Can we talk about how bad the Q mana nerfs have made Sona feel?
If I could sum up Sona's pre 20 minute gameplay i would sum it up like this - Kill me
You don't get to do anything now early as Sona, specially against hard matchups (oh that's basically 3/4th of anyone who can go botlane now) As soon as you take even just a small trade, your mana bar is gone and you literally becomes a minion that saps XP until you go to base, countless times I have witnessed my adc go a little too far out to get one minion then get dived on by the enemy support and adc only for me to sit by idly and watch them get murdered because I am so exhausted just from managing small interactions in lane that other supports pay 1/4th of the mana for
This is the type of limited early to late scaling that I would expect after 30 mins I should be 1 shotting tanks for, but no Sona performs a bit over average lategame and many supports are still better in a 40+ minute condition
Sona's earlygame hasn't been that good for a long time, maybe the illusion that she comes in to smash a banger of a Q-Passive every once in a while makes her seem good, but catch her with any CC and she is a free pot of gold, it really didn't need the hard nerf to playing more aggressively because she is at her weakest when she is actively trading, it also causes a knock on effect with her gold generation due to not being able to proc your spellthieve as often because your Q kills your mana bar, and it also forces you to rush a Tear to address your god awful mana situation, pushing back her item queue for 750g
Even if Sona needed nerfing (honestly did it really need to happen, all her runes got nerfed, she was sitting at 52% w/r before the patch what is pretty normal for Sona) they should have hit her lategame rather then early, most games don't even last long enough for Sona to consider "early" to be over and I just feel like I have wasted my time when I get in games that snowball so hard
Can I play the game again please?
