The most well designed champion of each class.

Get Ogre Here··5 votes·3,402 views

Here are the champions who I think that each champ in their class should aspire to be like because they define the class well and are very well designed, at least, relative to the class they're in. Many of these picks will be very controversial and you, yes you, will most likely disagree with most, if not all of them. But I'd like to think most of my reasoning is fairly stable c:

Mages I'll start with the hardest one, because there are so many well-designed mages. But I think the one that takes the cake for who I think has the best design is Syndra. She has 0 mobility in her kit, but she has fairly good poke, okay CC, and decent burst. Everything a mage should have. And she's fairly skill-oriented. No matter what the preconceived notion about Syndra is, she can't just press R and one shot. She needs to set it up with her Q's first, then press R. It's not much, but it's something. Also her R doesn't have to be used for burst. It can be used to place a ton of balls, then have a massive AOE stun. (Saw this in a pro game once by Faker, I'm still shook from it). And while Syndra can be overbearing in some metas, I don't really ever recall her being overly underpowered, unless every mage is underpowered as well.

Assassins This one isn't very hard because there's so many stupid assassins that I can eliminate almost instantly. The 2 assassins I just considered are Zed and Kha'Zix, but the one that I decided was Khazix. The skill expression in his kit isn't super high, but he is squishy, has some mobility, some stealth, and burst, things every assassin should have. The great thing about Kha'Zix, though, is his burst is significantly less strong if his opponents aren't isolated. I love this mechanic because it just screams Assassin. He jumps into a lone squishy, bursts them, and jumps out. But if the squishy isn't alone, he gets wrecked because he can't get his burst off right. That one mechanic is what brings Kha'Zix to the top for me, even if in some metas he can be very overpowered, he's generally not too overbearing.

Tanks This one was pretty easy for me, but a lot of people will probably disagree with me because he was given the Ryze treatment. Ever since the trailer for Ornn came out, I knew he'd be my favorite tank. They messed him up a little bit, but he doesn't have much competition. He may be the most skill-oriented tank because everything he has is a skill-shot, and most of it is fairly short range. He has little reliable poke (which is something I hate on tanks) and not very reliable CC. In order to hit his major CC (his E) he either has to position his Q really well, or rely on a misplay on the enemy's part by walking too close to a wall or something. And his R is, while being fairly difficult to land, is very rewarding when you do. It is one of the most powerful ultimates in the game, and is honestly just super cool.

Marksmen/ADC's Holy shit this is hard.. Along with mages I think ADC's are the next best designed champions. I put a lot of thought into this one, and the one I decided to go with, from an entirely objective standpoint, is Jinx. There are several other ADC's who could easily take this spot, but here's my reasoning. Jinx has high damage, low mobility, and a little bit of utility. The way her Q can change her from poke to farming to poke to farming is really good for an ADC to have IMO, her W is a really nice poke/kiting tool, her E offers some hard to hit, but rather rewarding CC, which is something champs that almost made it like Kog'Maw and Sivir don't have. And her R doesn't need much explaining. It's a finisher, a cross map snipe, can steal objectives, and is really fun to play with.

Enchanters This one was essentially between Janna and Nami, but I decided to go with Janna. She just has the most skill expression out of all of the enchanters (if you're not counting Rakan, which many people don't). Janna's Q is designed in a very smart way, so the player really has to plan to hit it right. Her W is just a standard point-and-click poke with a slow and shit, and her shield, again, pretty standard. Where Janna shines is in her R. It's one of the best disengage tools in the game, and can work offensively if the Janna player is really good. The plays that can be made with this ability simply clear out the competition of other enchanters because it's just so fucking cool, not that there's stiff competition anyway.

Fighters I was somewhat hesitant to put this on the list just because 'Fighters' can be classed in so many ways, but this just includes fighters, bruisers, etc. Ya know. The one I chose from this large list of champions is JarvanIV. Jarvan really is rarely super overbearing but is never really weak either. I really like his flag and drag mechanic, I like the whole "2 abilities that are nothing alone but something together" is pretty cool, and it can lead to some cool plays. His ultimate is like a more balanced version of Camille's, in the way that it can be escaped, but usually you need something like flash to get out, because if he uses it he's generally burned any other mobility spells. I find it weird how he gets some seemingly very random skins (Dark Star, Hextech, I see no reason for these, especially when he got SSG, he's really not that popular) but I guess I don't mind. I think he's pretty well designed overall.

I think those are all of the main classes. Now, these aren't my favorite champions of each class by any means, they're just who I believe to be some of the most well-designed champions in these classes. If you read through all of those, you probably think I'm a fucking idiot in one way or another, and if that's the case, feel free to yell at me in the comments. I'll probably follow this up with a "worst designed champions for each class" list at some point, we'll see.

39 Comments

Hayaishi29 votes

Please stop saying Jinx is healthy.

Jinx is pure statcheck and has never been healthy.

Get Ogre Here2 votes

{quoted}

Please stop saying Jinx is healthy.

Jinx is pure statcheck and has never been healthy.

I'm fine with you having an opinion different than mine, but can you maybe make a counterargument or present a champion with arguments as to why they're more healthy?

Hayaishi22 votes

[{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=00010000,timestamp=2019-03-24T04:12:33.683+0000)

I'm fine with you having an opinion different than mine, but can you maybe make a counterargument or present a champion with arguments as to why they're more healthy?

Jinx is a statcheck, that is the counterargument. Champion has no gameplay beyond hitting people with AOE crits and getting some kills here and there with her ult.

If you want healthy marksmen go for Xayah Varus Jhin (now that the fast is gone)

Tobykachu1 votes

Xayah is not particularly healthy due to how powerful her ult is and how it negates so many champions in the game. Varus is close, but given how powerful he is in pro play whenever he's strong, it's hard to consider him balanced. Jhin is probably about as balanced as Jinx is.

LTK KoRo1 votes

the most healthy ADC is Draven just due to amount of sheer counterplay which his axes have. No other adc is close to him when it comes to relevant counterplay

Thefrostyviking1 votes

Problem with Draven is, when enemy cant punish him for his axes then he is literally impossible to beat unless you bring out some significantly large bullshit to stop him, if they do have the means though then he is utterly useless and he might as well not be there at all.

LTK KoRo1 votes

that's for sure better than any other adcs. lets remember that: Varus Vayne Jinx KogMaw Kaisa Tristana Sivir etc. are pure statchecks without any relevant counterplay. Draven can bully people, but counterplay to him is really clear and satisfying for both parties. Find me any other adc with counterplay other than "burst them" and "stay outside of their range"

Thefrostyviking1 votes

I honestly vastly prefer a middle ground to exist and as such i absolutely despise Draven, and i dislike the stat checkiness of the rest a lot as well, especially Jinx, kog, twitch, trist and Varus.

Although i dont know why you are on kai´sa and Sivirs cases, they are among the absolute best marksmen in terms of counterplay.

Kai´sa while possessing that ultimate and stealth still operates basically in near melee range, even a renekton can reach her with 1 dash, and she needs to land abilities in the early to midgame to do her damage properly, its really good counterplay as far as marksmen are concerned.

Sivir also work at a shorter range, is highly reliant on her Q up until like 4 items and good spellshield usage is a thing on her as well, makes her much better than say tristana who despite being supposed to be weak can still cheese fights at 6 and start a snowball scaling into a lategame monster in the midgame,,,,,much like Vayne.

LTK KoRo1 votes

Kai'sa range isn't bad for sure, and her kiting with e+r is too good, and her q is for sure too good in duels. Who cares if kai'sa got 100 range less than some other top-range adcs when she still have one instant reposition tool and stealth+speedboost. Also Kai'sa have mixed uncounterable damage, so uh, i'd say she's designed worse than draven for sure

and my problem with sivir is that she's another statcheck without any relevant counterplay after she gets 3 items.

Thefrostyviking1 votes

Kai´sa´s ult and E are still so much more healthy than say vayne, tristana, cait or Twitch, at least kai´sa goes near you at a few points while those stay miles away, and still do more damage than her against anything that isnt a full tank.

Furthermore the mixed damage isnt really that high, with the current build you just need item 3194 and a item 3143 and she will instantly lose a lot of steam, i tried it on shyv and it worked great enough.

She can be counterbuilt and she isnt extreme, a much better case than Draven who either works and is a monster or doesnt and ...doesnt exist.

Now Sivir´s case is harder post 3-4 items, but i´d still argue that she is better than most still.

First is the shorter range, and the lack of anything like Tristana´s Q or Vayne´s W means she can be counterbuilt and she wont dish out 7 autos in a second doing insane damage before anyone can react.

Rather Sivir tends to run around with her ult and spellshield which means if you deal with those you can get her, and i must say i prefer her running around quickly infront of me over Twitch standing 3-4 times further away killing 3-5 members of my team at the same time.

The real deal of Sivir isnt really burst or overwhelming damage, rather she goes for utility and AOE more than other stuff, her R allows her team to move quickly when needed and her Q+W are devestating in teamfights if the enemy team clusters or get gathered together by her team.

Hayaishi21 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=000100000000000100000000,timestamp=2019-03-24T17:52:23.426+0000)

that's for sure better than any other adcs. lets remember that: Varus Vayne Jinx KogMaw Kaisa Tristana Sivir etc. are pure statchecks without any relevant counterplay. Draven can bully people, but counterplay to him is really clear and satisfying for both parties. Find me any other adc with counterplay other than "burst them" and "stay outside of their range"

How doesDraven have more counterplay than Varus whose entire kit can be sidestepped.

Varus does 0 damage unless he hits his abilities or is just 10 times more fed.

Dravens counterplay is just that "burst him down before he lifesteals all back up while doing 600 damagd crits per basic attack

LTK KoRo1 votes

how? it's pretty simple. When varus is usually meta, he's build as a on-hit menace, and he doesn't need to hit anything then, he just melts your ass with his high counterplay autoattacks

Hayaishi21 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=00010000000000010000000000010000,timestamp=2019-03-25T06:35:32.726+0000)

how? it's pretty simple. When varus is usually meta, he's build as a on-hit menace, and he doesn't need to hit anything then, he just melts your ass with his high counterplay autoattacks

Varus has been meta 3 times and two of them were was a poke AD (AD mid with tear and lethality bot lane). He has only been meta once as an on-hit champion which is his most recent iteration.

You can't really take a champion's power level when they are meta as their healthiest counterpart. What is usually meta in this game is only meta because its disgustingly overpowered. Happens with Varus and it happens with Draven.

Even on-hit Varus needed to hit his abilities. To actually reach the point where he destroys you with just autoattacks he needs to be vastly ahead because not even late game he kills stuff without hitting them with his rotation. So how does he get fed without his abilities?

All of his abilities have counterplay, and he is also an immobile carry, while draven has never been an average champion in this game. He is either overpowered and ends the game at min 15 or he isn't worth enough to be picked.

Then again i understand Varus, like any other champions has points in the game where he can be unhealthy, but since "who is healthier than whom" is relative i believe we might not ever agree on it.

Hayaishi22 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=0001000000000001,timestamp=2019-03-24T13:23:00.837+0000)

the most healthy ADC is Draven just due to amount of sheer counterplay which his axes have. No other adc is close to him when it comes to relevant counterplay

Considering he out trades everyone in bot lane and snowballs harder than assassins i wouldn't say that.

LTK KoRo1 votes

considering that he's a lane bully who's nearly impossible to pull off during teamfights i would say that. If you go even with draven during laning, you won lane basically

Z3Sleeper4 votes

[{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=,timestamp=2019-03-24T03:34:51.486+0000)

Along with mages I think ADC's are the next best designed champions.

I spit my drink.

[{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=,timestamp=2019-03-24T03:34:51.486+0000)

(Ornn's) R is, while being fairly difficult to land, is very rewarding when you do.

I spit my drink again.

[{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=,timestamp=2019-03-24T03:34:51.486+0000)

(Kha'Zix) is generally not too overbearing.

At this point I don't have a drink anymore.

Z3Sleeper3 votes

Syndra?! Lmao that E has never been nor will it ever be balanced with that insane range and instantaneous cast time.

Ofcourse she's by no means OP right now, because her numbers are intentionally kept lower because of her E (whether or not they admit/realize it).

If you want the most well designed mid laner, it's right here: Velkoz or here Lux or even here Orianna

Get Ogre Here1 votes

{quoted}

Syndra?! Lmao that E has never been nor will it ever be balanced with that insane range and instantaneous cast time.

Ofcourse she's by no means OP right now, because her numbers are intentionally kept lower because of her E (whether or not they admit/realize it).

If you want the most well designed mid laner, it's right here: Velkoz or here Lux or even here Orianna

If you watch more than 1 LCS game with Syndra in it you'll know that her E is very possible to dodge.

Z3Sleeper1 votes

Possible on 0 ping alongside predictive dodging? Yes. Possible on 60+ with predictive dodging? Sure most of the time. Without predictive dodging and just on reaction? No.

Do you know how fast that thing moves? 2500 units/s. Know how fast Kalista's Q is (which is one of the fastest skillshots in the game)? 2100.

Hell Ashe ult is only 1600. Syndra E is goddam fast man.

0 Hogapu2 votes

where are juggernauts though ? :|

intersting thread. when you think about it, every champion has some flaws in its kit, and it's hard to have a healthy yet viable champion.

Ahri Baka2 votes

Healthy mages Ahri Lux

Healthy Assassins , non , or actually maybe Elise

Healthy Adc Jhin Varus

Healthy Junglers Vi Kayn

Healthy Supports Janna Nami

Healthy Top laners Garen

LTK KoRo1 votes

ahri, vi, kayn and janna aren't healthy champions for sure

Z3Sleeper1 votes

I'd honestly put Alistar on that list too. He's only viable because of his extremely gimmicky "press me for 70% damage reduction for 6 seconds" ultimate, which is why Sylas is so goddam strong when there's an enemy Alistar in the game. That ult is ridiculous.

Also I think Garen is actually unhealthy, but for opposite reasons than the rest of them (up design instead of op design). His design just isn't suited for organized play outside of the occasional "my stats are so high I'm viable as a blatant hard counter" like we saw last season with Garen mid.

His design in general is just way too much straight up statchecking. He gets a semi-pass due to having some forms of skill expression (W CC reduce + more damage reduce on good timing and Q removing slows also rewarding timing and decision making). But outside of that, he's pretty much just a hard statchecker. The only person who is a worse offender in this regard than him is Mundo.

LTK KoRo1 votes

ali ult is fine considering that he's supposed to have 0 gold income. He can't function without his ult after like 10 minutes of the game, without his ult he would be a boring peelbot, but with it he can be a reliable engage. I like that tbh

100% agree with garen

Soul Dealer1 votes

I agree with everything expect for fighters. I think Jax is the best designed champ in the fighter category. He has one mobility spell that he can use to either engage with or run with, a simple aa reset that is not too complicated, a great defense spell in his e that makes him very hard to 1v1 and an all around great ultimate that allows him to last in team fights. I likes Jax design be he is designed to be op, I think more champs should be designed to be op because that’s what makes them fun to play.

Baron Barian1 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=0000,timestamp=2019-03-24T03:39:59.807+0000)

I agree with everything expect for fighters. I think Jax is the best designed champ in the fighter category. He has one mobility spell that he can use to either engage with or run with, a simple aa reset that is not too complicated, a great defense spell in his e that makes him very hard to 1v1 and an all around great ultimate that allows him to last in team fights. I likes Jax design be he is designed to be op, I think more champs should be designed to be op because that’s what makes them fun to play.

You actually want the game to have more broken and unbalanced champions?

Soul Dealer1 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=00000000,timestamp=2019-03-24T03:50:46.264+0000)

You actually want the game to have more broken and unbalanced champions? Every champ has to have something frustrating to play against. For Jax it’s his e, for teemo it’s his shrooms, for Nasus it’s his wither. I could go on and on, the problem is when a champion has to many op things in one kit, for example, garen. Garen has a passive that lets him regen health quickly, a enhanced aa that gives him move speed does good damage and silences, an ability that gives him insane tankyness for 2 seconds while rescuing cc effect, and an ult that is an execute while also doing true damage to one champion. Compare that to Jax, it’s ok for garen to have one or two of those things but having all of them makes it not ok, meanwhile Jax has 2 things that are frustrating to play against, his e which is his main gimmick and his ult which is not super annoying but can be put here as well. That 2 things compared to 4 things on garen. Every champ should have 1 or 2 op things but no champ should have 4.

Z3Sleeper3 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=000000000000,timestamp=2019-03-24T05:49:38.192+0000)

the problem is when a champion has to many op things in one kit, for example, garen.

Alright we're done here.

Get Ogre Here2 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=vmjIELie,comment-id=0000,timestamp=2019-03-24T03:39:59.807+0000)

I agree with everything expect for fighters. I think Jax is the best designed champ in the fighter category. He has one mobility spell that he can use to either engage with or run with, a simple aa reset that is not too complicated, a great defense spell in his e that makes him very hard to 1v1 and an all around great ultimate that allows him to last in team fights. I likes Jax design be he is designed to be op, I think more champs should be designed to be op because that’s what makes them fun to play.

I agree with most of this, but you rammed this comment's credibility into the ground with the statement at the end. Read it out loud, it doesn't sound too good.

The thing is, I tried to make this list as objective as possible, but some personal opinions got their way in there. This includes the fact that I do NOT like champions that you can't hit. This includes untargetability and Jax's E. It feels really frustrating for me to play against, so I opted not to put him on the list.

Ao Dracona1 votes

Here are mine Ivern Teemo

Tobykachu1 votes

This lis feels mostly accurate, except for a couple of classes, mainly support and assassin. Kha Zix is arguably one of League's most hated champions. I'd much rather have on my team/play against an Ekko than a Kha'Zix. It seems unfair to narrow down the support role to just enchanters and not mention any other types of support, but even as far as enchanters go Janna is extremely poorly designed. Remember the ardent meta and how Janna was unquestionably the most broken champion and how absolutely everyone loathed her, due to being extremely easy whilst also offering everything to the team? I'd say Nami is without a doubt the most balanced enchanter and possibly even the most balanced support in general, perhaps tied with a couple of others.

USAstar1 votes

As I see it, Fiora with the blade waltz is the most well designed champion ever.

Jalesom1 votes

I look forward to a new mage that has a higher skill cap and interactivity than Syndra. What I like about her so much is she is vulnerable with low mobility but incredibly powerful in the right hands. She has taught me just how important positioning is at all time throughout the game. Learning that positioning translates to any other backliners. The challenge of changing her build for the match up is also so important. Rune selection can differ every game depending on the match up.

Sirsir1 votes

Marksman: Kog'maw. Scales into late game, if he gets peel he carries, if he doesn't he dies.

Enchanter: Nami. Far greater skill expression than Janna IMO. Passive management, bubble is about as hard to land as Tornado

Tank: Nautilus. 5 abilities, 4 forms of CC and a shield. Can engage and peel at the same time.

Assassins: Evelynn. Gives a warning that doesn't give her up outright, pops up out of nowhere, deletes ONE person cough cough ZED cough cough and disappears again.

5or6stores1 votes

Mage: Ahri. Simple yet functional kit with ample room for skill improvement. Has to hit a skillshot to kill you.

Assassin: Katarina Flashy without feeling overloaded or unfair (i.e Yasuo)

Tank: Poppy Similar to Ahri, her kit is easy to understand but has a lot of room for execution. Doesn't ever feel unfair. Points for cuteness.

Marksmen: Xayah, and she's LIGHTYEARS ahead in design compared to champs like Sivir Jinx Vayne. Literally always feels fair when she kills you. Honorable mentions to Jhin Varus Caitlyn.

Support: Nami self-explanatory

Fighter: Irelia similar to Katarina, also extremely fun and cohesive to play.

Radiant Seraph1 votes

Best designed mage I'd say is Vel'koz. Has high moments via his ult and passive, and clear weaknesses in getting on top of him since his Q is hard to reactivate at close range. He can be annoying to deal with from behing though. Syndra is too Jack of all Trades-y and has a free out of jail card i her E. Also her ult is bullshit.

Best designed assassin is EASILY Evelynn. Feels awesome to play, and has clear windows of opportunity to play around. Kha'zix's point and click burst without warning isn't good for the game.

Best designed enchanter is Nami, hands down. The only one that has a real reason to interact with enemy champions with non targeted spells.

I don't think any fighter is specially well designed, but if I had to choose one would be Illaoi. Close range as her weakness, and her greatest strength being a good setup of tentacles with her ult. Jarvan is a tanky assassin.

Marksmen are bullshit in general. The only one I don't have a problem with is Jhin. He actually takes time to DPS you to death and also provides some utility, unlike other marksmen.

I can agree with you on Ornn.

Jinzo Torrance1 votes

Hell no, Syndra is too reliant on CDR to make her kit work and having her ultimate up to have kill pressure and she's to be kept extremely weak because of it.

TwistedFateKarthusViktorVelkozMalzahar are probably the top 5 best designed mages.

Thefrostyviking1 votes

I disagree on many of these!

First up, marksmen as a class are not balanced or healthy, this because their main way of dealing damage comes from rightclicking their enemies to death which doesnt really have any meaningful counterplay and success is determined by stats more than anything, which is made worse by many of them having high range.

The most healthy marksmen are those who are ability reliant or need to get into short range to get their real damage out, like Lucian, kai´sa and Jhin, arguably MF too.

Then for mages, mages often have the problem of having high range, high base damage(or the ability to spam cast) and reliable CC ontop, this makes them very tyrannical quite often against many, particularly melee or shorter ranged marksmen.

Then for tanks, the problem with Ornn are twofold, first is that he has a ton of max health damage built into his kit which makes him absolutely run over people he really should not quite often when not nerfed to the ground, second is that his ult is fast, its huge and it has massive impact.

This means that slower champions are completely brutalized by him and have no way to deal with him, i´d instead say that Leona and Amumu are healthier as they have clear cut counter play available to everyone even if limited.

Forthly, assassins, kha6 is a terrible example, the reason being is that he deals too much of his damage while invisible which inherently lacks counterplay and he even roams a significant portion of the map while also invisible which invalidates the ability to react to his movement so you just end up having him randomly appear next to you and deal massive amounts of damage very quickly with no chance to stop him.

In this regard eve and akali are better designed, Eve with her reliance on her W and R and akali with the need to hit her target multiple times unless fed.

Enchanters as a class are shit, they are literally just statboosters who have very little skill expression in the end, sure you can poke well on some of them but in the end someone sitting back and chilling while being around and someone poking a bit will end up about the same in a teamfight, spamming abilities on a short cooldown while staying in the far back while not actually letting the enemy team interact with them much at all.

Finally for the fighters, to be honest i am not sure any of them could be considered "the best" because all of them are extreme in some way, Jarvan for instance frequently rolls high AD builds where he just uses E-Q-R-AA-tiamat-AA to quickly get on his opponents and just blow them sky high in a heartbeat.

Offering very little opportunity to stop him as his E-Q-R cant be cancelled.

To be honest i´d probably rate Yorick higher, he needs his E,R and W a lot which gives more to react to and play around, although he isnt exactly problem free either given how often he becomes top tier OP by minor changes.

L Psy Kongroo1 votes

I disagree on a few choices here, but I'll only list the ones I know the most about.

Mages: Velkoz Out of all mid laners in the game, Vel is one of the scariest to face when ahead but also one of the easiest to play against if you know what you're doing. This makes any matches against him purely about player agency and raw skill. A good Vel'koz is a terror, but even against a good Vel'koz there are opportunities for an equally good player to take advantage of due to his kit being completely skillshot-based. Vel'koz being meta also means that mid lane is fulfilling its intended purpose: a place where squishy mages with ample waveclear and good roam potential can thrive. Obviously Vel'koz doesn't have the best roams in the game, but that's the beauty of it. Vel'koz players need to WORK for their victories, instead of having someone like Talon or Zed simply walk bot lane for a free double kill whenever their ults are up.

Assassins: Shaco Gonna show my bias on this one, since I'm a Shaco main, but hear me out. Shaco is one of those champions who is loved by his mains and despised by everyone else. His kit is absurdly strong in the right hands, he's notorious for abusing items, his playstyle frustrates players to no end, and he snowballs harder than any other champion in the game. Despite these faults, I believe a meta where Shaco is strong (but not TOO strong) can serve to teach players a lot about the game itself. Shaco does one thing, and he does it well: he punishes mistakes. His abilities allow him to wreak havoc on disorganized, uncoordinated teams, and on players who lack the game knowledge to play against him. I don't mean to offend anyone by saying this, but it's a simple fact that Shaco thrives in situations where players are inexperienced. To play against Shaco requires an entirely different set of skills than what your average player is used to. Because of the simplicity of his kit, a greater burden of knowledge is placed on one's strategic aptitude and the ability to think in unfamiliar terms. A good example of this is warding. Warding against a Shaco is completely different than warding against other junglers because there are a lot more places Shaco can gank from. Thus, it is more effective to ward Shaco's camps rather than lane bushes. Knowledge of jungle routes is important in predicting where Shaco might show up next. Playing against Shaco requires you to plan your moves carefully so that you can foresee in advance where he will be and act accordingly. In essence, you must put yourself into the mind of the Shaco player. And this is why Shaco is such a joy to play against. It's a battle of wills, a meeting of minds; one person's strategy and tactics vs. another's. Much different from the usual mechanical outplays that people are used to making. Shaco draws people out of their comfort zone and forces them to adapt to unique situations more so than any other champion in the game. Every time I play against Shaco I learn something new about the game, or I play the game in a way entirely different from the way I usually do.

ADC: Ashe Gonna keep this one short and sweet since I know the least about the ADC role, but Ashe is basically the most balanced ADC in the game. Even if she gets incredibly fed, there's always a way to take her down. Ashe is a very unforgiving champion to play as, and this means that Ashe lanes are typically more about an ADC's relative skill than anything else. She doesn't have any bullshit safety mechanics like Tristana, she doesn't have absurd burst damage like Xayah or Draven, and she doesn't have any way to turn the tables if she messes up like Vayne. She's a pure ADC, one of the last there is. Playing against Ashe, you never feel like the game is hopelessly over if she's fed, and in this meta that means something.

Support: Bard I'm gonna preface this by saying Bard IN HIS CURRENT STATE is not my ideal Bard. He simply does too much damage right now (but then, who doesn't?). For this pick to be valid, damage creep would have to be scaled back; think Bard how he was 2 years ago. Anyway, Bard is a champion that I feel doesn't get enough credit. I've seen Bard players pull off amazing things, and anyone who can play this champion well has my full respect. Playing against Bard is just so damn entertaining that I can't justify giving this spot to anyone else. He can do things that no other support in the game can, but at first glance his abilities belie his potential. Bard games are great because they force people to get creative with how they use their champion. His original intended purpose as a roaming support was, at the time, something entirely unheard of when it came to champion concepts. A good support would, of course, roam to other lanes when the opportunity presented itself, but Bard is the first example of a support designed with roaming as a major focus of his playstyle. As I mentioned in my Shaco example, anything that forces players out of their comfort zone to experiment with new ways to play the game is a good thing in my book. Adaptability is key when it comes to playing Bard, and it's also important when playing against Bard, because there are so many ways he can aid his team.

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