So...evelynn Ultimate change did not go through?
That is a pity. =( She really needed it
That is a pity. =( She really needed it
Are you joking? it was a massive nerf....
You needed 500 AP to break even to the way it is now. It was a straight up gutting of Evelynn and we're lucky it didn't go through.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005,timestamp=2016-08-23T03:43:18.696+0000)
Are you joking? it was a massive nerf....
No, it was a massive buff, but you're too focused on the damage, which is the worst thing to focus on because her ultimate is not used for its damage capability.
Evelynn's ult is used purely for initiation.
If you are using her ultimate at any time before this period, where the target is BELOW 100% HP, then you are missing out on a significant portion of damage.
On top of this, Evelynn is not the primary initiator for a fight, she acts as a back up tank to your primary tank, like Maokai or Jarvan, who have hard CC and can keep the target in place for Evelynn to follow through, because her ultimate is a soft SLOW.
She cannot use it for the purpose of finishing off a target, it won't kill, and combined with the nerf to her W where the bonus MS was removed, means she has no method of chasing down a target who uses a gap closer greater than flash range, or can jump through walls like Riven, or Lee Sin, or Elise, or any other competitive jungler.
The only way she is hitting you beyond stealth range, is with her ultimate, which she uses for initiation, because its the only thing it can be used for initiation, because it cannot kill, and she has no hard CC.
The reason Riot hasn't touched her ultimate after changing it from maximum HP to current HP, is because it is so weak nerfing it would not significantly impact her gameplay. That is why RIOT nerfs anything in a champions toolkit, to make an impact that can alter the gameplay and balance the champion. This is why her Q got buffed, then nerfed. It actually impacted her. Her W got nerfed. Again it impacted her. Her E got a on hit effect, again it impacted her. Raising the cooldown on her ult or lowering it? Not impactful.
You needed 500 AP to break even to the way it is now. It was a straight up gutting of Evelynn and we're lucky it didn't go through.
Good, because Evelynn was intended to be an ASSASSIN, which means building a significant amount of AP to kill the target. 500 AP is not hard to achieve on Evelynn even as an AP bruiser type. Let alone, guess what happens when the target falls to 75% HP? you suffer a 33% damage cut in damage output from Evelynn's current ultimate. With the change? No change.
She would be able to use her ultimate to finish an opponent, use it to save herself after a failed gank more easily without being chased down and murdered easily by Lee sin and Evelynn, or use it as initiation.
That's why the change didn't go through.
Not because it was a nerf.
It was because it was such a buff RIot was concerned she would break the game again.
Let alone Dominicke, why are you calling boo on the idea? You know she needs changes, fighting against any sort of change only forces her to be put on the back burner. Like yorick, Warwick, and Sion, all because people such as yourself don't look beyond the initial number.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00050000,timestamp=2016-08-23T04:17:06.182+0000)
you're too focused on the damage
[slayer-jinx-unamused]
You know she needs changes
You do not speak for me, and might I add I am significantly higher ranked than you.
http://na.op.gg/summoner/userName=dominick+destine
http://na.op.gg/summoner/userName=Bears+Dont+Care
Evelynn is fine; The only possible change she may need is a slight improvement to the occasionally shitty Hate Spike targeting AI.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=000500000000,timestamp=2016-08-23T05:25:00.072+0000)
[slayer-jinx-unamused]
[slayer-pantheon-thumbs]
You do not speak for me, and might I add I am significantly higher ranked than you.
Unlike you, I have experience in professional game, specialize in data analytics and inferential statistics, and have an intimate understanding of the how changes to a champions kit, fighters frame data, impact their gameplay.
You are higher ranked than me, I am glad you take pride in it, but I am significantly more qualified than you to discuss the game, and the possible effects that may occur when altering a character, weapon, champion, item, etc etc.
I also got a game to MLG, so there is that as well.
You are essentially waving an associates degree in biology, in front of someone with a PhD.
Evelynn is fine;
This is not a valid argument How is she fine? What makes her fine? The community does not think so, RIOT does not think so.
The only possible change she may need is a slight improvement to the occasionally shitty Hate Spike targeting AI.
She needs a significant amount of changes dude. I get it, you like eve as she is right now. I am sure you liked her back when agony embrace dealt max health, or when ravage was magic damage based.
It is clear, however, from the many changes she has seen, her design is not fine.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000000000,timestamp=2016-08-23T12:30:37.514+0000)
[slayer-pantheon-thumbs]
Unlike you, I have experience in professional game, specialize in data analytics and inferential statistics, and have an intimate understanding of the how changes to a champions kit, fighters frame data, impact their gameplay.
You are higher ranked than me, I am glad you take pride in it, but I am significantly more qualified than you to discuss the game, and the possible effects that may occur when altering a character, weapon, champion, item, etc etc.
I also got a game to MLG, so there is that as well.
You are essentially waving an associates degree in biology, in front of someone with a PhD.
This is not a valid argument How is she fine? What makes her fine? The community does not think so, RIOT does not think so.
She needs a significant amount of changes dude. I get it, you like eve as she is right now. I am sure you liked her back when agony embrace dealt max health, or when ravage was magic damage based.
It is clear, however, from the many changes she has seen, her design is not fine.
Damn! Great response! http://i.imgur.com/3HnJg43.gif
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000000000,timestamp=2016-08-23T12:30:37.514+0000)
It is clear, however, from the many changes she has seen, her design is not fine.
Can't do anything about it til they remove the perma stealth. Ever since the second failed rework. Ages ago. Shes broken as long as the passive stays in a fundamental kind of way. Hence non stop nerfs ever since. The ult change wasn't going to end up mattering too much anyways.
Can't do anything about it til they remove the perma stealth. Ever since the second failed rework. Ages ago. Shes broken as long as the passive stays in a fundamental kind of way. Hence non stop nerfs ever since. The ult change wasn't going to end up mattering too much anyways.
I agree. I like her passive, it's unique, but it creates too much contention. It will need to be an active part of her kit if it's going to be balanced.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=000500000000000000010000,timestamp=2016-08-23T12:45:45.742+0000)
I agree. I like her passive, it's unique, but it creates too much contention. It will need to be an active part of her kit if it's going to be balanced.
Last time it was an activate-able long duration double stun on exit monstrosity that made eve the most broken champ in the game. Thus the rework to a passive version where shes a broken monstrosity anyways.
The stealth aspect is the inherent problem.
Last time it was an activate-able long duration double stun on exit monstrosity that made eve the most broken champ in the game. Thus the rework to a passive version where shes a broken monstrosity anyways.
The stealth aspect is the inherent problem.
I agree with you entirely, the game simply wasn't designed with Evelynn's kind of stealth to be balanced. In order for such a thing to occur, it ould require a greater rework than altering the character itself. Perhaps they could tie it in to her ultimate, similar to Rengar. THis would place a significant cooldown on it, and given how Eve generally uses her ult less for damage and more for the defensive stats + CC, it would balance it a bit.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000000000,timestamp=2016-08-23T12:30:37.514+0000)
Unlike you, I have experience in professional game
I'm sure that's why your account has many recent games that show you playing mostly arams and unrankeds.
[slayer-jinx-unamused]
You are essentially waving
Except I have proof and you have..... nothing.
This is not a valid argument How is she fine?
I provided my own personal statistics doing well in Plat bracket but alright, here is champion gg providing Evelynn information in Plat and above; 49.7% win rate across almost 4% of games which is very reasonable https://champion.gg/champion/Evelynn .
Basically your argument is garbage.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00050000000000000002,timestamp=2016-08-23T14:43:37.924+0000)
I'm sure that's why your account has many recent games that show you playing mostly arams and unrankeds.
[slayer-jinx-unamused]
You know you play League of Legends too much, when you believe it is the only game that can be played Professionally. This was a really ignorant statement for you to make.
Except I have proof and you have..... nothing.
And? You are going under the assumption that I denied your rank being existant. I did no such thing, if anything, I congratulated you on your accomplishment. I pointed out, that your accomplishment in League is your accomplishment in League, It does not mean you have an understanding of game balance as a whole, or that you understand the balancing of the champion itself. It means you understand the intricacy of the game, how to play the game, but doesn't inherently grant you knowledge the abstract concepts about the balance of the game.
How is she fine?
I provided my own personal statistics doing well in Plat bracket but alright, here is champion gg providing Evelynn information in Plat and above; 49.7% win rate across almost 4% of games which is very reasonable https://champion.gg/champion/Evelynn .
Basically your argument is garbage.
Even if I had all the time in the world, I would not be capable of covering all the reasons you are wrong. The reason no one discusses anything with you dominicke, is because it is pointless to do so. Win rate I'd a very weak statistic. Again, too many reasons to list, and you do not have the understanding necessary. Otherwise, you would not bring it up.
Edit: Hey I found some extra time! We'll do a brief statement of Why win rate doesn't matter. (much)
WIN RATE! Number 1 piece of statistical data which the mass majority of forum goers use in their arguments. It is very weak statistically, however, and it is why Riot stated explicitly it isn't a part of their consideration for balancing Champions. Why?
For several reasons
Statistical data needs to have other points of data to support it. Making the statement of "It is 95 degrees outside, therefore Global warming is occurring" would not be considered seriously. Even if you stated "The average temperature is 95 degrees, this is 4 degrees (Fahrenheit) higher than the past 15 years!" It wouldn't be considered seriously, because this would be a reflection of the local temperature. It doesn't relate to the GLOBAL temperature.
Win rate for a champion only states how often they win in general. Which means, when they get picked X amount of the time, and they aren't banned Y amount of the time, they win Z amount of the time. This is extremely generic, because it doesn't illustrate team compositions in which the champion is most effective and thus, provide a more accurate example of when the champion can succeed. Which is what we want to know.
Win rate itself, as a statistic, was relied primarily on 1v1 games. In games such as Street fighter, those 7-3 ratios are a type of win rate statistic. ken vs Chun-li is 7-3 in favor of Ken. In other words, if an EQUALLY SKILLED CHUN LI FACED AN EQUALLY SKILLED KEN PLAYER. KEN WOULD WIN 70% of the time!
This is part of why Win rate as a lone statistic is a very weak statistic, as its relevancy grows only with other statistical data, AND only when it approaches extremes.
Case in point.
Lee Sin has a 50% win rate. By itself, one would say, hey, Lee SIn is balanced. Lee Sin has a 50% winr ate, and a 50% pick rate. This would suggest there may be a problem, because in a game of 127 champions, where everyone is (perfect world) picked equally, he is seeing significantly greater popularity than everyone else. Well... still doesn't mean there is a problem.
Lee Sin has a 50% win rate, a 50% pick rate, a 98% ban rate. See where this is going now? Your win rate only becomes as relevant as
Well... what good is win rate then? It can be used as part of a system of determining if there is a problem with a champion.
Well...how do we balance a champion? How do we know it is a genuine problem?
YOU don't, the data necessary for determining such an issue is in the hands of Riot. This is primarily because of the many different factors affecting the game.
Number 3 is why Evelynn's ult has hardly been touched. Meanwhile, you see her Q get altered constantly, her W get altered, her E get altered. These changes are meaningful, as the most that can be done with Eve's ult is number tuning, which won't affect it greatly enought o truly impact her gameplay.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=000500000000000000020001,timestamp=2016-08-23T20:55:58.298+0000)
You know you play League of Legends too much, when you believe it is the only game that can be played Professionally.
Strawman argument noted and dismissed.
We are not talking about another game, we are talking about League of Legends.
WIN RATE!
Win rate alone means very little.
Win rate together with pick/ban rate with a limitation of plat and above ranked play means a lot. Your argument is garbage, the rest of what you said is dismissed on the basis of reality utterly decimating your statements.
Just because Bears Dont Care just destroyed you with logic.... https://media2.giphy.com/media/GW2T1xarSPTnG/200_s.gif
Just because Bears Dont Care just destroyed you with logic
None of what he said is even remotely relevant, let alone logical.
He is literally a bronze player that is arguing against reality (Cluster of data/statistics), but I understand that some people simply wish to see me be wrong no matter what, continue your nonsense.... your weakness fuels my strength.
Let me know when you calm down alittle.... http://67.media.tumblr.com/a962caedde2d0e8959844bfa75928ea6/tumblr_inline_oan8xxgsJE1r8k2ij_500.gif
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000000000000200010000,timestamp=2016-08-23T23:42:50.349+0000)
Strawman argument noted and dismissed.
Your statement "You play a lot of ARAM games" in response to my note of experience in professional play. Clearly, not referring to League of Legends, while you were, as such, your focus was solely under the impression I was referring to League itself. Do you really believe if I was playing League professionally I would have a Bronze account?
We are not talking about another game, we are talking about League of Legends.
Methods for balancing a game are universal in their theory and application. This is a matter of experience and knowledge, which you lack.
Win rate alone means very little.
Why are you repeating my statement?
Win rate together with pick/ban rate with a limitation of plat and above ranked play means a lot.
No...it really doesn't and I just explained the reasons why. You literally danced around the entire argument which addresses your comment about platinum ranked play which was rather explicit. Go back, and re-read it, and if it is unclear I will gladly explain it to you.
Your argument is garbage, the rest of what you said is dismissed on the basis of reality utterly decimating your statements.
I reject your reality, and substitute the actual one.[slayer-jinx-catface]
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00050000000000000002000100000001,timestamp=2016-08-24T02:52:04.364+0000)
Clearly, not referring to League of Legends, while you were, as such, your focus was solely under the impression I was referring to League itself.
It's a League of Legends forum, within a league of legends thread, specifically about a league of legends character.
Your argument was garbage and was poorly presented garbage at that, on the level of someone stating "I once drove a car", complete dribble... that being said statistics and (of course) reality are on my side even if your argument was better presented it would still be wrong. It boils down to, you're bronze and talking absolute nonsense that is not supported by any statistics we currently have. I'm currently plat and was diamond in S5 with all statistics supporting my statements.
You have nothing.
Methods for balancing a game are universal
[zombie-brand-facepalm]
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=000500000000000000020001000000010000,timestamp=2016-08-24T04:58:16.261+0000)
It's a League of Legends forum
Wow, I must say I do apologize If I had known your rank was so incredibly important to...everything you are, I would not have pointed out the fallacies within such a thought process. My bad, did not know it would make you so angry, that you would begin ranting about nonsense with such fervor. I am sorry you had to deal with the fact that your rank, doesn't make you inherently knowledgeable about game balance. I am sorry I engaged you in a concept you are so I'll prepared that you cannot discuss it at all.
Have a nice day
Don't worry about DD, he is a known troll and forms idiot that goes around calling the game Draconian and everyone's argument Strawman. Thankfully Riot doesn't listen to him and only a couple people on the boards seem to agree with him.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000000000000200010000000100000000,timestamp=2016-08-24T11:43:26.353+0000)
If I had known your rank was so incredibly important
Rank reflects skill , or at least it used to prior to Dynamic queue... in any case, of course rank is very important but I was not arguing solely based on me being incredibly higher ranked than you.
Champion gg statistics all support my statements and strongly contradict yours. Evelynn is performing within acceptable parameters . I was surprised her ult cd was buffed at all, luckily no other changes were made because they would have inevitably been followed by a severe gutting.
The game is played in a completely different manner in Bronze Chaos than it is in Diamond Pride.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00050000000000000002000100000001000000000001,timestamp=2016-08-24T23:51:39.385+0000)
Rank reflects skill ,
Correct.
Rank =/= intelligence.
but I was not arguing solely based on me being incredibly higher ranked than you.
One would find this difficult to believe when you continue to make these statements.
The game is played in a completely different manner in Bronze Chaos than it is in Diamond Pride.
You wear your rank as if it is all you have, and that is because it is all that you possess to your name. It represents the time you spent on this game, the time you spent refining your skill. Devaluing it is the same as stating all the time you've spent in this game is meaningless. My point is that it is not that it is meaningless, but it is not as meaningful as you proclaim If I had realized this earlier, I would not have brought up the illogical behavior you were presenting, and simply countered your absurdity with my own. I was going to say my actions closed off the argument, but the moment you made statements of Diamond "pride", it was pointless to try and discuss the matter.
Champion gg statistics all support my statements
I have already explained to you quite clearly, why your statistics do not work, including within your "sacred" realm of plat and higher. There is a reason Riot does not utilize these statistics as a method of determining a champion's balance, and any individual who has obtained appropriate education would understand this as well. Hence, why I stated you are ill equipped for such discussion.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=000500000000000000020001000000010000000000010000,timestamp=2016-08-25T00:34:04.399+0000)
You wear your rank as if it is all you have
Except the core of my argument was based on Champion gg statistics.
Even if that wasn't the case, the difference between Bronze Chaos and Diamond Pride is simply too much to ignore. You can continue to pretend otherwise though, it does not bother me.
I have already explained to you quite clearly, why your statistics do not work
That argument was irrelevant and complete dribble. Evelynn does not need buffs and the PTR change was a hard-nerf.
Coup de grace; Evelynn in ranked is performing within acceptable parameters_** according to all available statistics**_ (League of Graphs, Champion gg, Na op gg, etc.). This cannot be denied, gg.
Just ignore him mate, you made your point clear and he made clear he isn't willing to accept reason. Eventough I have neither DD's amount of Evelyn games nor his rank or your knowledge it is obvious even to me that she can't be left as she is.
And I say that while I still enjoy playing the current Eve quite a bit...
PS: I really don't know where DD gets the confidence to continue a conversation in wich he got absolutely destroyed over and over again as if it is nothing. Personally, I would have hid in the next corner halfway through and prayed to god Bears Dont Care won't comment on anything I post ever again.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00050000,timestamp=2016-08-23T04:17:06.182+0000) She cannot use it for the purpose of finishing off a target, it won't kill, and combined with the nerf to her W where the bonus MS was removed, means she has no method of chasing down a target who uses a gap closer greater than flash range
That's not true. The W change was a buff, because it is now possible to reset the W within its 3 second duration with CDR. Enemies can gap close away and flash away, and Evelynn can still run them down without even flashing.
I play her with 5% CDR mastery, 10% CDR from runes, early Fiendish codex, Sheen and CDR boots, for 45% CDR as early as possible, what is great for Eve anyway because of her Q. Her W has than a CD of 8.25 s. But if you hit one E and 4 Q within the next 3 second, the CD is already entirely reseted. It was a meanigful buff for her chasing capability.
or can jump through walls like Riven, or Lee Sin, or Elise, or any other competitive jungler.
Evelynn works with stealth and movement speed. That makes her special, and that is one reason why I play her. I don't want to play one of these boring other champions.
Good, because Evelynn was intended to be an ASSASSIN, which means building a significant amount of AP to kill the target. 500 AP is not hard to achieve on Evelynn even as an AP bruiser type. Let alone, guess what happens when the target falls to 75% HP? you suffer a 33% damage cut in damage output from Evelynn's current ultimate.
The change included that she would do only 25% of the maximum damage against targets with no health. So the current health scaling was changed to flat damage scaling with the enemy health. The change was rather a nerf than a buff, except that the CDR was lowered. But the the CDR got even more lowered now without the other changes.
Use the ultimate to initiate and than kill the target with your E and Q. It is not difficult with good items like Gunblade, Lich bane or Deathcap.
Assassin Evelynn with Full AP and CDR is the strongest. Evelynn needs no changes.
That's not true. The W change was a buff, because it is now possible to reset the W within its 3 second duration with CDR. Enemies can gap close away and flash away, and Evelynn can still run them down without even flashing.
I must respectfully disagree with you in this aspect. Let us consider the following. If you are Evelynn, and you drop your E, and throw 4 of your Q's out, with 45% CDR. You're working on an AP Evelynn build and generally you'll have killed the other champion anyway. If its a bruiser, then you are dueling, and someone is going to die. If this is the scenario, and you're a squishy Eve facing down a Vi, you're going to die.
If its a squsihy, they die, you get the reset anyway. So even if it is a buff for fighting bruisers, you generally don't feel or see the benefit everywhere else.
On the other hand think of it this way, you are losing a duel, your Q's will give you stacking MS buff which can be used to continue your escape, or turn around and chase them down. It also means you can utilize the stacking percent speed boosts more effectively because its more flexible.
Evelynn works with stealth and movement speed. That makes her special, and that is one reason why I play her. I don't want to play one of these boring other champions.
Completely understandable.
The change included that she would do only 25% of the maximum damage against targets with no health. So the current health scaling was changed to flat damage scaling with the enemy health. The change was rather a nerf than a buff, except that the CDR was lowered. But the the CDR got even more lowered now without the other changes.
Use the ultimate to initiate and than kill the target with your E and Q. It is not difficult with good items like Gunblade, Lich bane or Deathcap.
The issue is that is the ONLY way to play evelynn. Ult, E, Q, Q, Q. There is no flexibility, and if she fails, she has no means of properly escaping unlike other assassins. she doesn't play like an assassin, she plays like a weaker version of a bruiser.
Assassin Evelynn with Full AP and CDR is the strongest. Evelynn needs no changes.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005000000010000,timestamp=2016-08-23T22:14:53.604+0000)
I must respectfully disagree with you in this aspect. Let us consider the following. If you are Evelynn, and you drop your E, and throw 4 of your Q's out, with 45% CDR. You're working on an AP Evelynn build and generally you'll have killed the other champion anyway. If its a bruiser, then you are dueling, and someone is going to die. If this is the scenario, and you're a squishy Eve facing down a Vi, you're going to die.
If its a squsihy, they die, you get the reset anyway. So even if it is a buff for fighting bruisers, you generally don't feel or see the benefit everywhere else.
On the other hand think of it this way, you are losing a duel, your Q's will give you stacking MS buff which can be used to continue your escape, or turn around and chase them down. It also means you can utilize the stacking percent speed boosts more effectively because its more flexible.
I agree that the W reset mechanic is not that useful in the late game on Full AP Evelynn, because she can oneshot squshies. But in the early game and mid game AP Eve needs to chase enemys to kill them with a lot of hate spikes. In that phase the W reset helps Eve to chase enemys, and if she can snowball better it is better for her in the late game too.
The issue is that is the ONLY way to play evelynn. Ult, E, Q, Q, Q. There is no flexibility, and if she fails, she has no means of properly escaping unlike other assassins. she doesn't play like an assassin, she plays like a weaker version of a bruiser.
If a situation is worse than expected, and she has used her W one second ago to gap close she can still use the 2 remaining seconds to run away. It is probably necessary to have experience to judge situations correctly and to prevent overcommiting, but after 1000 Evelynn games it is not that difficult for me unless against something like a Ryze snare.
With a more tanky build she has to commit more in a fight, and that works worse than an assassin build in my experience.
If a stealth champion can clean up from stealth without fighting, it feels bad for the opponent. I would rather increase Eves Q damage against low targets than giving her R equal damage to low targets.
Your argument has too much emotional filler, it is extremely difficult for me to get to what any of your actual points are. Why do you want the ult damage change to go through? Why is it a buff for her? What does it do for her gameplay? You use so many words and have so many lines in your message but you say so little.
All I can make out of your post here is that you want to be able to finish off very low health enemies but there's nothing about that being worth lower damage in most other scenarios, reduced ability to deal with bulkier enemies and the necessity for building impractical AP amounts simply to match the damage you used to do while building essentially none. Tell us why the positives are worth the negatives, and not with pointless stuff like "Evelynn should be building AP anyway" - we know that, but it doesn't work. That must be considered.
You're so convinced about your belief being the right one that you don't think you need to convince anyone, but you do.
Your argument has too much emotional filler, it is extremely difficult for me to get to what any of your actual points are. Why do you want the ult damage change to go through? Why is it a buff for her? What does it do for her gameplay? You use so many words and have so many lines in your message but you say so little.
Hrmm, re-reading my post, I suppose one could believe it is emotionally filled, but to be fair, every discussion in which one is in opposition will give the appearance of great contention.
I'll attempt to keep it simple since it appears to be confusing.
Flexibility: Agony embrace dealing flat damage means she can utilize it throughout any point of the fight. Currently, however, it can only be used as an initiator or else you miss out on potential damage. Having a flat damage amount means Evelynn has a choice in whether to use it as initiation, or use it as part of her escape as the ultimate also possesses her only form of CC.
Damage is not as significant an issue. The damage difference in hitting an Alistar at level 18 with a maxed Evelynn ult (no AP) is 204 damage or roughly 66%. Significant yes. 510 AP difference.
If aatrox's health is 75%, this drops to a difference of 52 damage, or 130 AP, pardon over 130 AP(factoring the 1% damage boost to currentult),which is achieved in two items.
. This essentially means if her ult was a flat damage base instead of full damage, she would be able to utilize her ultimate for a damage increase after initializing with her E and Q.
The ability moves from being viable only as an initiation tool, to being used as either initiation (Bruiser eve) or execution, and gives her the ability to use her shield to get away more easily when being pursued (since it would be activated at the end, instead of the start.)
Numbers can also be tuned more easily with flat numbers, providing Riot a more effective method of balancing her damage.
Simple enough I think.
Before I can continue the conversation, I need to know: are you aware that the change still left Evelynn's damage dependent on how much HP the enemy target had? It was a flat value that was modified based on what %HP the target had. On the PBE, you would still miss out on damage on the target if you used it when they were at less than 100% health. I can't tell if you're aware of that or not because even with the change it was still suboptimal to use her ult on targets you'd already dealt damage to.
Before I can continue the conversation, I need to know: are you aware that the change still left Evelynn's damage dependent on how much HP the enemy target had? It was a flat value that was modified based on what %HP the target had. On the PBE, you would still miss out on damage on the target if you used it when they were at less than 100% health. I can't tell if you're aware of that or not because even with the change it was still suboptimal to use her ult on targets you'd already dealt damage to.
Yes I am aware of it, cut the current HP, make it flat, alter based on HP, give minimum. My contention is going with the idea of removing the based on HP entirely, which I have proposed in the past before. Let alone let us consider this, what is stopping Riot from altering the numbers so it wouldn't have been detrimental? One cannot simply look at it face value and state "well this is an AWFUL idea". It needs to be considered how her gameplay is being affected.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0005,timestamp=2016-08-23T03:43:18.696+0000)
Are you joking? it was a massive nerf....
You needed 500 AP to break even to the way it is now. It was a straight up gutting of Evelynn and we're lucky it didn't go through.
>.>
It was a nerf to the damage against tanks, but she's an assassin meant to take out squishes so that's where it was a great buff.
NEXT YEAR?!?!??!?!
They lowered the CD at least on Eve's Ult.
[{quoted}](name=Darth Pixy Misa,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0004,timestamp=2016-08-23T03:39:28.686+0000)
They lowered the CD at least on Eve's Ult.
Yes, but the ultimate simply does not fit her intended role of being an assassin. Such an ultimate, which deals damage but cannot kill, is befitting of a tank.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=,timestamp=2016-08-23T03:00:25.740+0000)
That is a pity. =( She really needed it
no she didnt, it was a nerf. a hard nerf. any eve main could tell you that. i understand what they were trying to do, but they went completely in the wrong direction with it.
no she didnt, it was a nerf. a hard nerf. any eve main could tell you that. i understand what they were trying to do, but they went completely in the wrong direction with it.
I believe its being looked at from the wrong angle. It's being viewed as "oh no numbers are low, its a huge nerf!" Riot has assigned bad numbers before simply so they can evaluate the gameplay effect.
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=00060000,timestamp=2016-08-24T03:38:01.507+0000)
I believe its being looked at from the wrong angle. It's being viewed as "oh no numbers are low, its a huge nerf!" Riot has assigned bad numbers before simply so they can evaluate the gameplay effect.
for an assassin, numbers are a BIG deal... and this was a significant nerf to the damage. if they want to add flat damage then its simple, nerf the current HP just slightly and add a flat amount on top. it would look something like this.
MAGIC DAMAGE: 10 / 15 / 20% of targets current health + 100/150/200 flat magic damage (+ 1% per 100 AP)(+25% AP)
not nearly as hard of a nerf now is it.
for an assassin, numbers are a BIG deal... and this was a significant nerf to the damage. if they want to add flat damage then its simple, nerf the current HP just slightly and add a flat amount on top. it would look something like this.
MAGIC DAMAGE: 10 / 15 / 20% of targets current health + 100/150/200 flat magic damage (+ 1% per 100 AP)(+25% AP)
not nearly as hard of a nerf now is it.
You did not notice my point They were testing the functional change, hence the lower numbers. The flat number can be easily changed
[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=vV4ew4Pq,comment-id=0006000000000000,timestamp=2016-08-24T21:28:11.196+0000)
You did not notice my point They were testing the functional change, hence the lower numbers. The flat number can be easily changed
ya, it was changed alright. they got rid of it. good riddance.
no she didnt, it was a nerf. a hard nerf. any eve main could tell you that.
This.
My faith in the community is slightly increased by the above quoted statement.
Hey I found the donkey from family guy.
Just some experimental changes for now. I'm pretty sure they'll start looking deep into her for a full VGU early next year.
Well she is a high place on the list (#2 after Galio), so lets just hope her VGU comes next year after all :D doesn't mean it will though since they said they need to get a good solid direction on a champion before they go into full production.
No they didn't.
I hate the shield part of it