Can we buff flash please?

Hallbuster··1 votes·412 views

The 300-second cooldown is ridiculous! Teleport I understand, because you're actually saving time and traveling a huge distance, but flash is essentially a spell that takes you nowhere near as far!

Either lower the cooldown or increase the range. Riot needs to make immobile champions viable again (when was the last time you saw an immobile champion in LCS)?

18 Comments

BALDG1VEN BOOMER2 votes

Ezreal E too OP right?

Hallbuster1 votes

{quoted}

Ezreal E too OP right?

Yes, this expands on my previous thread.

Jo0o2 votes

Seriously?

It's already far and away the strongest summoner spell, as evidenced by the fact that it's almost always taken by all ten players in any given game. Failure to take flash indicates either a small exception to the meta (a couple of champs prefer ghost or are Shaco) or a fundamental lack of game knowledge.

Magical Zoe1 votes

Ashe Varus Jhin Nautilus Karma Maokai Are all pretty immobile and are played in LCS...

Hallbuster1 votes

{quoted}

Ashe Varus Jhin Nautilus Karma Maokai Are all pretty immobile and are played in LCS...

I'm sorry, but how is Nautilus immobile?

Dredge Line Cost: 60/70/80/90/100 Mana Range: 950

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor and the cooldown of Dredge Line is reduced by half.

Jo0o4 votes

You're totally right. Damn ninja Nauts parkouring all over the Rift.

Magical Zoe2 votes

He's barely mobile at best. What is nautilus gonna do after he hooks to the wall? He has one of the slowest base movement speeds in the game...he isn't gonna outrun shit after he hooks to the wall.

Hallbuster1 votes

{quoted}

He's barely mobile at best. What is nautilus gonna do after he hooks to the wall? He has one of the slowest base movement speeds in the game...he isn't gonna outrun shit after he hooks to the wall.

Movement speed and mobility are 2 different things. Then by that logic, MF could be considered mobile because her passive gives her additional movement speed.

Magical Zoe2 votes

You're just proving my point that Nautilus has no mobility lol

Hallbuster1 votes

{quoted}

You're just proving my point that Nautilus has no mobility lol

I don't know what you mean by this. You're saying a champion can't be considered mobile unless he has high movement speed and gap closers/escapes?

GankedByWindows1 votes

Yes? The more MS/mobility abilities a champion has the more mobile they are. Nautilus's only ability is conditional and he has really low MS to go with it. He is hardly mobile when you compare him to someone actually mobile like Ahri (Spammable non conditional MS boost, 3 dashes on ultimate) or Lee (high base MS, conditional dash, conditional but not really dash (w).

Hallbuster1 votes

{quoted}

Yes? The more MS/mobility abilities a champion has the more mobile they are. Nautilus's only ability is conditional and he has really low MS to go with it. He is hardly mobile when you compare him to someone actually mobile like Ahri (Spammable non conditional MS boost, 3 dashes on ultimate) or Lee (high base MS, conditional dash, conditional but not really dash (w).

Hmmmmm.

Fed by Snu Snu1 votes

The problem with immobile champions and flash is that buffing it also gives the same boost to mobile champions, lol.

I'd consider having flash disjointing projectiles once again though.

Magical Zoe1 votes

No..that was removed for a reason. Too many people back then were using it to tower dive and they would have died if their flash didn't disjoint. It basically guaranteed a kill if the enemy was low enough and backing.

Fed by Snu Snu2 votes

{quoted}

No..that was removed for a reason. Too many people back then were using it to tower dive and they would have died if their flash didn't disjoint. It basically guaranteed a kill if the enemy was low enough and backing.

Well, you don't have to worry about that anymore, because now people tower dive anyway due to how bad turrets are.

Mecha MaIphite1 votes

Why are you comparing flash to teleport? Flash is used in combat, to dodge skillshots, close gaps, or kite. Teleport is used for splitpushing and global pressure.

Unless you use flash to get to lane faster, or you use teleports as a gapcloser in the middle of a fight, there's really no basis for comparing them by raw numbers.

Hallbuster1 votes

[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=vpZwMzLs,comment-id=0004,timestamp=2017-05-16T00:14:43.515+0000)

Why are you comparing flash to teleport? Flash is used in combat, to dodge skillshots, close gaps, or kite. Teleport is used for splitpushing and global pressure.

Unless you use flash to get to lane faster, or you use teleports as a gapcloser in the middle of a fight, there's really no basis for comparing them by raw numbers.

Flash just feels so short. Like poof, there goes 300 seconds of wait time.

Zaurok1 votes

If anything they need to remove the no counter flash combos. How? simply put a tiny disable(think 0.3 seconds polymorph) to allow counter play reaction.

More from Gameplay

More by Hallbuster