Alright actually since we're here I have a better change for Sion's passive
As seen here Sion's passive got dumped on pretty hard last patch whether by mistake or cosmic radiation, but regardless I have a better idea than a simple revert
% damage: 10% -> 5% increasing by 5% for each subsequent hit
If he sticks to you successfully you get hammered, but he is less bursty with a single punch
Health loss: 2+1.4/level per tick -> 1+0.6/level per tick
The point of this passive is to zone the enemy after your death, it should last longer than 3 seconds
Debatable idea Activation delay -> Instant stand from death
Usually after you go down your enemy is already out of range by the time you stand up, and using your speed boost you're lucky to get 1-2 hits in However this might make him too dangerous, especially with the other buffs, so I'm not 100% on board
Thoughts, opinions, telling me his passive is better now without reading any of the math because flat < %, go
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