Lets revive Atmas
since its removal there has been a certain hole in itemization. first of all, infinity edge is now the only item that grants critical strike chance without attack speed attached. there is also no item anymore that grants a stat combination of armor and ad for fighters. even though it was a nieche item, in some situations it was still nice that it existed.
here are my 2 takes on the matter:
option 1) - the old item with a slight change
the main problem with the original item was the midgame power spike it granted. it was incredibly cost effective even without health items to synergize with it, due to how the passive scaled off base health. so the solution should be rather obvious. have it scale with bonus health instead of total health to shift its effectiveness more into lategame, after the user has actually built some health items.
- 45 armor
- 18% critical strike chance Unique passive : You gain attack damage equal to 3,5% of your bonus health.
(up to 70 ad on a 4k health champion. comparable to
)
this would roughly amount to the same ad value as the 2% maximum health passive used to grant with the same amount of health items, while it would grant very little to no extra damage with the item alone. meaning an atmas rush wouldnt have the same effect as it used to have, while it kept its lategame effectiveness.
option 2) - same stat combination, new item
this is one idea i rather like. one of the main concerns, that made atmas such a nieche item in the past was, that while a lot of fighters would like the ad and armor combination on the item, they had little use for the critical strike chance, as the amount was not high enough to be reliable. so instead we could build wicked hatchet into the item. in principle, this would mean that even with an overall low critical stike chance, the item would still be effective. you would only need enough crit % to crit once in 3 seconds, to gain the full advantage of the passive. larger amounts of crit wont necessarily make the item work better. this means it would remain a good fighter item even with the crit chance attached.
- 45 attack damage
- 45 Armor
- 20% critical strike chance
Unique Passive: Critical strikes causes your target to bleed for an additional 120 magic damage over 3 seconds.
(possibly level scaling of the passive similar to sunfire cape instead)
this would also create a pretty good synergy with
bringing fighters up to a total of 30% crit chance. which should be enough to make full use of its passive.
+
=
+
+
"ATMAS" 

Meta, and a nice welcome to

.
and
, who lack tools beyond their damage to draw enemy focus while tanking. It would also make %currentHP damage, like Liandry's and BotRK, an especially strong countermeasure to Atma's bonus.
(875g) +
(300g) + 425g
Total Cost: 1,600g (150g more than Hexdrinker)

