Barrier Rework - Rewarding the player at being hit.

kJs··3 votes·611 views

summoner 21 At the moment is outclassed by heal. Heal's permamanent health addition and movement speed boost provides a far safer pick over Barrier's temporary "health addition",

Here I propose a buff to the summoner 21 summoner spell. This idea is only conceptual and can be subject to appropriate change in numbers or duration if it is deemed too strong or somehow too underpowering. Note that number are not definite and only the 'mechanical' workings of the ability is what I emphasise.

To bring Barrier on the game again, Barrier should (overall): • Be able to be casted upon Allies not just on oneself. • Initially provide a shield of 470 points at level 18. Subsequent attacks towards the shielded target will provide (@18) 90 points of shielding per spell/basic attack taken by the shielded target. • The duration of the initial shield should last for 2.5 seconds. • The duration of the subsequent shields will last for 1 second, each shield can stack upon each other.

I'd really like to see what you guys think of Barrier and any other ideas you think would be great to bring Barrier back into the meta. I'd also appreciate what you think of my idea.

summoner 21 summoner 21 summoner 21 summoner 21 summoner 21 summoner 21 summoner 21 summoner 21 summoner 21 summoner 21

7 Comments

FHMarshy4 votes

I agree that barrier should be buffed to be an alternate spell to heal to be taken on ADCs. However, I think if you allow it to be cast on allies would make it a contestant with exhaust to be taken on support rather than ADC/

kJs1 votes

Diversity!

3TWarrior1 votes

they could always make barrier into a spell shield or a permanent shield that levels up

it'd be interesting (though annoying) to see someone with up to 490 bonus, temporary hp at the start of a fight

it would make ADC's slightly less able to be one-shot by assassins and could curb the flash/ignite and flash/heal meta

kile1471 votes

Right now it's generally taken as a counter to summoner 14. I think that a simple buff like increasing the duration of the spell a little to make it a little more forgiving for popping it early could help. Or if they wanted to cement its identity as a very short duration durability boost they could have it add some Armor/MR as well.

Hupsis1 votes

Yes, and then make summoner 1 usable on allies/enemies to dispel negative/positive effects.

For diversity!

kJs1 votes

and make flash usable on allies as wel!! kappa

Bârd1 votes

{quoted}

and make flash usable on allies as wel!! kappa

That... would be funny.

So you thought you could get away from my ult? Bard

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