com/0e46af70acad8b4010e7a90397f61198/tumblr_n6d22gY9Uv1r2fbkmo2_500.gif
i won't tell you what to do, but i feel that defeats the purpose of discussion
: Git gud filthy mana plebs.
360 no nerf
I can count on one hand the number of good lee sin players i have encountered. Those tank buffs though make me a happy zac main and his knockup is 1 sec !
Nidalee and Lee Sin the only two viable junglers? Gee that sounds like a lot of fun!
Nidalee got hit really hard today by some big damage nerf, and a TON of other junglers got some really substantial buffs.
So I guess you weren't paying attention to the buffs to
?
Naut also got the living crap buffed out of him today, plus we have a new jungle tank item in place of Juggernaut. Would not be surprised to see Naut's winrate skyrocket next patch.
His W was a nerf what the hell are talking about?
Reading comprehension OP!
The made his E have a 6/5.5/5/4.5/4 second cooldown, down from 10 seconds at all ranks!!! that almost doubles his DPS and early clear speed and means he doesn't need to max his shield first for clear anymore, which is better anyway since it only really scales into the lategame because it is actually quite weak maxed first and means his DPS doesn't go to s~*# once the shield breaks anymore.
Titan's Wrath didn't really need to be tuned down, but making Riptide spammable is an okay trade off I guess
Naut also got the living crap buffed out of him today, plus we have a new jungle tank item in place of Juggernaut. Would not be surprised to see Naut's winrate skyrocket next patch.
Riptide [E] - AP Ratio now .3 (down from .5) and now slows for 1.3 seconds (down from 2). Mana cost reduced to 40/50/60/70/80 (down from 60/70/80/90/100). Cooldown reduced to 6/5.5/5/4.5/4 (down from 10 seconds across all ranks)
Titan's Wrath [W] - Now deals 15/30/45/60/75 (down from 40/55/70/85/100)
this is not a buff the only buff here is that he gets a little better mana costs and slight lower c/d on his e but its lower damage the slow is weaker and his w is now weaker also. Not a buff nerfs to him with some sugar coated buffs to act like they aren't nerfing him.
The AP ratio nerf on it actually is still more AP damage over the course of 10 seconds than before, at an average of .75 AP if spammed off CD as opposed to .5 currently, he just has better DPS in exchange for weaker burst. You also forget that the base damage didn't get reduced on the E, meaning it will deal 2.5xs more damage over 10 seconds than live.
Those are freaking HUGE buffs. Learn to do the math before saying -AP ratio=nerf.
call me back when lee gets the nerfs he deserve
I'm kinda sad about Vi getting nerfed, but I suppose it had to be done. If it means other junglers getting the spotlight on a more even playing field, I don't mind having a harder time jungling as my favorite cop.
But since two of the holy trinity has been nerfed (or will be), it's only a matter of time... 
Urgot got buffed though
It begins 
if they nerf every jungler except lee at least we can just ban him. Hopefully the LCS will do the same and then riot would have to look at him
thinking positive :D
Lee has been nerfed 12 times over his lifetime. Just saying.
Lee has been nerfed 12 times over his lifetime. Just saying.
Yeah his wrists must be really red by now from all those slaps on the wrists he's gotten.
Edit: If you wanna see some REAL nerfs this is what they look like: http://leagueoflegends.wikia.com/wiki/Shaco/Background
Yeah his wrists must be really red by now from all those slaps on the wrists he's gotten.
Edit: If you wanna see some REAL nerfs this is what they look like: http://leagueoflegends.wikia.com/wiki/Shaco/Background
Real nerfs would be all the shit that happen to Vlad
Yeah, he's unplayable since they removed his ability to put a shield on a ward.
LOL