Can we have the bleed nerf to Darius reverted?
For those who don't know the nerf, it made the bleed damage go from .4 bonus AD to .3 bonus AD, effectively slightly nerfing his early game by minimal damage but making his late game suffer more.
For the math: Before if he had say 90 bonus AD his bleed would deal an extra 36 damage, in todays game with the nerf to making it .3, he would deal an extra 27 damage.
That doesn't seem like a big difference? That is per stack for the bonus damage he gets, multiply 36 by 5 and 27 by 5 and you get 180 and 135 bonus damage on a 5 stack target. That is huge late game, you need all the extra damage you can get as Darius, this was a big nerf to his late game, the numbers may not seem high in themselves but for the way Darius's bleed works, he needs the extra damage to wittle the enemy down before he dunks them. In total, he lost 50% bonus AD damage in his bleed late game.
Now lets look at the early game to show how this affects it, we will go with 20 bonus AD early game at levels 1, 3, and 5.
Level 1 (0.4 bonus AD) 12 base damage over 5 seconds on his passive, with 20 bonus AD at level 1 he will deal an additional 8 damage over 5 seconds, he will deal 100 magic damage over 5 seconds with 5 stacks.
Level 1 (0.3 bonus AD) 12 base damage over 5 seconds on his passive, with 20 bonus AD at level 1 he will deal an additional 6 damage over 5 seconds, he will deal 90 magic damage over 5 seconds with 5 stacks.
Level 3 (0.4 bonus AD) 15 base damage over 5 seconds on his passive, with 20 bonus AD at level 3 he will deal an additional 8 damage over 5 seconds, he will deal 115 magic damage over 5 seconds with 5 stacks.
Level 3 (0.3 bonus AD) 15 base damage over 5 seconds on his passive, with 20 bonus AD at level 3 he will deal an additional 6 damage over 5 seconds, he will deal 105 magic damage over 5 seconds with 5 stacks.
Level 5 (0.4 bonus AD) 18 base damage over 5 seconds on his passive, with 20 bonus AD at level 5 he will deal an additional 8 damage over 5 seconds, he will deal 130 magic damage over 5 seconds with 5 stacks.
Level 4 (0.3 bonus AD) 18 base damage over 5 seconds on his passive, with 20 bonus AD at level 5 he will deal an additional 6 damage over 5 seconds, he will deal 120 magic damage over 5 seconds with 5 stacks.
What does this prove? His early game will be buffed with this nerf revert but just by 10 damage if he has 20 bonus AD, if he has less than 20 bonus AD he will deal less than that. This nerf revert is geared towards his late game and I highly doubt this buff would make him unfair to play against, it will just give him more relevance in the late game.
? :'(