Is it worth actually trying to make Malzahar's Voidlings relevant?
I'm sure people realize that the reason Malzahar's Voidlings were moved to an active ability is because they were perceived to be a core part of its kit that needed to be highlighted. The requests for AD and jungle Malzahar to still be viable play styles being the main reason for this.
This, of course, has caused nothing but problems for Malzahar. Who has now been nerfed god knows how many times due to the ability that makes the off-brand play styles possible, or at least did in the past.
From what I remember playing of old Malzahar ages ago on another account, his passive felt very underwhelming in lane. Only occurring every 4 spell-casts, on a champion with fairly high cooldowns and mana costs, plus an ability that rewards you with NOT having to recast it if you're using it well.
I guess the point I'm making is, even if he were to have his kit reverted, is his passive actually worth keeping it around? It's an occasional "meh, okay" bonus for AP Malz, seeing as they didn't even scale with his AP at all, while making AD Malz complete AIDS (snerk) in URF (hi, I'm going to knock down all your turrets with my swarm of 100% Bonus AD scaling minions, kthx).
I feel like a variation of his current passive that's re-designed to favor Malzahar being in combat, and without the CC immunity, would be a neat idea. Particularly using the flavor of his being a prophet.
Passive: Portent of Futility
While in combat with enemy champions or monsters, Malzahar will gradually see into his targets' futures.
When he has fully seen a target's future, he takes greatly reduced damage from them. This effect lingers for a brief period once the target damages Malzahar, after which he will again begin to see into the target's future.
Damaging his targets with his abilities will hasten Malzahar's vision into the future.
Like a more powerful but delayed Phantom Dancer passive that he can apply to multiple targets, and making it trigger more often if he's using his abilities.
Another thing is that I think Malefic Visions should reset its cooldown on kill rather than automatically jumping to a new target, just to alleviate his "AFK farming" issue.
Just my thoughts.
