Ahri has the second highest winrate of all mid laners, with the highest playrate.
Either Ahri is the easiest champion in the game, or she is broken.
Either Ahri is the easiest champion in the game, or she is broken.
Incoming
Ahri is strong here and here. and as well as here as here
but shes still not broken
logic nowhere to be found.
I´m totally fine with Ahri having mobility, as long as it´s gated by something.
I´m okay with her hitting both sides of her Q on me or the jungler and getting the MS boost.
I´m not okay with her throwing her Q into nothing and still getting the MS boost.
Should make it so that she gains a decaying X% MS boost if one side of the Q is hit. And double that X% if she hits both.
She's just too safe and has mobility that puts most assassins to shame. Ahri isn't really broken in my opinion because she never kills you in a bullshit way other than the point blank E but she has some powerful favoritism coming from riot so don't expect any nerfs. Champions have literally been gutted for far less than the stats ahri has consistently had for years.
Champs haven't been nerfed because, "hurdur high playrate, high winrate". They are nerfed because they are a problem. High playrate and winrate could mean that there is potentially something wrong with a champ that's inflating their winrate, but in Ahri's case there isn't much else besides her mobility.
I dont know how long you have been on these boards or even playing this game but riot literally would say that X champion had too high a winrate and they were nerfing them as their only reason for nerfing them.
Hm... I came ending part of S4. Maybe in the beginning they did that, but since I joined I haven't seen any cases of high winrates being nerfed. Anything that had like a 56%+ winrate with a 15+% playrate DID get nerfed though, since that was a big indicator that something was clearly wrong and being abused on a champ (most times). Winrates around 50-55%ish champs have normally been left alone unless otherwise tested and reported cases came up saying why X champ was over tuned (EG the Yasuo extra auto bug that made his damage skyrocket).
Her main mobility is gated to her ultimate compared to most Assassins who have it on a basic ability.
She also has it on her Q as well.
"Main mobility". Her Q MS is good, but its nothing compared to her R.
Riot knows she's broken, but they won't nerf her because of all the skins she sells. Ahri is Riot's cash cow and they want to keep her that way. But all cows end up getting slaughtered eventually, and I can't wait until it's Ahri's turn.
Ikr? If she's in games this much then people should have learned to play against her by now. L2p nerds.
Kappa.
Okay for real, she is a very safeish champion that can poke well and can all in pretty well; she also has one of the best CCs in the game to set up a gank, as it's like a stun that moves your opponent away from safety.
Oh yeah, and she snowballs really hard as well. Plus the yolo queue environment make for easy picks.
"the meta just favors her"
"other picks were nerfed"
"she's fun to play"
"she's just got the right tools for mid"
Iff Lee and Lucian can have favoritist/populist protection, then why not Ahri?
The sexism and misogyny is disgusting.
......
God I'm so tempted to start a rant right here. But it'd probs come off bad and be counter-intuitive.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ZyEgvHZg-a-question-for-all-of-boards
....
It's funny because Ahri isn't gonna get nerfed because she doesn't need it.
LUL
Ahri icon, match history has almost half the games being played with Ahri. No bias there.
It's funny cause it's not even bias its fact
LUL
Not going to clear their name, but are you claiming you don't have bias?
Not towards the champion itself necessarily, but rather to the fact your main champions, Karthus, Nocturn, and more recently Ekko, are seemingly overshadowed?
Those numbers in themselves mean very little.
I'm going to give you this link again. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ZyEgvHZg-a-question-for-all-of-boards Don't respond if you don't want to. But do know I'm only going to consider you an upvote farmer until you give a viable responce as to how these numbers are problematic.
Link to me one post I have defending any of my mains or asking for buffs and I will admit you have a point. Oh, wait, I don't, because I'm not biased.
Ahri takes way too little damage, statistically. It's hard to trade with her in lane because if you try to do anything to her, she can charm you, or she can Q and damage you while running away - even if she misses, she still gets the MS to run away. This, plus her sustain and her low cooldown ultimate, means that Ahri really only dies after messing up.
I'm not stating you are biased.
Or at least visibly so. However you must understand everyone has bias, be it subconscious or intentional.
I assure you, everything is relative, in comparison who whomever you enjoy playing seeing Ahri seem strong is what would cause discontent. If in a world where a system such as rock paper scissors was the way of the world and you could only use scissors, you would find rock broken, while paper would think rock was fine.
Ahri is classified as a KITE mage. The error is in the fact that people play her outside of her play-style which hence makes her kit problematic. Her sustain is honestly less then problematic in most cases, it can AT MOST be cast every 3 spells. While she snowballs hard she can easily be ruined in lane. She has good poke. If you go for long extended trades Ahri is forced to do one of two things
A) Waste mana at an excessive rate in order to get her passive back up
B) Max W over charm for better trades, which is beneficial for you being that it makes her lose cc duration
I don't mind posts that complain about a champion, but please do include why you disapprove rather then just saying, look at these numbers, seems bad. Take what you just wrote and put it in your OP post, and I honestly wouldn't have given a crap.
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It's not one thing in specific, but all the things together. She just to good at to many things. She has a good laneing with good waveclear and some sustain, she can poke and kite, has lowish cds and some truedamage to wear down tanky oppponents, enough burst to all in squishys, lots of mobillity to avoid bad fights and force fights at her terms, an insanley powerfull cc which paired with her mobillity gives very strong synergie with jungle ganks and high pick potential, and enough auto aiming damage to deal with other high mobillity champs. The only thing Ahri doesn't have is aoe cc.
The thing i find most frustraiting at dealing with her is the combination of moibiility and the autotargeting damage, nothing is worse than seeing your opponent missing every single skillshot in their kit(which actually is half the kit) and still killing you. I think her all-in is a bit to strong considering that she's a strong kite mage with high teamfight dps and massive pick potential.
nothing is worse than seeing your opponent missing every single skillshot in their kit(which actually is half the kit) and still killing you.
This doesn't happen unless you're 50% or less.
I think her all-in is a bit to strong considering that she's a strong kite mage with high teamfight dps and massive pick potential.
She's a Burst Mage, and her DPS isn't high either.
edit: I like getting downvoted simply because I'm defending Ahri despite being right.
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She is literally a Burst Mage and is currently listed as one On the Official Class and Subclass List.
It's currently in the process of being updated, or so I've read, but she is currently a Burst Mage. She is useless if she can't burst a squishy, and only cares about kiting when behind or when against a melee champ.
Ahri is hard to fail on due to her safety, but she is not easy. It's easy to go 0/0/x, but it's a lot harder to actually be useful and carry games. Remove her Q MS. Done, that's all she needs nerfed.
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Yea and Kayle is listed as marksman.
One q takes almost half of a any squishy champion (mid game) which is pretty impressive considering all her spells deal damage and how easy it is to hit it. She's simply too easy for how much safety she offers. Name any other mid as easy has ahri and as safe as Ahri. Name simply one
Zed is a lot harder
Lb too
Fizz isn't as safe since he's melee
Syndra doesn't have any mobility and is harder
Tf is ten times as hard and has no mobility
Azir harder and garbage
Asol harder and niche pick
Name one
Not saying Ahri isn't an easy champ, but new q-max gunblade LeBlanc isn't exactly the epitome of skill either.
Because Kayle is AA reliant lol.
Did you just call TF hard? Long ass point and click stun, great waveclear, bonus gold for csing, and the best roam ability in the game is hard? He's a macro champion, just like Annie where the skill in playing him is about how you work the map rather than how good you are at the champ.
I'd say Ekko or Orianna, but you know what? Whatever. I'm done. I'm done trying to defend my champ from being ruthlessly gutted like you pricks on the Boards want. Hope you get your rocks off when she's unviable just like you want.
I'll actually support just this comment alone here - still hate Ahri, still think she's statistically broken and you don't give her unhealthy all in enough credit, but this was a good comment
TF is balls to the wall simple, Ekko actually isn't actually that hard and Orianna is overrated any mid player can pick her up
I don't want Ahri gutted but I do think she needs a lot more either gone or shifted around than simply the Q MS, which she never even needed
I'm just tired of it. Tired of hearing how 'broken' she is. How 'braindead' she is. How 'no skill' she is. I don't truly care if she gets nerfed, I'll play her no matter what. It's just hearing everyone say those things without thinking why she has those stats is tiring. They don't put any thought into offering a solution.
There's simply not a lot you can take from her kit without very severely impacting her. Her abilities are straight forward where her Q is the only ability with an additional effect. The only things I can think of off the top of my head they can nerf are her Q MS, her HP regen to rely more on her passive, and her R CD. Maybe some sort of gating to her R and W to stop these alleged "100-0s with no skillshots".
Welcome to the club m8
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=vRjKv49N,comment-id=00080000,timestamp=2017-05-03T14:34:33.098+0000)
It's not one thing in specific, but all the things together. She just to good at to many things. She has a good laneing with good waveclear and some sustain, she can poke and kite, has lowish cds and some truedamage to wear down tanky oppponents, enough burst to all in squishys, lots of mobillity to avoid bad fights and force fights at her terms, an insanley powerfull cc which paired with her mobillity gives very strong synergie with jungle ganks and high pick potential, and enough auto aiming damage to deal with other high mobillity champs. The only thing Ahri doesn't have is aoe cc.
The thing i find most frustraiting at dealing with her is the combination of moibiility and the autotargeting damage, nothing is worse than seeing your opponent missing every single skillshot in their kit(which actually is half the kit) and still killing you. I think her all-in is a bit to strong considering that she's a strong kite mage with high teamfight dps and massive pick potential.
yeah I love dodging her Q while her W does like 1k damage
literally no immobile champion can survive lane against ahri. nobody can. especially when you can tank 5+ turret shots and still survive.
ahri's winrate is somehow higher in challenger master and diamond. than low elo. because shes just that strong. but thats what happens when you complain about a popular pick. the mains retaliate. shes freelo. shes been the strongest mid laner for years now.
She is to safe, ahri mains just refuse to accept it. She is one of the safest soloQ champions in the game, if not the safest and she does well because of her safety, she has good burst( dont even lie saying she doesnt if she didnt she wouldnt be so successful) and that along with her safety makes her hard to punish when she makes a mistake. Hell its even worse when she gets her ult its near impossible to punish her.
I wish I could see the world in such binary choices.
Instead of just pointing out she has a high win rate and playrate which has been done a myriad of times, why don't you ask yourself if she's actually a problem. What makes her so outrageously broken that she absolutely needs nerfed? Just her stats? Because that doesn't make a case.
The main complaint I see is that she's too safe. I agree, kill the Q MS. However, other than that, her kit or numbers do not really need touched, at all.
Why don't you see how the Tank Update and all the changes with it (including MR buffs for everyone, not just Tanks) affect her before you whine and moan anymore.
But without the move speed how will you escape the circle jerks!
D;
anyways
More or less the entire post you said but.... A bit more in depth.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ZyEgvHZg-a-question-for-all-of-boards
Isnt that Kassadin now? At least according to op.gg. ahris win rate and play rate has fallen a little.
Doesnt matter op is just looking to make a nerf ahri thread.
Or people don't know how to dodge the charm.
Why are we pretending she needs to land it to kill you when she does 60% with just her W and R auto targeted damage.
Because unless she is fed, she does need to land the Charm. I can double check the math if you like but a while back Riot made a point to put a lot of her dmg in the charm.
[{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=vRjKv49N,comment-id=000d00000000,timestamp=2017-05-10T18:39:38.613+0000)
Because unless she is fed,
No she isn't, lol. She just defaults to staying behind and catching people with Es and harassing with Qs like a regular mage when she isn't ahead.
she does need to land the Charm.
Not since the amp was removed. her damage isn't dependent on landing her E. It just make sit easier for her to land 1 spell, her Q. The rest of it auto targets for her.
I can double check the math if you like but a while back Riot made a point to put a lot of her dmg in the charm.
she maxes E last. It isn't doing the bulk of her damage until late game.
Q has garbage range for harass outside of a skirmish. If you want to do meaningful damage you need to land E. Oh wait, you literally said that. Thanks for agreeing with me.
She has garbage range on her moves. If the enemy team can't capitalize on her garbage range then it's on them for letting her walk all over them.
You are right about them removing the dmg amp on her Charm.
Who has the highest?
A new and novel topic I've never seen brought up before.
Well, I mean, she's certainly not one of the hardest mid laners to learn, and she does do a very decent amount of damage with good sustain, but I doubt she's broken. She's so easily countered by Kassadin and Fizz, it's not even funny. not to mention she's easily killed by Yasuo and Zed is she makes even one little mistake.
Definitely broken