Cassiopeia; A Gameplay Update
This idea has been given by someone and I am building off of it, where Cassiopeia becomes a pure (true and true) damage over time poison mage. So this idea will have absolutely no front loaded damage and all damage is back ended that requires ramp up time on targets.
Basic Attack Range: 550 units Movement: 335 units per second
Venom (Passive): Cassiopeia's abilities apply stacks of Venom for the next 3 seconds with each stack dealing 6(+3%AP) magic damage over the duration stacking infinitely.
Noxious Blast (Q): Cooldown: 4 seconds; Cost: 50 Mana; Range: 850 units After a brief delay, Cassiopeia blasts the target area to apply 2/3/4/5/6 stacks of Venom to struck enemies.
Cassiopeia gains 20% bonus movement speed for 3 seconds if she strikes an enemy champion with Noxious Blast.
Miasma (W): Cooldown: 14/13/12/11/10 seconds; Cost: 40/50/60/70/80 Mana; Range: 850 units Cassiopeia throws a cloud of poison to the target area that slowly expands over 7 seconds slowing enemies within by 25/30/35/40/45% for 2 seconds and applying 1 stack of Venom per half-second to enemies within the poison.
Twin Fang (E): Cooldown: 5 seconds; Cost: 20/30/40/50/60 Mana; Range: 700 units Cassiopeia fires fangs at her target to apply 2 stacks of Venom and heal Cassiopeia for 4/8/12/16/20(+5%AP) health. Twin Fang increases all poison damage against its target by 10/15/20/25/30% for 1 second.
If the target was poisoned then Twin Fang's cooldown is reduced to 0.5 second.
Petrifying Gaze (R): Cooldown: 120/110/100 seconds; Cost: 100 Mana; Range: 825 units; Angle: 80 degrees After a brief delay, Cassiopeia blasts enemies in a cone to slow them by 60% for 2 seconds, if they were facing Cassiopeia then they are stunned instead for 2 seconds, and struck enemies gain 5/10/15 stacks of Venom applied to them.