Oookay...
Fighters =/= Bruisers. Saying a fighter is the same as a bruiser is like saying a rectangle is a square.
??? Fighters and bruisers in lol's terminology is the same (currently). Back in the past they might have been different but not nowadays. And yeah rectangle and square arent the same. But thats because we have defined them as different. In lol its the same. Tanks are durable cc powerhouses. Fighters are durable damage powerhouses (i wont go in details in their subclasses).
bruiser and juggernaut.
Yeah no. Its diver and juggernaut. In your own terminology it might be bruiser and juggernaut. But in lol's (and ofc its own community since we have supposedly accepted it as such) its diver and juggernaut.
Assassins are mobile, not sticky
Chances are that when something is mobile is also sticky. Sure not every mobile assassin is sticky too. But a good chunk of them are. Katarina, akali, ekko, fizz, kassadin, khazix and talon (though he needs walls).
Their job is to go IN, burst, and get out.
Which ekko can do.
You CANNOT mindlessly quote the wiki when the wiki is wrong; Bruisers are defined by their high base damage, mobility, and CC
Who told you that? Who told you that bruisers are defined by their high base damage mobility and cc? Im starting to think that you have confused skirmishers with bruisers, which even then its stupid since skirmishers are godlike duelists and being able to lose (usually) to other duelists in 1v1. So here the problem with your quote of " Bruisers are defined by their high base damage, mobility, and CC" because you obviously have no idea what you are talking about.
You cant define someone by their high base damage. You simply cant.
Mobile champs are usually either slayers or divers. There are also some other mobile champs that are adc (kalista, lucian, vayne, graves and maybe kindred) and ofc the only mage azir.
Heavy cc champs are either tanks (both vanguards and wardens) or mages (battle mages usually have the most cc of the mage class).
There isnt a SINGLE designated bruiser who lacks the three. Champions like Sion, Mundo, and volibear are more akin to juggernauts than they are bruisers.
Do you really compare sion's damage to mundo's? Inversely, do you really compare their cc with sion's? Are you oke there buddy? Do you need a glass of water or sth? And no both voli and mundo are juggernauts. And yet again bruisers (when we are talking about lol) means fighters. Both of them are fighters. Specifically juggernauts. Got it? Good. Dont ever again mention fighters=/= bruisers.
And actually, to lane a champion simply needs competitive waveclear.
sigh I said the single most important thing was damage. Of course there are other needs in order for someone to lane.
Braum? If his Q could pass through minions, he could be a fantastic top laner.
On the flipside if his q was able to go through minions, he might had lower damage to both his q and his proc on passive. Hell he could had a whole different interaction with his q and passive. And no he wouldnt be a fantastic toplaner. Both his w,e and passive are far more valuable to a duo lane, aka bot (or mid considering the latest strat).
Leona? If her Q could proc her passive for a cascading AoE, should could be a fantastic top laner. (By cascading AoE i mean "If leona uses E to get her passive on enemies, she can use Q to proc her passive as an AoE that procs other passives which are also an AoE)
That sounds extremely op. And vague considering you dont mention the other "passive which are also an aoe". This would totally change her whole kit. And she doesnt need a rework.
Poppy losing her %HP damage on her Q against champions would mean she no longer autowins trades, and has to build for damage.
No. Poppy losing her %hp damage would mean that the enemy is free to always force a trade. And because poppy will lack any sort of damage she wont be able to fight back, and eventually she will be forced to go b. Lose exp, gold and considering turret's durability, the turret. And she doesnt autowin trades. In order for her to win a trade (provided the enemy plays it good) she will have to pick up her shield, stun the enemy, hit her ulti and hit both instances of damage in her q. Also considering she also faces beefy targets, the %hp damage helps more against them, and less against squishy targets.
Orrn doing base damage on his W instead of %HP damage against champions would mean he no longer autowins lanes against melee champions unless hes aggressive and goes for thay playstyle.
In order for ornn to win a trade (provided, again, the enemy plays it correctly) he will have to land q, land e, use w and land the full ability, proc his passive, use his ulti and hit at least the knock up part.
Were also going off topic.
As long as we are getting a warning i suppose we are oke.