[Mini-Rework] Skarner, the Crystal Vanguard
I had made a thread a few days ago posing the concept of Skarner's passive being more like Bard's instead of Dominion Lite. I think Bard's passive does the whole "reward for roaming" thing better than introducing capture points, personally.
Plus, it fits him very well thematically. He roams the world/map, recovering the namestones of his kin, and becoming more confident and stronger with each one he finds.
I kinda want the opinions of Skarner players on it. Though I don't play Skarner myself, I do like fiddling with numbers and thematic concepts.
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Passive: Legacy of the Brackern
Namestones - Skarner will periodically call out to his brackern brethren, marking their locations as smalll namestones across the map. Retrieving a namestone grants Skarner a stack of Dreamsong and restores 7% of his Maximum Mana.
Crystal Vanguard - Whenever Skarner gains stacks of Dreamsong, he gains a burst of Movement Speed and Attack Speed for 4 seconds. He also gains these bonuses for the duration that any enemy is stunned or suppressed by his abilities.
Bonus Movement Speed: 20 / 23 / 26 / 29 / 32 / 35% Bonus Attack Speed: 30 / 40 / 50 / 60 / 70 / 80% Scaling at Levels: 1 / 4 / 7 / 10 / 13 / 16
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Q: Crystal Slash
Range: 350 Cost: 15 Mana Cooldown: 3
Active: Skarner performs a gilded slash with his pincers, dealing Physical Damage to all enemies within range.
Physical Damage: 33 / 36 / 39 / 42 / 45% AD
If Skarner damages an enemy with Crystal Slash, he becomes charged for the next 4 seconds, during which subsequent Crystal Slashes deal bonus Magic Damage.
Bonus Magic Damage: # of Dreamsong Stacks (+30% AD) (+30% AP)
Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds.
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W: Crystalline Exoskeleton
Cost: 60 Mana Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Active: Skarner shields himself for up to 6 seconds, granting himself bonus Movement Speed that ramps up over 3 seconds while the shield holds.
Shield Strength: (3 x # of Dreamsong Stacks) (+ 8 / 9 / 10 / 11 / 12% Max Health) (+80% AP)
Initial Movement Speed: 10 / 15 / 20 / 25 / 30 Maximum Movement Speed: 30 / 45 / 60 / 75 / 90
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E: Crystallize
Range: 1000 Cost: 55 Mana Cooldown: 14 / 13.25 / 12.5 / 11.75 / 11
Active: Skarner releases a crystalline blast forward in a line that deals Magic Damage to enemies it passes through and Slowing them by 30% for 2.5 seconds.
Enemies damaged by Crystallize are laced with Crystal Venom, which after a 2.5 second circulation time will Stun them for 1 second. Skarner can speed up the venom's circulation in his target by 0.25 seconds using his basic attacks, or instantly trigger the stun by using a charged Crystal Slash.
Against enemies stunned by Crystallize, Skarner's basic attacks deal the same Magic Damage as bonus damage on-hit.
Magic Damage: 35 / 50 / 65 / 80 / 95 (+15% AP)
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R: Impale
Range: 350 Cost: 100 Mana Cooldown: 120 / 100 / 80
Active: Skarner rears his stinger before skewering his target, briefly rooting them and dealing (60% AD) Physical Damage plus bonus Magic Damage.
Magic Damage: 25 / 50 / 75 (+50% AP)
The target is then suppressed for 1.75 seconds, during which Skarner can freely move and drag his victim around, but cannot attack them.
At the end of the suppression, the target is dealt Impale's initial damage again.
Total Damage: 120% AD Physical + 50 / 100 / 150 (+100% AP) Magic
