A single pixel of Nami's gigantic ult touches the very edge of Yasuo's W
Entire ult is deleted.
Entire ult is deleted.
Yet graves cant have a fucking cigar
Yasuo windwalled in his face.
[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=0YeNFyiA,comment-id=0000,timestamp=2015-09-09T16:34:19.728+0000)
Yet graves cant have a fucking cigar
So glad I wasn't drinking anything when I read this.
Yasuo should not have this ability. Braum is a support so its kind of ok. Yasuo should not be given the ability to block more auto attacks from the adc than braum himself can. Braum takes more dmg from autos than yasuo...yasuo is a carry and is therefore supposed to be vulnerable, braum is a defensive support and is supposed to be less vulnerable. hmm contradictions.
Fun Fact: The ability to create a wall that blocks all projectiles is something Riot has been working on for a while, but could never settle on what kind of champion to put it on (I believe they originally wanted to put this on a ranged champion); thus, they consulted some pro players to see what they think. It was HotshotGG who suggested that such a move be put into the kit of a melee carry to help their survivability.
I'd grab the actual quote, but I can't seem to find any links to the Yasuo Q&A that went out when he was released.
..yasuo is a carry and is therefore supposed to be vulnerable
- Self heal, immunity to death
- Self heal, damage reduction, slow immunity, can go untargetable
- Heal, can block ANYTHING for a short duration
- AA dodge, defensive steroid
Melee carries are NOT meant to be as vulnerable. Thats an advantage they get over their ranged counterparts.
Well the problem with that(asides from tryndamere) is that most of these champs need fold or kills to be good. YAsuo needs a shiv then he's dashing like the op nerd he is. Dodge his q? yeah avoid that while you lose cs
Not at all. Carries only scale with items. If they can farm that gold through any means, they're solid. In fact, Yasuo has one of the LOWEST damage outputs of any melee carry. Let that sink in.
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You know what crit needs to be good? Some decent damage. You can build all the crit you want. 150 attack damage at reduced crit isn't going to be as helpful as straight up damage.
yeah, coz critplank doesnt deal ANY damage cough cough over 1000 per Parrrley cough cough
it's almost like he builds damage to make the crits hurt
There is however one big difference between them...
Trynda heal and ultimate only affect himself. Yi heal, damage reduction, slow immunity and untargetability only affect himself. Jax AA dodge and defensive steroids only affect himself. Fiora riposte affects only herself. Her heal is very conditional at least (still, I don't think she should have it).
You see the problem here? Yasuo not only blocks projectile for himself, he does it for his entire team (on top of his self only shield).
And another problem: Yasuo wind wall is unique in that it completely removes the skills/attacks from existence - contrary to other defensive steroids, like spellshield, Fiora riposte etc, which only block the ability for you. Not even Braum wall does that.
I think Yasuo wall should be reworked a bit (for example, making the skills and autoattacks actually break on the wind wall, rather than disappering) or completely replaced with another ability (Maybe a spellshield? If procced it could give Yasuo his flow back and possibly reduce its cooldown).
Well said. On the other, Yasuo's wall is also defensive ability with the most counterplay. For a start, it does essentially nothing to any melee opponent. He's forced to rely on his shield, which isn't as strong as it once was. Basically, he's a carry that does EXACTLY what he was designed to do. Be good at team plays. Unlike other carries, he's more reliant on his team, and he in turns rewards them for their help.
Although true that it can be defensive, i've seen pretty offensive uses of the wall in a defensive way. Let me explain, Yasuo can place his wall and then keep maneuvering through it to poke any ranged champ and quickly dash back before the return damage hits him so that it disappears with his wall, essentially making him invulnerable to damage from any ranged champ. If by chance he misses the timing of the retreat, his passive shield will tank the shot. Maybe if the wall would break after one ult or a damage absorb cap, or even last a shorter duration it could be more balanced. Because if you are an ADC and you run from Yasuo he probably will catch you and then you will likely die if your team can't help you.
If he's using Windwall for small tricks like that, then any decent mid laner should be able to destroy him. That means it won't be up for when they decide to unleash their big combo.
Also
Because if you are an ADC and you run from Yasuo he probably will catch you and then you will likely die if your team can't help you.
This is the case with ADCS and EVERYONE. Well, everyone other than tanks. Hence why ADCs are glass cannons. If left alone, they'll blow through everything. Catch one out, and if it isn't named Vayne, its gone.
Yasuo should not have this ability. Braum is a support so its kind of ok. Yasuo should not be given the ability to block more auto attacks from the adc than braum himself can. Braum takes more dmg from autos than yasuo...yasuo is a carry and is therefore supposed to be vulnerable, braum is a defensive support and is supposed to be less vulnerable. hmm contradictions.
One question: what do you propose in place of Yasuo's Windwall? What kind of ability could he be given that people wouldn't complain about just as much as the one he already has, but still doesn't gut him?
Make his Windwall not block ultimates. It should not be able to block 1+ minute cooldown abilities on a 20 second or lower cooldown.
When people say bait it out, I have NEVER seen a good Yasuo fall for the bait. Windwall comes out so fast that it is a reactionary ability, which allows him to wait for that ult to actually come out. It just should not stop ultimates without it being an ultimate itself or coming with more risk to having it block an ultimate. It also feels TERRIBLE and infuriating to see your Ult just not matter in a game.
Make his Windwall not block ultimates. It should not be able to block 1+ minute cooldown abilities on a 20 second or lower cooldown.
When people say bait it out, I have NEVER seen a good Yasuo fall for the bait. Windwall comes out so fast that it is a reactionary ability, which allows him to wait for that ult to actually come out. It just should not stop ultimates without it being an ultimate itself or coming with more risk to having it block an ultimate. It also feels TERRIBLE and infuriating to see your Ult just not matter in a game.
Then QSS shouldn't block ultimates. And Zhonya's shouldn't make you immune and untargetable for ultimates. And Sivir and Nocturne's spell shields shouldn't block ultimates either. And make it so Fiora can't parry an ultimate.
Not going to bother with the spellshields, but QSS and Zhonya's have 90 seconds cooldowns...
The spellshields were a much better comparison, but you shouldn't have brought up the items.
Why not? Doesn't Warwick feel JUST as useless if everyone gets QSS? Do you think he really gives a flying fuck that they are doing it with an item rather than an ability?
Hm, guess I was in the wrong there.
Way to put it into perspective there.
Honestly, whenever I play champions like Malz and Warwick I'm happy when people build QSS, because it means they delayed their build by 1200 gold (equivalent to 4 kills, 8 assits or around 60 cs) just to stop me when I can still just ult someone else.
I'm especially happy if the champion in question is AP
Why would that make you happy? For 1200 gold, 2400 for both carries, they've basically turned the game into a 5v4.
Malz is different, since he doesn't care as much who he ults. If carries buy QSS, his kit still allows him to melt tanks. Warwick absolutely always wants a carry, though.
Nami's ult should completely override Yas's wall. After all, it's an ultimate vs a normal ability. Makes complete sense to anyone with half a brain.
Nami's ult should completely override Yas's wall. After all, it's an ultimate vs a normal ability. Makes complete sense to anyone with half a brain.
Well some make sense to block with the windwall like graves ult and caitlyn ult. However this is a small windwall compared to a giant ass wave of water and shit. Nami's ult should override this.
Nami's ult should not be considered a projectile. At worst case it should interact with wind wall like it does unbreakable, where it only works for braum, but still continues to knock everybody up. At least i think thats how it works, and even if it doesnt id be ok with this option.
Well some make sense to block with the windwall like graves ult and caitlyn ult. However this is a small windwall compared to a giant ass wave of water and shit. Nami's ult should override this.
Look,let's just reach a compromise:
If nami ult even touches yasuo's windwall it gets deleted,same as now,BUT it also delete yasuo,in general,game files and everything,fuck that cancer.
I personally disagree. Picking and choosing various skills would create a lot of confusion on what the wall blocks and it's already quite confusing. I would suggest Riot redefines what a projectile is (because I would not consider a tidal wave to be a projectile). You know what I'm saying? :3
But Riot likes the picking and choosing what skills/abilities have special properties. Like Anivia/Karth and their "crit" hit spells. Instead of just bonus damage it is a crit. So as we see Randium's reduces the damage on them. When asked, the reply was "working as intended". The whole of League would be better off, if they defined and streamlined such things. But they don't wish to. For whatever reasons.
Spaghetti code is 99% of why they don't fix mechanical interactions that make literally no sense.
I can GUARANTEE YOU, something like coding Tidal Wave to not be a projectile but a wide linear AoE like Xeraths Q would SOMEHOW result in Yorick instakilling an ally with his R, that's how unbelievably shitty Riots code is.
For instance, when Azirs wall was released, it became evident MANY things in LoL were coded as "invulnerable minions" with different abilities, and as such, Azirs wall would destroy things that made no sense like turrets aggro acquirers, dragon spawn points and so on.
Actually, Riot recently fixed the projectile code. http://engineering.riotgames.com/news/behind-leagues-new-missile-system So it's a little less Spaghetti.
I... I didn't know you could physically fall in love with a page. I didn't know the engineering page was a thing, now I'm a fan.
Nami’s ult doesn’t feel like a projectile though.
Even as a Nami main that understands very well how hard Yasuo counters her and can't stand it, I don't think Ults should ignore Windwall.
What I think is reasonable, is for skillshots from the side and behind or originating right on the wall to not be negated. Nami's Tidal Wave starts behind her (similar to Azir's) so that you can hit people right on top of you; that also means you have to walk 30 freaking feet past a Windwall before you can Ult, or it'll just disappear as it pops up.
You know come to think of it Nami's ult shouldn't even be a proctile. It should be considered a moving AoE like Viktor's ult.
sounds hard to code.
I have a feeling you're absolutely right. They'd have to redo the animations too, so this would never happen.
Thats what happens with every skill though.
Not that it isnt bullshit.
"Healthy and interactive gameplay."
When Yasuo gets reworked into something less obnoxious with less overloaded bullshit crammed into his kit, get rid of that stupid wall.
Hmm. You technically didn't propose this, but the conclusion is logical;
@Riot, Wide skillshots that hit Yasuo's Windwall and Braum's Unbreakable should lose that part if it's less than 50% of the width, and the rest continues on.
I've blocke many MF ults with braums shield, and the parts of it I don't block are still visable and still do damage
That spell is different. It's comprised of many separate projectiles independent of one another, while things like Tidal Wave and Trueshot Barrage are a single projectile.
Rumble ult even touches the wind wall? The entire thing ceases to exist.
How about its changed not to stop ults? I mean if
ult is allowed to go through it means it isn't impossible to program.
Vel'koz's ultimate is not a projectile. It mechanically cannot be stopped by Yasuo's wall because it doesn't travel.