since people dont like garens villainy passive, i propose a compromise

Critmaster Garen··3 votes·1,059 views

replace it with atmas reckoning built directly into his kit.

meaning, remove the cap on the passive resistance stacks on his w, give him double the stacks on cannon minions and at lvl 6/11/16 give him 0.5% + 0.5% (up to 2%/2.5%/3%) of his maximum health per second in combat with enemy champions as bonus ad.

let him be the scaling juggernaut he was always meant to be and have his damage escalate the longer he stays in the fight with his opponents, and sticks to his target.

7 Comments

Tahminatrix 1 votes

Or make his ult an aoe skillshot similar to Leona`s with a very very tiny aoe in the middle that deals true damage (only big enough for one person to entirely fit in) and the rest does minor damage with some sort of cc, like a weak janna ult in the enemy team, take away his villain mechanic/damage on e and q and autos.

Reduce ult base dmg by 30-40%

He will have so much more utility / higher skill cap if his ult knocked enemies back like half an inch Except for whoever he landed it on

Critmaster Garen1 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=0000,timestamp=2018-10-20T17:30:44.782+0000)

Or make his ult an aoe skillshot similar to Leona`s with a very very tiny aoe in the middle that deals true damage (only big enough for one person to entirely fit in) and the rest does minor damage with some sort of cc, like a weak janna ult in the enemy team, take away his villain mechanic/damage on e and q and autos.

Reduce ult base dmg by 30-40%

He will have so much more utility / higher skill cap if his ult knocked enemies back like half an inch Except for whoever he landed it on

seems like a shitty tradeoff. he loses literally all his juggernaut melee power (really only currently against the villain) for his ult being more unreliable in an aoe, but still small enough that its still only going to hit one guy? and you want to reduce the base damage on top of that? lol.

like turning it into a skillshot by itself would already warrant it being aoe damage. thats not even talking the power budget that is in his villainy passive. at all.

Tahminatrix 1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=00000000,timestamp=2018-10-20T17:53:27.185+0000)

seems like a shitty tradeoff. he loses literally all his juggernaut melee power (really only currently against the villain) for his ult being more unreliable in an aoe, but still small enough that its still only going to hit one guy? and you want to reduce the base damage on top of that? lol.

like turning it into a skillshot by itself would already warrant it being aoe damage. thats not even talking the power budget that is in his villainy passive. at all.

You have any idea how powerful an aoe displacement would be....

Critmaster Garen1 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=000000000000,timestamp=2018-10-22T00:31:41.238+0000)

You have any idea how powerful an aoe displacement would be....

do you have any idea how powerful reliability is?

i get what youre trying to do, but it isnt even close to make up for the power budget of the villainy passive.

hed still be a shittier version of other juggernauts like chogath, or aatrox who get aoe displacement on their base abilities and higher base damage.

True Garen4 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=0000000000000000,timestamp=2018-10-22T01:20:40.005+0000)

do you have any idea how powerful reliability is?

i get what youre trying to do, but it isnt even close to make up for the power budget of the villainy passive.

hed still be a shittier version of other juggernauts like chogath, or aatrox who get aoe displacement on their base abilities and higher base damage.

Unlimited scaling on resistances, the way that you described, would be broken.

Buffing Garen W passive could be fairly done in a couple of ways: They could have left it at 30, but accelerated the stacking rate to .5, instead of .25. Better early game.

OR

Let it scale infinitely post-30, but at .125 rate. (This would get Garen to 40 resistances at ~200 CS.)

In my opinion, what they did was actually better (more responsible), especially considering that game length is shorter now. They just put Garen into line with Olaf, and gave him 40. If Garen gets 160 CS by 20m, he's doing pretty good... Infinite stacking at a reduced rate might be more fun in the long games, but giving Garen a reasonable but challenging goal of being fully stacked by 20m is the more practical option. There's just e sizable pool of opponents that can delay this and zone Garen during laning. And laning phase has been shorter this past year...

True Garen4 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=0000000000000000,timestamp=2018-10-22T01:20:40.005+0000)

do you have any idea how powerful reliability is?

i get what youre trying to do, but it isnt even close to make up for the power budget of the villainy passive.

hed still be a shittier version of other juggernauts like chogath, or aatrox who get aoe displacement on their base abilities and higher base damage.

Villain mechanic isn't perfect, but it's been a fair way to help keep Garen relevant in late Game. I wasn't around to experience Garen before the re-work, but this seems better to me, than what he had before. And with the way that bounties have been scaling the past few months, why change it now?

ZephyrDrake1 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=vw1gsx0p,comment-id=0000,timestamp=2018-10-20T17:30:44.782+0000)

Or make his ult an aoe skillshot similar to Leona`s with a very very tiny aoe in the middle that deals true damage (only big enough for one person to entirely fit in) and the rest does minor damage with some sort of cc, like a weak janna ult in the enemy team, take away his villain mechanic/damage on e and q and autos.

Reduce ult base dmg by 30-40%

He will have so much more utility / higher skill cap if his ult knocked enemies back like half an inch Except for whoever he landed it on

In other words "make his ult be useless"

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