Do people realize that the new Catalyst is Spell Vamp but better?

Wolfeur··1 votes·721 views

##Spell Vamp

  • needs to hit to gain health
  • abilities are almost always AoE -> 1/3 effectiveness
  • abuse cases possible (cough Vladimir cough) prevents good balance

##Catalyst

  • doesn't need to hit
  • doesn't need to do damage, actually
  • gives you mana
  • ressourceless/energy champions (cough Vladimir cough Zed cough) can't use it

7 Comments

Sona Ping3 votes

{quoted}

##Spell Vamp

  • needs to hit to gain health
  • abilities are almost always AoE -> 1/3 effectiveness
  • abuse cases possible (cough Vladimir cough) prevents good balance

##Catalyst

  • doesn't need to hit
  • doesn't need to do damage, actually
  • gives you mana
  • ressourceless/energy champions (cough Vladimir cough Zed cough) can't use it

It's a 15% ratio that is incapable of scaling and is further limited to 25 health per cast.

Or are you doing some weird satire on bullet point list arguments?

Wolfeur1 votes

It sure is a lower amount of health, but it gives an extreme reliability. And don't forget it gives you mana, so technically, more damage more, utility and more health.

Sona Ping1 votes

Look. I have no doubts that it gives lane sustain and I'm saying nothing to the contrary.

But that is not what you're saying. You were comparing it to spell vamp and the areas where it's compared to spell vamp, it's strictly inferior. The amount is tied to spell cost so it does not scale where spell vamp scales naturally through the game and it has a cap of 25 health where spell vamp isn't capped and has no problems exceeding 25 health stolen.

{quoted}

It sure is a lower amount of health, but it gives an extreme reliability.

No, it's a far lower amount of health and it is "reliable" in the same way spell vamp and any other passive, certainly not to any extreme extent

To heal just 15 health, the ability needs to have a mana cost of 100 mana, an ultimate level mana cost. For a item 3145 to outpace the health gained, you only need to hit a minion with an ability that does more than 125 damage or, for how healing off minions is usually done, hit the wave with an ability that does more than 62 damage. The times where the proposed catalyst would be comparable to the Revolver is where the abilities do less than 125 damage which is like Level 4 and before, where the champion won't even have a catalyst yet. And that's if the abilities cost more than 100 mana; a champion whose offensive ability costs 100 mana or more yet does less than 125 damage is not a scenario that occurs in this game.

Sorry, but your proposal, the idea that "the new Catalyst is Spell Vamp but better" is mathematically false. It's worse.

Wolfeur1 votes

What I mean is not that it's better by amount, I'm actually talking about the whole gameplay mechanic.

Sona Ping1 votes

I'm talking about those two gameplay mechanics as well. In this topic you made, you compare them, so we'll compare the Gameplay Mechanics based on how they function in gameplay.

We can preview their impact on gameplay by looking at their numbers to see what they will do. item 3010 Catalyst the Protector gives 150 Health and 200 mana every time you level up while Catalyst of Aeons requires you to take 1334 damage to gain 200 mana and then spend that to gain 30 health. It's an 80% nerf to health gained.

And you now need to spend health and mana to get that health, spending 44 times that amount of health. And on top of that, remember you get Catalyst the Protector regen every time you level.

So comparing how they actually function in gameplay, Catalyst of Aeons functions worse than Spell Vamp, in part because it is objectively worse than Catalyst the Protector.

Stellafreyja1 votes

To an extent yes, but I believe there's a max heal amount of 25 which is somewhere around a 170 mana cost. So, realistically, you'd be healing maybe 40 HP with a spell rotation...

Fondling Gems1 votes

Toggles are decent on it though. Singed would get a lot out of this, esp while stacking a tear

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