So I played Cassiopeia for the first time today....
...and my team won. We won badly. But I didn't enjoy a single moment of it.
Before this game I had no previous experience playing as cass, so I can't speak for any past versions of her. Having started only late season 3, I've encountered her quite rarely, so I'll be speaking only of the current cass. She's not fun to play, but she's incredibly powerful. I finally understand what all of you cass mains complain about, I hope to dear god that this kind of thing won't happen to my Diana and Vayne.
I don't feel her passive at all, it's just numbers. Her Q and W only exist to setup her E for damage. Her Q is extremely lackluster in general. Her W is actually my favorite part of her kit, it has a nice slow and it feels right. I don't even think of her E as a spell, it's just there. It's like if I'm playing an ADC, it's just like an autoattack, except it's a spell. There is absolutely nothing special about it. As for her ult, it's too unreliable for me to like it as a player, but I like the idea and theme behind it.
Also, for the record, there is one thing in the past changes where I thought "Bad idea, riot" without even having had any real experience with cass. I much preferred her old splashart http://imgur.com/OpUzzbF over her new one.
I know that riot prefers its players to provide ideas along with impressions, as while "THIS CHAMP IS STUPID" provides a point to change, it doesn't give any feedback as to HOW to change it. So I've done some research and brainstorming, and came up with a mandatory change and an optional change for riot. As I've only come up with it today, I expect it to be far from perfect, but perhaps it's a starting point.
Mandatory change: COLOR the part of a champions HP bar orange/purple whenever a debuff is applied to them which deals DOT. Orange is for burns/normal DOTs like bleed,ignite , liandrys, Nidalee traps. Purple is for any sort of poison, Singed, Cass, Teemo, Twitch....
They said that cass has oppressing gameplay and clarity issues because of damage over times. Well guess what, CLARITY. In yo face, DoT. Seriously. I can't think of a single reason NOT to do this.
Ideas for cassiopeia:
Do note that these are some pretty major changes, it's just something I've come up with without any numbers that I think would fit to her identity as a poison mage while allowing her to keep her impressive damage, but requiring more skill than just spamming e once a poison hits and using
to prevent escapes. I decided to use her W as a base spell, as it felt right to me when I played cass.
Q: Complete change to "Poison Mist": Slowmoving (somewhere between sivir q and morg q, width of sivir q) skillshot which travels in a line, poisoning everyone which stands in it. Lingers for a second or two before disappating. From a visual and "feel" area, I imagined this to be similar to Ahri's charm in the "A new dawn" cinematic - note how it lingers in front of Ahri's face before vanishing. Think of it as singed's trail, except instead of following singed, it follows a skillshot in a line. W: Same as currently E: Same ability, different effect: When cast on a poisoned target, rips poison effect from the target, converting the damage over time into instant damage and has some base damage and bonus damage when cast on a poisoned target on its own When cast on poisoned target, cd resets to 1 second. This would make her e still deal massive damage, but it's far more linked to cass's poisons.
Finally, her R would be changed to stun if the enemy champion is poisoned instead of if it's facing cass. Reliability, counterability, more interactions with poison, fits to her theme (Forces poison to solidify for a second/two, preventing the foe from taking action)
I fully expect this rework to be terrible, or simply not that good. All I wanted was an example of something that is better than what we currently have live, and this is imo.
Side little wall of text you can read if you want a bit of a rant on riot's state on the boards: Over the past weeks, I've been slowly losing hope. I've heard riot hear our plea's and our efforts, our ideas. But I haven't seen any action being taken. Less rioters posting? Ghostcrawler said he'd try to get people to make more of an effort. I've barely noticed any real change. The same goes for everything else. And primarily my issue is that it seems that our ideas are not being considered, which is completely the opposite of what was stated above, that they want ideas along with feedback rather than just our impressions without reasoning.
The best zed change idea I've heard on these boards, changing his q to work like lux's q, would be absolutely brilliant in my opinion and fix my main and only problem with zed. That idea had no reply, was on the top of the "Hot" section, and was never implimented. At the very least, I'd have liked to know WHY that change wasn't added. I have a desire to become a game designer in the future, and I've already taken a lot of steps in that direction. I thought the idea was brilliant, but instead his attack speed was changed. I understand how his attack speed change was a nerf, and it's more significant than some might realize, but I don't understand why that change was chosen over such a great idea.
Simply from an educational perspective, I would like to know why ideas which are good enough to reach the top of the boards are not going to be implimented, at least not at the moment. Perhaps in the future they will, rioters can't see the future after all. It would help us all come up with better ideas, ideas which can be useful to riot, ideas which will support more riot-player interaction as the boards are educated and become smarter and smarter in their ideas and feedback.