A way to give Zoe's ult counterplay besides 'be/aim where she initially teleported'
Make stuns and roots actually keep her at the destination teleport, instead of teleporting her back with the cc still attached. Else, what's the point?
Make stuns and roots actually keep her at the destination teleport, instead of teleporting her back with the cc still attached. Else, what's the point?
Her ult is not really that strong, as it 100% lets you know where she will be in a second. I don't see why it needs more counterplay than it already has. It's her sleep CC and oneshot potential that is strong, not her ult.